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World of Warcraft Nostalgia Suit: Wild 2400+ Arena Experience Sharing

Author: NGA-Pdw1234

World of Warcraft Nostalgia Suit: Wild 2400+ Arena Experience Sharing

Write on the front:

This post is just to share some of the personal experience of playing Wild PvP, because it is difficult to get started because I see that many people want to play the arena, and if this post can help you get weapons, it would be great. I'm not a big pvp player, I haven't played World of Warcraft before, from the 1400 points of S1, to the 2100 points of S2, and now S3 the third week of playing the five-character line, my sharing may be more helpful to newcomers, because I have come step by step from the pit where everyone will make mistakes. There are still many wild masters in the national costume, and I am not necessarily right about a lot of what I said, after all, I have played in the arena for at most two hundred hours, (I personally think it takes at least three thousand to four thousand hours to be proficient in this field) Welcome high finger positive.

World of Warcraft Nostalgia Suit: Wild 2400+ Arena Experience Sharing

Talent, outfits

1. Talent

World of Warcraft Nostalgia Suit: Wild 2400+ Arena Experience Sharing

There is basically no doubt about talent, the grip of nature must be a little, the recovery must be out to a clear omen, the wild battle may strengthen the beasts can be considered, this set of talents personally used without any discomfort.

2. Equipment

4S3 + T6 legs + Prince Orb Necklace + Prince Cloak + Battlefield Wristband Belt Shoes + Supreme Second Ring x2 + Chapter + Battle Master (Brutal) + S3 Weapon + White Deer Statue as standard. What does the standard mean, that is, I am also copied the Spottman outfit. Of course, he is not necessarily right, I play dota2 I also like to teach professional players to dress up, and some professional players will also visit the forum to learn the way ordinary players play. Therefore, learning is endless, and learning is finished.

What is the use of healing weapons, I personally think that the Big Star Staff or S3 Main Hand or Egg Tart + Purification Festival Staff or S2-3 Deputy is OK. Argus Perfect Recovery is also available. Not too big a difference. Individuals are still more inclined to use high-therapeutic tarts + knotweeds, but it is difficult to start.

Ye De is very good at eating equipment, especially against Zhan De and Thief Mu. The probability of an outbreak is enough to determine the quality of the war.

Are there any other fitting options?

Personal conjecture of the outfit:

5S3+ military necklace, the same as others. 60 toughness higher, less AP. Playing double dps is more suitable.

4S3+ eye mask, other same model. More critical hits and hits, less 375 blues.

Equipment that can be used in some parts:

necklace:

Prince Orb Necklace: The best, high-sensitivity high AP.

Military Armor Necklace: If you take the Prince Orb for something else, use this one. Toughness is high, and I personally take this with me.

ring:

Supreme Second Ring: The ring that is best suited to Wild Virtue. Not expensive to directly AH buy two to solve the trouble.

Eternal Ring: Seamount worships that, and the high-sensitivity high AP plus trigger special effect can replace a supreme second ring.

Fraud Ring: BT Old Three Drop, No Difficulty to Start, High Sensitivity and High Endurance, Enhanced Version of Garona, The Disadvantage is that the hit may overflow.

Cloak:

Prince Cloak: The best cape, generally use this.

Elan Cloak: Use this before missing hits. Cheap and fine.

Jewelry:

Battle Master (Brutal): 40 Critical Strike level is delicious. Wild is very good at critical hits, and the active effect is necessary for the thief method. Compare the golden oil

Tsunami Amulet: Very fragrant ornament, the reason I don't use it is just that I don't have it. The panels are gorgeous and I'll go ahead and get the farm viper to get one.

Betrayer's Madness: Like the tsunami, the panel is gorgeous, and personally feels that pvp is not unusable.

