World of Warcraft TBC Nostalgia Dark Temple's 8th BOSS Illidare Council (commonly known as: F4) is not necessarily the hardest boss of the T6 regiment, but it must be the boss who has been running away for the longest time, and many teams have suffered at the Illidare Council. Ahead of this week's new CD update, a post on the forum about world of Warcraft TBC nostalgic costume black temple Illidare Council Mage T parkour play suddenly caught fire.

Posting players said that mage T started to steal buff first and then hit the hate, after the hatred stabilized, he could kite the mage monster through the method of parkour circle, so that the mage monster could not cast the spell because it was too far away like the Vasschi national costume play, greatly reducing the difficulty of the boss.
In this regard, some players said that there was no video, no WCL, no truth, some players questioned what to do if the thief gave a knife on the stairs, and some players said that they had tried it at all, and that there should be blizzards and blazing storms. Yesterday after the new CD update, more players tested it, and it turned out that the Illidare Council Mage T parkour playing style is really feasible!
This is a record of around 6 and a half minutes of Ilidare Council's non-parkour play, and the regular mage T has a high of 230,000 injuries, which is higher than the anti-mounted.
This is another record of the 6-and-a-half-minute or so Illidare Council parkour play, with the parkour mage T only 50,000 injuries, which is lower than the punishment ride. Compared with the two records, the parkour play can reduce the damage of the mage T by nearly 80%, which is enough to prove the advanced nature of the mage T parkour play.
Looking at the previous player's question about how to do with a knife, it is well known that the F4 Thief Monster Poison Wound causes natural damage, and the Mage T Stealing Shield has a 75% spell damage reduction, as long as the shield continues, then the thief's knife is only a thousand points of damage.
After watching the mage T injury and then looking at the large group of injuries, or the comparison of the two battle records of about 6 and a half minutes. The regular play mage boss unleashes 17 Blazing Storms and 17 Blizzards.
The Mage T Parkour play unleashes 7 Blazing Storms and 6 Blizzards. Reduced the number of AOE releases for mage bosses by nearly 60%.
Finally, talk about the specific operation steps of parkour play, there is no difference between the monster and the conventional play, after stealing the shield, the full start of the fight more than 30k hatred, and then start to follow the path above to circle the kite, do not need to treat the whole process, arrange a god shepherd or milk de each circle to hang a recovery or rejuvenation healing is enough. Stealing shields as much as possible on the stairs can reduce the probability of large groups receiving damage such as AOE. In addition, when kiteing, do not run close to the wall and do not jump the steps, otherwise it may be pulled directly to the boss face by the system. Other players should also pay attention to the kite route away from the mage and not eat the magic blast, which is really simple.
By the way, the speed of level 60 Zanza is a kite artifact in this, and a mage with zandalar prestige and badge is best to take one, and if there is no enchantment to the shoe, the movement speed can also be pulled apart, and the engineering professional can wear rocket shoes to increase fault tolerance.