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Warcraft: Why Blizzard didn't remake the two versions of "Humans and Orcs" and "Kuroshio"

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In the game market in recent years, many well-known game manufacturers have begun to remake classic works, and large manufacturers such as Capcom have achieved great success on this road. After seeing that players are willing to pay the bill, Blizzard, which has dominated the RTS game market for many years, naturally also began the game remake journey. Unfortunately, after the good results of the "Star" remake, "Warcraft 3: Remake" became a joke. But even so, there are still many players who like Warcraft and like Blizzard, and want to know why after the failure of Warcraft 3: Remake, Blizzard still did not consider remaking the two works of Warcraft 1: Humans and Orcs and Warcraft 2: Kuroshio.

Warcraft: Why Blizzard didn't remake the two versions of "Humans and Orcs" and "Kuroshio"

In fact, if you have paid attention to the news related to the remake of the "Warcraft" series in the early days, it is not difficult to find that as early as the 2016 Blizzard Game Carnival, Blizzard founder Frank Pearce, when answering questions from fans, made it clear that the two works of "Humans and Orcs" and "Kuroshio" will not be remade. Because these two works, although they are very good works in the era of release, they are considered to be works that have no meaning at all from the perspective of 2016 and game standards. In 2021, after another 5 years, these two works naturally further lost the value of remake.

Warcraft: Why Blizzard didn't remake the two versions of "Humans and Orcs" and "Kuroshio"

Playability aside, from the game's story and gameplay settings, these two works also do not have much remake value. Take Warcraft 1: Humans and Orcs, for example, although in the era of computer operating systems or DOS (perhaps many younger players don't know this operating system, don't comment on what you know, it's too revealing age.) ), this game is really very good. However, from today's point of view, this work not only lost the value of remake in gameplay, but also had no need to remake as far as the development of the Warcraft universe was concerned.

Warcraft: Why Blizzard didn't remake the two versions of "Humans and Orcs" and "Kuroshio"

After all, the plot of "Humans and Orcs" is still too simple compared to the second work "Kuroshio" and the expansion pack "Dark Gate", and the third work "Rule of Chaos" and the expansion film "Frozen Throne". It is even said that the characters played by this player are Hammer of Destruction and Ryan are works that can be perfectly interpreted in the second generation of works, which can only be regarded as a story outline of the Warcraft Universe, with which there are later 2 and 3 works and online game versions of "World of Warcraft". But it is precisely because of this that many of the content in "Humans and Orcs" can be experienced by players in subsequent works, and the value of remake is naturally not high.

Warcraft: Why Blizzard didn't remake the two versions of "Humans and Orcs" and "Kuroshio"

Looking at "Warcraft 2: Kuroshio", although it is indeed the beginning of the entire Warcraft universe story, many of the settings and gameplay ideas in it also have a great impact on subsequent works and even the entire game market (such as the left mouse button in the follow-up common game can choose units, and the right button can perform a variety of different commands such as movement and attack). However, the main value of this work is also not the story plot and gameplay, but the subsequent impact on the entire series.

Warcraft: Why Blizzard didn't remake the two versions of "Humans and Orcs" and "Kuroshio"

Of course, the reason why Blizzard does not consider the remake of the two works of "Humans and Orcs" and "Kuroshio", the more important reason is that the amount of engineering is too large, and in the entire "Warcraft" IP, only the online version of "World of Warcraft" is Blizzard's gold-sucking weapon. Not to mention, the release of Warcraft 3: Remake gave Blizzard the lowest game rating in the entire history of gaming.

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