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DNF: Goodbye, 100% critical strike chance! Plan to announce the weakening direction of level 110, and the damage must also be random

Dungeons & Warriors After more than 10 years of updates, all kinds of data and equipment have been very "bloated"! For example, the number of entries is so large that it is difficult to dissuade Mengxin, the details of equipment creation can almost write a strategy of tens of thousands of words, and the national service has also pioneered a more complex "evil jade", and in order to improve this, "Yin Mingzhen" will integrate ordinary entries in addition to skill attack power at level 110, all of which will become damage increased, but in the February planning notes, "Yin Mingzhen" will enlarge the move, and the "critical strike rate" attribute that has existed for more than 10 years will also be redone!

DNF: Goodbye, 100% critical strike chance! Plan to announce the weakening direction of level 110, and the damage must also be random

Planning to announce the weakening direction of level 110, "critical strike rate" ushered in a redo

"Yin Mingzhen", as Nexon's most powerful planner, after developing the DNF mobile game, he returned to the end game to be responsible for the 110-level version, and indeed has his own unique insights, focusing on the "critical strike rate" in the planning notes in February, frankly saying that if the per capita is full of critical hits, it is not suitable for DNF.

The original intention of designing "critical strike chance" was to bring fun, equivalent to the feeling of the abyss flash, but now that the cart is reversed, the damage is not interesting. Therefore, the "critical strike chance" attribute will be redone at level 110, which is actually intended to weaken the critical strike chance.

DNF: Goodbye, 100% critical strike chance! Plan to announce the weakening direction of level 110, and the damage must also be random

Goodbye, 100% critical strike chance!

First of all, a simple calculation, if the current version does not reach 100% critical strike rate, how much impact on the damage, take the most representative class "Sword Emperor", because it is very lacking in critical strike rate, while the buff skill "Five Qi Chaoyuan" has a super high explosion bonus. If I remember correctly, Critical Hit Damage = Base Damage * 150% System Critical Hit Bonus * (1 + Equipment Burst Bonus) * (1 + Burst Buff Bonus)

DNF: Goodbye, 100% critical strike chance! Plan to announce the weakening direction of level 110, and the damage must also be random

Why would the Sword Emperor prefer badge inlay critical strike chance to strength? Because the critical strike chance is qualitative! Assuming that the basic damage of the Sword Emperor is 100, this is the data without critical hits, but once it is 100% critical hit, it will trigger equipment explosion damage, additional violent damage of the five qi dynasty, and 1.5 times the explosion damage that comes with the system, these 3 terms are multiplied by each other, then the damage will soar to more than 700, a difference of 7 times.

DNF: Goodbye, 100% critical strike chance! Plan to announce the weakening direction of level 110, and the damage must also be random

Sword Emperor players have also made comics to ridicule the importance of "critical strike rate", which is why many Sword Emperors complained that "Three Senses" seemed to be empty, in fact, the critical strike rate was not full, just three senses did not trigger critical strike damage.

DNF: Goodbye, 100% critical strike chance! Plan to announce the weakening direction of level 110, and the damage must also be random

How is the level 110 Critical Strike Chance revised? It seems that the damage is also going to be random

The revision plan announced by "Yin Mingzhen" is only the first step, which is a bit similar to the process of 34C deletion, when the 110 level is expanded, first increase the basic critical strike rate for such a profession as the Sword Emperor! Subsequent all-class together weakens the "critical strike chance", thus achieving the purpose of balance.

Moreover, "Yin Mingzhen" also said that this problem was a mistake made in the copy of Andersen, and it took many years to remedy it, which is indeed "making up for the dead"! The key "sheep (leeks)" are running out, is there still 80W left for the 800W Warriors?

DNF: Goodbye, 100% critical strike chance! Plan to announce the weakening direction of level 110, and the damage must also be random

According to the concept of "Yin Mingzhen" in the planning notes, after the critical strike rate revision, two words are highlighted, that is, "random"! For example, set a critical strike chance cap or fixed value, the entire class is 50% of the trigger critical hit damage, and then use a more gorgeous "red effect" to show, Leader: No seconds off? Main C: Bad luck, didn't trigger a critical hit...

DNF: Goodbye, 100% critical strike chance! Plan to announce the weakening direction of level 110, and the damage must also be random

【Summary】:Regarding the revision of "critical strike rate", Yin Mingzhen does have a unique opinion, and level 110 has deleted the explosive entry, if the professional buff is also revised, for example, the Sword Emperor's Five Qi Dynasty and the Sword Sect's Human Sword Unity are also changed to "Skill Attack Power". It seems feasible to weaken the critical strike chance in this way, but now the class with the critical strike badge is a bit uncomfortable. So dear friends, do you accept "random damage"?

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