Health Bar Type Description:
(1) White Blood Bar: There is no special effect, but the priority recovery level is the highest when the amount of blood is restored, and the priority reduction level is the lowest when the injured blood is seized.
(2) Yellow Health Bar: Yellow Armor, which can reduce damage, reduce damage by 5 points for more than 10 points, and halve damage for damage below 10 points.
(3) Light Blue Health Bar: Blue Shield, which will regenerate at a rate of 25 points per second when it is not injured for 3 seconds. This type of health bar will be emptied by the Shadow's electromagnetic pulse (unless protected by Chalia's shield).
(4) Dark Blue Health Bar: Temporary shield that will only last for a period of time and will not persist permanently. Can be emptied by the Shadow's Electromagnetic Pulse (unless protected by Chalia's shield)
(5) Brown and yellow blood bar: Temporary armor, will only last for a period of time, will not exist permanently, the damage reduction effect is the same as the yellow armor of (2).
<h2 class = "pgc-h-arrow-right" > Reinhardt (300 white blood + 200 yellow nails).</h2>

Positioning: Main Tank
Difficulty of operation: Medium, consciousness is greater than operation
Features: Carry a high shield value, can protect teammates, can carry out shield piercing attacks, large moves and large range of strong control.
Pros: Protect teammates and create space
Disadvantages: Short hands, basically can only melee combat, can not lift the shield is very fragile
Restraint: McRae, Black Lily, Ash
Quilt: Anna, Shadow, Road Lord, Pharaoh's Eagle
Note: When Reinhardt raises his shield, he can press and hold the left button to adjust the viewing angle at will, such as observing whether there is anyone behind the sledgehammer.
Sigma (300 White Blood + 100 Blue Shield)
Positioning: can be the main tan can be sub-tan
Difficulty of operation: slightly higher, operation is greater than consciousness.
Features: Flexible use of shields, large moves of health to suppress or half-blood slash
Advantages: Shield can be used flexibly, with higher damage and more comprehensive in all aspects.
Disadvantages: Short legs, easy to be interrupted when using large moves, not good at melee combat.
Restraint: Black Lily, Ash, Pharaoh's Eagle, Destruction Ball
Quilt: Shadow, Road Lord, Doomsday Iron Fist, Chalia, Light of Order
Note: If Sigma is enlarged, if the own Zen Yata is hung up on the enemy's lifted person, the damage to the ground can be increased, that is, the damage to the ground will be 65% of the maximum health damage. In addition, the temporary shield generated by the Sigma Power Capture will also add energy to the enemy
<h2 class = "pgc-h-arrow-right" > Chalia (200 white blood + 200 blue shield).</h2>
Positioning: Vice Tan
Difficulty: low, easy to get started Simple and rough, operation is greater than consciousness
Features: Unlock debuff, guarantor, big moves can be combined with many skills
Advantages: high damage, good ability to protect people, very suitable for energy circulation, easy to use
Disadvantages: When out of range of the laser attack, damage will be greatly reduced, health is not much, and it will be vulnerable without shift self-protection
Restraint: Genji, Sigma, D.VA
Quilt: Black Lily, Grim Reaper, Pharaoh's Eagle (when flying high)
Note: When Chalia returns to the field, she will return to the battlefield faster by using rocket jumping. (This technique is very common in the 303 era of the OWL League)
<h2 class = "pgc-h-arrow-right" > Roadmaster (600 white blood).</h2>
Difficulty: Medium, operation greater than consciousness
Features: Hook forced to separate enemies,
Pros: Enemies will be more easily attrition and have higher survivability
Disadvantages: Easy to send energy to the opposite side, very weak when there is no hook, large size, headshot judgment large.
Restraint: Rhinehart, Sigma, McRae, Doomsday Iron Fist, Winston, Breakball
Bek: Grim Reaper (but limited to under 2500), Beauty, Shadow, Anna
Note: The condensation of the Roadmaster right button only has 50 damage before it spreads out
<h2 class = "pgc-h-arrow-right" > Orissa (200 white blood + 250 yellow nails).</h2>
Difficulty: Low, very suitable for beginners to get started, operation awareness is equal
Features: Strong resistance ability, can force the enemy to gather, can be used to immunize to all control
Advantages: Stable damage, easy to get started, strong resistance
Disadvantages: too bulky, too large, large headshots, short legs
Restraint: The Iron Fist of Doom
Yuki: Black Lily, McRae, Soldier 76, Hanzo, Crazy Mouse
Note: Strong defenses can be used to escape the shackles of gravity spurts and gravitational turbulence
<h2 class = "pgc-h-arrow-right" > Winston (400 white blood + 100 yellow nails).</h2>
Difficulty: Lower, awareness greater than operation
Features: No need to aim the attack mode, big move to continue the point artifact
Pros: High mobility, harassing or trying to kill enemies who are not good at melee combat, high isolation effect
Disadvantages: The output of the electric person is slightly weak, it is easy to be milked back, and the headshot is judged to be very large
Restraint: Black Lily, Anna, Angel, Hanzo, Black Shadow
Restrained: Grim Reaper, Road Lord, Tobione
Note: The cooldown time of the push backpack will be refreshed the moment the big move is opened, and the backpack only has 2s cooldown when it is opened, and the backpack cooldown will also be refreshed when it changes back to its normal form.
<h2 class = "pgc-h-arrow-right" > destruction ball (500 white blood + 100 yellow armor).</h2>
Difficulty: Medium, it is not difficult to get started, but the gap between the upper and lower limits is very large, and the operation is greater than the consciousness
Features: Can be moved at high speed in three dimensions
Advantages: extremely high maneuverability, extremely fast return, strong survivability, ball form can not be headshot
Disadvantages: There is no shield to protect teammates when being the master tan, and it will be very deadly if you eat a control that can return to the hamster form.
Restraint: Zen Yata, Black Lily, Hanzo
Quilt: Shadow, Road Lord, Sigma, Brigitta
Note: When the ball uses the shield, the shield will have a little forward shake time, if you are not skilled in using it, it is easy to die without generating the shield. The Temporary Shield of the Destruction Ball will not give the enemy energy.
<h2 class = "pgc-h-arrow-right" > D.VA (400 white blood + 200 yellow nails).</h2>
Difficulty: Extremely high, one of the most difficult to operate heroes, operation is greater than consciousness
Features: Absorbs unlimited damage and high damage, the only two-life mechanism
Advantages: high mobility, two lives is so that the frequency of death is very low
Disadvantages: The output is relatively weak, the headshot judgment is large, and the body size is large, making it easy to brush energy to the opposite side.
Restraint: Pharaoh's Eagle, McRae, Echo, Moira
YK: Chalia, Light of Order, Dark Shadow
Note: DVA cannot be headshots with their backs to enemies, so you may wish to dodge black lily's headshot damage in this way