Killer 47, a super IP that includes nearly 10 works including movies, mobile games, and terminal games, has been born for more than 20 years.
This man in a crisp black suit, a red tie on the chest, and a striped code on the back of his head also accompanied me throughout my childhood.
Today, I will follow the perspective of the explosive brother and recall the bald man in my mind, who is like a god, 47.
First, the "agent" who is not like a secret agent
In fact, the original 47 contemporaneous works, there is no shortage of some excellent assassination, infiltration theme games.
For example, in the Innerloop Secret Infiltration series, the protagonist David's infiltration mission, like walking on the tip of a knife, is quite difficult.
Surprisingly, the recent online rumors will officially launch a third work this year and next year, which can be expected.
The Secret Infiltration series is classic, but the difficulty of the game is not very friendly
There is also looking Glass's thief series, which embodies the verb "infiltration" in the form of "identity--- that is, "thief".
Stealth, theft, lock picking, but also always beware of ai surveillance routes, Looking Glass Thief series of topics, a word "absolute".
The old version of the Thief Gold Edition, the rendering of the atmosphere, the sense of oppression directly pulled full
Speaking of infiltration, the Tail Line series is also "playable", to mention the sense of substitution of the infiltration, the Tail Line series works, not worse than the games mentioned above (funny).
Cough cough...
Cough, seriously, let's go back to the bald 47 series.
Bald 47, a killer and an agent, performs his killer duties and completes the tasks assigned by the organization.
If you take the bald head 47 to completely vertically review games with the labels of agent, assassination, infiltration, modern themes, such as secret infiltration, cell division, metal gear...
Bald 47 gives me the impression that he is not an agent, a killer, but more like an "artist" who creates accidents with the goal of execution.
It is possible to create accidents from the first generation, and this level is to open the steam valve of the sauna and burn the S target
The developer IO is clever, they only set the outcome of a game, and the process in it is chosen by the player at will.
Such a setting, from the 1st generation of the ultimate assassin throughout to the present, many video sites, there is no shortage of those backboard big guys, in the case of not alarming or hitting any 1 enemy of S, create a full accident to pass the level, this way of creating unexpected clearance, but also become the unique charm of the Killer 47 series.
The target person is repairing the car, at which point we pull down the jack and create an accident
No NPC is "innocent."
The original Ultimate Assassin is also more than 20 years old.
In these 20 years, the most played, the longest time, but also count 2 contracts, 3 pardons, 4 blood money, new works in ™ recent years, because the work is too busy and limited energy, just hastily played again, and then watched the video, as far as possible to complete the plot.
Whether it is the first or the latest, almost all players should have the same idea as me:
Regarding the entire series of Hitman 47, the first week of the episode is to dive into the game.
At the beginning of the second week, it is the true three kingdoms that are unparalleled.
Mowing the grass is unmatched with both visual senses
The Killer series has a lot of gameplay, of course, the coolest and most crooked, and the most important thing is to clean up all the NPCs in the map.
Players with bad taste will even tuosize the clothes on all NPCs...
Therefore, none of the NPCs in the game will be innocent, and they will have to walk in the hands of the bald head
Regarding the slaughter of the city, "The same goes for me!" ”
Third, it is also a shadow of childhood
I don't know if you and I feel the same, that is ™, the works before the trilogy, it is very depressing to play, and it can even be described as horror and horror.
Scenes in blood money, "bad taste" blood graffiti on the wall
Scene in the contract, pork cold storage
Same contract, escape from the lunatic asylum
There are not many scenes similar to the above picture, the painting style of the first few works can really be described as gloomy, the whole painting style is cold, the saturation is not high, even if the outdoor sunny day scene, it still gives people a feeling of cold and cold.
This kind of spooky level is combined with a very "suitable" BGM, and when you play at night, you can't wait to turn on all the lights in the house!
The Bald Head 47 series is like this, so that when I was a child, I loved and hated it, exaggerated, some levels that I didn't dare to play, and I would even call my classmates over during the day and play together...
Later, the IO opened up, and the trilogy began with much better work in terms of picture tuning.
Officially entering ™ the era, the overall picture is much brighter
Fifth, finally
After the new trilogy of skinheads, IO did not release the news of the new work, and many players were confused, saying that it depended on the sales of the next previous work, and IO judged the next action.
At this point, the "old killer" of the bald head has also entered his own year of knowing right and wrong.
Regardless of whether the IO has a sequel or not, it does not matter, at least this classic IP has not been spat out by players "fried cold rice", each one is classic and very durable.
In fact, in my heart, the most classic is the second generation.
The first level of the second generation, my favorite cottage
This level process is not long, very short, and I don't know what the reason is, there is a period of time to play this level over and over again.
Armed with a silver bullet double gun to slaughter the city, or with a classic piano line quietly assassinated, is like infinite repetition of this level...
I don't know how many memories do you have in the bald head series that you can share with you?