Tough badge: good quality and low price, both offensive and defensive, fighting German double thief with this is very good.

idol:

White Deer Statue: Explain that you don't have to tear the statue because the arena is different from the pve, and the proportion of shredding is sometimes not very high. This idol is triggered as soon as it is laced, and it lasts 20 seconds when it is triggered, and the buff is also changed. If there is a way not to cut the god statue without card gcd I would choose two to bring together. Personally, I haven't found a way not to cut the idol in battle, and if you can monitor the public CD, you can tie the idol to a laceration. I can't do it, sometimes I keep pressing the skill when I fight, and it's very deadly to get stuck in the arena.

Four Seasons Flower Deity: It is also good to bring this first without a white deer.

What are the enchanted jewels used for?

Head Reservoir Prestige, 34AP16 hits, late if hits more than 5 will be exchanged for Slum Prestige Enchantment, 34AP16 Intelligence.

Shoulder astrology or Ordo's, clothes wristbands are attributes, gloves 15 sensitive, shoes leopard swiftness, ring 2 4 attributes, at this stage pvp does not need engineering, just use a punch enchantment on the line.

The enchantment of the cloak and pants depends on the opponent, if you have a lot of segmented combat, then you need to wear the cloak 20 methods, otherwise 12 agility is better.

Gems because there are 10 mana gems, direct 4 10 mana gems, 2 blue gems with 13 spells to penetrate (if the battle is more) and 5 min 6 to make up, red are inserted with 10 min gems, and colorful gems are damaged with 12 min 3 critical hits. In addition, try not to use 5 sensitive and 5 life gems, use agility to exchange hits for a loss, prefer to choose to use a cloak necklace.

Overall, meet 5 physical hits, 3 spell hits, and stack up agility on the line. [/h]

Basic skills

This part is written for novices, and most of the wilds can be skipped directly.

When I first played the arena, I honestly didn't even know what skills Node needed to use, I could only watch video studies, and I couldn't find this post, so I wrote about the use of each skill by the way.

Human Form:

Hidden: Say useful, but also a little useful, can be made into a macro and set of flowers to drink water together, say useless, for Ye De compared to the Bull Head De's stepping on the floor is not a little bit of a half, maybe the milk will be more useful.

Stepping on the floor: Very, very strong skill, stepping + blowing is a stable control, used to save life or attack are very strong.

Dormancy: Need to be dragged out + made into a frame or focus (depending on personal habits), and sometimes used in the belt combination and the shaman and hunter combinations.

Moonfire: Requires level 1 and full level, level 1 is used to hit the totem, interrupt the resurrection, and sometimes the full level can make up the last bit of damage.

Bark: -20% damage, Xiao De's basic only life-saving skill, any form with bark will cancel the form, so when the thief method is dizzy, staring at the debuff bar on the body is frozen, press the bark to top a double explosion. Other combinations should be used as damage reduction.

Activation: This skill is not too elaborate for Node, if the opposite is the mage priest before opening to make up the omen, level 1 claw and level 1 thorn spell to prevent theft and expulsion.

Elf Fire: Depending on personal habits to make a frame or focus, if you are thinner, you can drag out level 1, and at some point you can get a little blue consumption advantage.

Winding: The same need for the frame or focus, with 1 level.

Natural Grip: Drag level 1 on the line, generally used as a life-saving skill, when fighting german can be used after kaide, non-dwarf warriors may be tricked into chapters when they are entangled in place.

Thorn Technique: Level 1 is used to prevent driving, and the full level is up before the start of the fight. Fighting a warrior requires the Thorn Spell to prevent bullet damage from causing the warrior to become angry and unstable. In addition, if the warlock combination is to suffocate the warlock, remind the thief to remove the thorn and claws to prevent being eaten by the dog.

Claw: The same usage as thorn art.

Hurricane: aoe that, use level 1 on the line, take it to try to catch thieves, I basically don't use it myself.

Blowing wind: the core control of the Druid Arena, I personally do not use it well so I will not write experience, this skill to use well requires a lot of practice, can be used to deceive chapters, break flowers, drag kidney decreasing, need to do focus and frame, need to pay attention to blowing and blindness is commonly decreasing.

Healing: healing, blooming, rejuvenation, touch, exorcism, curse, tranquility, all according to their own habits to do macro can be, need to pay attention to the difference between wild and milk, in the battle with the thief often need to use the big touch, healing to lift blood.

