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Experience Suit 1.28 Update: Meat Knife Great Weakening, Mage Is Not Worthy to Play? Does the winning rate weaken as soon as it is high?

Text/Jing Haijun

Not long ago, I just recommended the gameplay of the mage out of the meat to fight the wild knife (patrol axe / giant's grip), did not think that only a few days later, the experience of the weakening of the meat to hit the wild knife came, and this time the weakening is also very targeted.

Meat beating wild knife this time adjustment

Let's first take a look at the specific adjustments of the meat-beating wild knife and see how the plan is aimed at mages.

Specific adjustments to meat beating wild knives

Experience Suit 1.28 Update: Meat Knife Great Weakening, Mage Is Not Worthy to Play? Does the winning rate weaken as soon as it is high?

Taking a closer look, the planned adjustment to the meat-beating wild knife is simple:

Melee heroes have no change in effect when using meat-to-wild knives, but both the slow-down effect and actual damage of ranged heroes are reduced to half of the original when used.

In other words, when used by a ranged hero, the damage of the Meat Blade will change from the original (50+2% × extra maximum health) ×3 (25+1% × extra maximum health) ×3, and the movement speed will change from the original 60 points to the current 30 points.

So, this adjustment is indeed a very obvious weakening for ranged heroes.

Interpret the original words of the plan

Experience Suit 1.28 Update: Meat Knife Great Weakening, Mage Is Not Worthy to Play? Does the winning rate weaken as soon as it is high?

Why did the planner make this adjustment? According to their original words, the coupling of heroes and equipment was underestimated, resulting in some heroes having too much damage to a set of skills.

What is coupling? Its English name is Coupling, which refers to the degree of dependence on information or parameters between modules and modules in a program. Bringing it into the glory of kings, heroes and equipment are naturally two modules.

That is to say, the planner believes that the dependence between the meat and the wild knife and some heroes and some equipment is too high, and the strength of their combination is too high, directly squeezing other equipment, affecting many heroes.

Therefore, it is also reasonable to plan to adjust the meat to beat the wild knife.

The effect of the meat-hitting wild knife on the game after adjustment

So, after the adjustment of the meat and wild knife, which heroes will be directly affected?

The pomp and circumstance of multiple punishments

Experience Suit 1.28 Update: Meat Knife Great Weakening, Mage Is Not Worthy to Play? Does the winning rate weaken as soon as it is high?

This is one of my rankings a few days ago, in this ranking, the other side has three heroes who choose to take punishment, namely Mi Yue on the confrontation road, Shen Mengxi in the middle road and Zhao Yun in the field.

It is a very normal thing to punish the side road With the Moon Belt, but what is the situation with the Punishment of the Shen Mengxi Belt on the Middle Road? Speaking of which, we have to talk about the previously unknown breath of ice condensation in the Fa-system equipment.

Experience Suit 1.28 Update: Meat Knife Great Weakening, Mage Is Not Worthy to Play? Does the winning rate weaken as soon as it is high?

In the previous article, I have calculated the effect of the breath of ice + the meat hitting the wild knife, and I will briefly summarize it for you here:

The pre-adjustment Meat Knife Slowing Passive can just offset the shoe's movement speed bonus, and on this basis, the Ice Condensation Passive of the Breath of Ice can reduce the movement speed of heroes without acceleration skills below the initial movement speed.

When the enemy hero's movement speed is reduced below the initial movement speed, the frostbite of the Breath of Ice will trigger the effect, and the enemy hero will receive 120 to 400 spell damage, so when the two pieces of equipment are released together, the closed loop appears.

If it is simply like this, in the glory of the king, there is originally a pair of mutual achievement equipment, the two of them together can also play a 1+1>2 effect, it is not coincidental that these 2 pieces of equipment can just cooperate with the breath of ice, so the situation becomes 1+1>2 at the same time, there is also a 1+1>2, which is a bit outrageous.

Experience Suit 1.28 Update: Meat Knife Great Weakening, Mage Is Not Worthy to Play? Does the winning rate weaken as soon as it is high?

You can imagine what it was like when Shen Mengxi and Wang Zhaojun, who had produced a meat-beaten wild knife + a mask of pain + the breath of freezing ice + the twilight of the sun, put a big move in the center of the regimental battle. Even if you deal extremely heavy damage, enemy heroes within the range of large moves will have their movement speed more seriously affected.

The outfit is smooth, highly functional, the effect is excellent, and the only thing that needs to be sacrificed is flash. Flipping through the top ranking data, Shen Mengxi's current appearance rate is 25.3%, far ahead of other mage heroes, and on the basis of such a high winning rate, Shen Mengxi's winning rate is still 53.69%, which is obviously over the standard.

In addition to Shen Mengxi, there is also Yang Yuhuan, she can also produce these four-piece sets, her winning rate is 53.87%, the appearance rate is 12.3%, which is also a double high.

These mages who can give up flashing can not only invade your wild area with their teammates after choosing the meat and wild knife, but even complete the task of fighting dragons in the absence of the wild, which is a bit scary. From this point of view, they are rightly weakened, but there are many ways to weaken, is this one-size-fits-all reasonable?

Is this reasonable?

Experience Suit 1.28 Update: Meat Knife Great Weakening, Mage Is Not Worthy to Play? Does the winning rate weaken as soon as it is high?

In good conscience, is this adjustment reasonable? plausible! After all, Yang Yuhuan, Shen Mengxi, and Mi Yue's current appearance rate and winning rate are double high, but let's not ignore the fact that when we enlarge the area of concern from the top innings to all the dan, the situation has changed a lot.

In the whole segment, Shen Mengxi's appearance rate directly decreased from 25.3% to 3.7%, Yang Yuhuan's appearance rate decreased from 12.3% to 2.9%, in addition to the significant reduction in the appearance rate, the winning rate also had a big decline in the list (the winning rate was only ranked sixth and ninth), which is very intuitive to explain that even if the equipment exceeds the standard, for most players with normal operation, they do not have the ability to explore this potential.

Everyone knows that Luna and Guan Yu who can play are very strong, but others play more than a dozen, and playing by themselves is a boy who gives points, and everyone wonders if this means?

Therefore, I feel that the adjustment is extremely rough, and it is easy to arouse the player's rebellious psychology, and in the end, it is not worth the loss. I don't know what everyone thinks about this matter, welcome to leave a message in the comment area, let's discuss it together.

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