Cat form:

Laceration: Basic starting skills, usually maintained, generally no laceration buff will not be torn apart. Sometimes if you don't stand well, you can only crack.

Slash: This skill is used very little, even under the laceration bonus dot damage is very low, only about 500 looks, usually I use it to hit the bear-turning de or warrior.

Shredding: The main output skill, Thief Wild is violent in the injury fast, shredding a critical hit is 2000+, generally when hitting damage, I will change my body below 22 energy, and above 22 energy will wait for a second to shred and then transform.

Biting: Generally speaking, bite the human form of Xiaode, or you have planned to pick up the blind, don't hang on to bleed, just bite. The full star bite can bite up to 3000, and often can make Xiao De suddenly die while running and setting flowers.

Split: The main finishing skill, generally fighting thieves, warriors, and small virtues will hang.

Cat chisel: This skill is also very critical, when chasing people, if the thief can't keep up, you can chisel it up and blow it up and wait for the thief to come over, followed by S3 gloves that can interrupt the casting, simply as a kick, no need to jump away from the charge, very fierce.

Destruction: Mainly when fighting with the mage, it is used with the tiger, and it is not used much at other times.

Tiger's Fury: Like destruction, when you are single-handed, you don't use it much else.

Bear Form:

Heavy beating, laceration, sweep, cut: basically the same as the use of pve, laceration and heavy beating for injury.

Frustration: The main use is to roar thieves, and to roar a damage reduction when fighting with warrior thieves.

Rage Recovery: The second of the few life-saving skills, if it is dangerous to be set on fire, use it.

Wild Charge: Magic skill, the same as blowing wind, but I don't use it well, so I use it as an interrupt, depending on my personal habits to do the focus or frame.

Slamming: And the thief sneaks up on the cat sneak attack is decreasing, it should be noted that the bear charge anger is not enough to immediately stun, you need to manually provoke or tie the anger into the macro.

PS: three forms and cancellation patterns need to do macros, depending on which one personal habits to do, I personally like macros that do not card gcd, so that you can always press, but there are also people who use ordinary macros, according to personal habits to come.

Plug-ins, WA, macros

Plugins, wa and macros have personal habits, I just stand on the shoulders of others to use it, borrowed from many people's macros, there are better welcome to share.

Plugins:

Gladdy: The basic arena frame, the place to pay attention to is to turn off the cooling enhancement of Bigfoot, otherwise the decreasing icon will have two display times, which is very uncomfortable to watch.

Nugenergy: A plug-in that displays energy, which can start a card with a card to hit the maximum burst of energy. Some wa can also have this effect

Omnibar: A plugin that shows enemy skill cooldown, which is set up and easy to use, and some was such as mir can also be replaced.

Omnicc: Mainly used to display the specific number of CDs.

Omnicd: Take a look at the teammate skill CD for easy cooperation.

SafeQueue: Safe Row Arena, you won't be unable to get in because of plug-in problems.

DruidBarClassic: Blue volume monitoring, Bigfoot comes with itself

of:

Wa according to the habit to come good, cat and bear pve wa can be used, my own use of wa is Incatdps posts, the original post link [https://bbs.nga.cn/read.php?tid=27363086&fav=74c75e48], mainly to monitor elf fire, broken armor, combos and dots, I feel very comfortable with it.

macro:

Any form of frame or focus elf fire:

#showskilltip Elven Fire (Wild) (Level 5)

/cast [target=arena1, stance:3] Elven Fire (wild) (level 5); [target=arena1, stance:1] Elven Fire (wild) (level 5); [target=arena1, nostance] Elven Fire (level 5);

Box 2 and focus modification brackets after target will do.

Any pattern of focus or frame punch + irritation:

/cast [noform:1]! [form:1,target=focus] Wild Charge;

/cast [form:1] Furious

No need to focus directly remove the target in parentheses on the line, add anger is to facilitate the shooting halo, if you provoke the key is more convenient, you can remove the anger in the macro.

Drink water in stealth, you can give flowers to teammates in battle or yourself:

/cast [target=player] Life Bloom (level 1)

/use Tears of the Stars

/cast Shadow (Race Specialty)

Set flowers for teammates is the player changed to party1, this macro milk is better to use, steal blue use, wild german is mainly to give flowers after the battle to drink water in stealth, or teammate thieves were beaten half blood, you can all dive into this macro to steal a mouthful of blood.

Deformation macros can be used according to personal habits, using ordinary, non-card gcd and humanoid ones. Personal use is not card gcd and humanoid.

Bloom change weapon macro, deformation + cut weapon macro these two macros I myself use are referring to this post [https://bbs.nga.cn/read.php?tid=28076731&fav=2b5b038c], because the macro is more lengthy and needs to be used with the plug-in here will not be repeated, if you are interested, you can follow the original post, thank you very much to the original post owner and cksky.

Playing style, ideas

First, what should Node do in the arena

First of all, starting from the wild state itself, the professional talent of wild virtue is a combination of treatment, control, and injury, which is the reason why the thief is powerful, both very violent and does not need the output of the prelude, but also can be consumed, if necessary, even used as pure milk. Then you must understand what you should be doing in the arena at the moment, and only by playing enough can you be clear about the offensive and defensive conversions of each combination. Each of these three aspects needs to be practiced.

Treatment: To be able to cat or bear form directly get up to set flowers for teammates and not card gcd, know whether to choose a set of flowers or read healing to read the big touch, or directly card pillar to pull tranquility; you have to gradually grasp the characteristics of each arena map in practice and video learning, which location is suitable for treatment, and how far away to keep the distance to play what combination to treat;

Control: Be able to suddenly charge the focus of the attack to interrupt its healing spell when the output is out, or get up and step on it when it is on fire, or walk away after charging and then connect and wind;

Output: How much energy do you have now, how many combos, what skills should be played with the thief, how can you hit the highest damage in this case, whether this wave of reckless damage can kill the opposite mang, and how far in advance should you change the cat to cooperate with the teammate thief's kidney strike to collect fire;

These three aspects of the operation seems simple, in fact, each operation requires a lot of practice, when I first started playing the arena, what charge entanglement, charge focus stun and blowing this operation is simply impossible, but after a period of conscious practice is very skilled. At the beginning, it must be busy, these operations can be called the basic skills of the wild virtue, only if you have practiced these basic skills skillfully and become muscle memory, you have the spare energy to pay attention to the opposite skill CD, pay attention to the state of the opposite side, think about how to win in this situation, where the winning point is.

Second, the idea of the combination of thieves

First of all, it should be emphasized that players have their own style, there is certainly no unique solution to the tactics, Arena 22 is like a side road in Dota 2, you not only have to consider your own way of playing, the way your teammates play, but also observe the opponent's playing style, understand where the strength and weakness of the opposite combination are, and then design tactical ideas and targeting ideas on this basis, in general, the alliance thief wild fight with the thief team is easy to have a first hand, the tribal thief wild will and the backhand, personally prefer the tribal thief wild. I'm not going to write down the details of each combination, the specific playing style is decided according to their teammates and cooperation.

I've been playing slowly until now, and although there aren't many games, I've concluded that the situation of winning in the arena is always limited. Ninety-five percent of the innings, you all have to kill the opposite person, and then win two and one; so how do you kill this person? Damage is > healed in a shorter period of time, and spilled damage exceeds the enemy's health. How do you do that? You can choose what you and your teammates are good at. For example, you used to play milk, you are very good at control, you played the opposite milk chapter, and then you controlled the opposite milk, even if you blew him three times, then his treatment was equal to 0 in these ten seconds; or dried the blue of the opposite milk, his treatment was also equal to 0 (although it was not realistic for Thief Ye to fight consumption); or you were like me, more good at reckless damage outbreak, you directly used the super high dps to drop the opposite milkmaid; this is optional, 22 Arena is not like the middle of the road, Your own operation is not so critical (of course, it is best to be perfect), but more important is the style of the opponent and the cooperation of teammates.

How to play the idea of control?

First of all, the chapter is the only thing that can be solved in most professional arenas, a 2-minute cd. If you want to play control, then you must play the opposite chapter. For example, against Thief Mu, you can choose to start alone, and in your first wave of outbreaks, you must hand over a chapter. Then make a fuss around this chapter, you can use the blindness as soon as possible, so that after a minute and a half is the opportunity; the enemy does not have a chapter, we have blindness, as long as we can survive to 1 and a half minutes and play the priest's chapter, then we can win; the important thing is to observe the diminishing and opposite ideas, think about how to survive the opposite outbreak, how to establish our outbreak. I am personally weak in terms of control, and I can't give very good ideas. But in general, the blindness of thieves, the 20-second kidney with your set of fire, your charge stun, the blowing wind, in some cases can force out the chapter.

How to fight the idea of hurting?

To be honest, I personally because I have not played milk de pvp, the blowing wind is really bad, and because we are a league team that is easy to have a better start, we have developed a better set of ideas for fighting damage. For example, against the thief method, we choose to directly perceive the capture of thieves, thieves directly frame sneak attack on enemy thieves (how to catch specifically depends on the opponent's habits, in general, the higher the score, the more obscene, the more difficult to catch, the more can be perceived) I directly frame the elf fire thief, as long as the thief is caught, he must be a sneak attack, and if he does not hand over the sneak attack, he will die. After the sneak attack of Zhang Jiao, the two stole the kidney directly, and the thief died steadily.

Of course, there are actually many small details and winning factors, but this is a game between thieves, and I will not repeat it here.

For example, against Zhan De, sometimes you can kill Xiao De with fire, sometimes you can't die, there are many key factors in this, including: Xiao De's size is quick and explosive, the warrior can't get out of the hammer, whether the fear can resist, whether the timing of the sneak attack is perfect to drag the hot, the speed of the poison is not fast, the key is to immediately change the thinking when the idea of hitting the damage does not work, the key is to immediately change the train of thought and start defending, is to chisel the small German blow warrior to help the thief to dismantle the fire, or think that the idea of hitting the damage can work, directly smash the skill attack;

Another example is against the thief, although the alliance thief field is very difficult to fight, but if we are bored to the thief can choose to change the smouldering, at this time our choice is that the teammate thief directly smashed the 5 stars into the enemy thief without hitting the kidney, because the other thief and thief will hardly use the chapter to solve the sneak attack; the priest is most likely not afraid to hand in the chapter, and the chapter may be blind.

In fact, according to the current output level of the thief field, the sneak attack for 4 seconds as long as the luck is slightly better, the thief is already endangered. Depending on the situation, choose two bored and blind, or let the thief continue to fight with the opposite thief, according to the specific location distance, our way of playing is if the priest is close to make up for the second boredom, away from the distance to continue to fight the thief, because even if the priest is awake, his first reaction is either to come to the double fear, or to suppress and add blood. If you can break the priest bar, there is a high probability that you can kill the thief in a second.

Our playing style is not necessarily correct, some thieves can make up for two boredom, three boredom, and then steal the kidney, the priest's handover instantly disappears to the blind to prevent being destroyed, even control the priest for more than ten seconds, we can't do it, then use the playing style that suits us. The problem with this style of play is that the fault tolerance rate is very low, the equipment requirements are high, and at the same time, we must consider the style of play of the opposite side, if the opposite priest directly submits the seal to suppress how to change the way of thinking, the opposite priest wants to strengthen the milk, can not die, how to defend. These detail masters must have different treatments, and more learning can form their own ideas.

Recently cold is too tired, more details and ideas will not be written first, follow-up free and then slowly updated, welcome to exchange.

No one is born a master, and individuals only believe that the natural strength of fierce training may not be able to reach the upper limit of this field, but they must be able to reach their own upper limit. Enough proficiency, plus a little bit of recap and reflection, the 1850 weapon and the 2000 shoulder are at your fingertips. Hope my post is helpful to all of you cats and bears.

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