Text: Bright fungus
Pre-viewing reminder: This article contains spoilers for the ending, but it is not recommended to skip it.
This year's TGA annual game "Two-Player Trip" believes that the friends here have not played the cloud and have heard us introduce many times.
In this cooperative game that is suitable for almost all levels of players, two players often have to work together and perform completely different actions to successfully pass the level, which makes it still quite fun for two players to play each other's roles after completing the level.
So if I don't have friends, can I also feel the tension and excitement of cooperation?
Good question! (Although no one would ask that)
In our previous article "A UP Lord Actually Hosted a Game Launch" introduced such a dark fairy tale style puzzle game, a single player needs to play two characters with completely different ways of acting to complete the scene puzzle,
Simply put... Fine-tuning, and then one person doing the work of two people, well, this is more similar to the design of the first work of the producer of "Double Trip", "The Legend of the Twins".
The vertical relationship between the two in photo mode is indeed a bit comedic
Before the game was released, I had already got the key with the help of the @Youken Society's connoisseur group, but soon, the famous idiot B encountered the most difficult problem in his writing career - I · Ka - Off.
Because the game has not yet been released, the author will be considered to be the sky should not be called the earth is not smart, wait until the game full process of the strategy comes out, the author has been a lot of things in life to stir up the mess, helpless this will be able to publish, really sorry.
However, although "Emma and tandem" is of good quality, it is still a tragedy, and it is largely a matter of publishers to bear the pot.
Oh my God, if I show it to my old man who is learning design, he will screw my head off.
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Basic information
Emma & Teddy Bear: Shadow Adventures is a platform jump puzzle game developed by Monochrome Paris, as the name suggests, this is a dual-protagonist game with light and shadow as the main puzzle element, players need to play as emma, a little girl who controls light and shadow from the perspective of God to pave the way for partners, and Fenton, a teddy bear who assists Emma in a horizontal perspective.
The style of the game tends to be dark fairy tales, inspired by the works of Conan Doyle, Tim Bolton, and Jules Verne, whose names are deliberately emphasized because you can really feel the shadow of their work during the game, especially Tim Burton, who is half responsible for the content of the game.
The two little guys are related to a pending case, the mysterious disappearance of Thomas, the only son of the famous magician Kane, and Scotland Yard is at a loss for anything, emma, a little girl who is just interested in this case, accidentally bumps into a carriage running to the magician's mansion, which drops the magic teddy bear Fenton, and one person and one bear follow the carriage to Kane's mansion and begin a thrilling trip to the house.
Game Features & Gameplay
As introduced above, the puzzle content of this game is inseparable from the "shadow", and the only goal of passing the level (except for the boss battle) is to let Fenton, the teddy bear, get the crystal and throw it at Emma, and before that, the two must reasonably pass many obstacles.
Armed with a lantern, Emma is in charge of controlling the light and shadow changes in the scene, and by changing the position of the light source and occlusion, the projected shadow becomes a solid in Fenton's point of view. Players who are in God's perspective when manipulating Emma can easily see the location of the shadowed areas in the scene.
The larger shadow area is actually faintly visible to the ground
Controlling Fenton the Teddy Bear, the game will turn into a horizontal platform-hopping mode.
In addition to shadows, some of emma's "floating" platforms and obstacles can also be your foothold, but only shadows that are so black that you can't see the ground are entities that can be stepped on, and switching to Fenton will be stuck like below if it is just covered with shadows.
Like many multi-chapter games, each chapter of Emma and Teddy Bear has a very different theme, and new mechanisms derived around light and shadow will be added, and there will be a threatening boss at the end of each level.
Don't think it's challenging to just play with shadows?
In the second half of the first chapter, the big spider joins the battle, the stealth peek-a-boo part officially joins the game, and the unarmed little girl Emma only has to hide.
Of course, this kind of enemy will not be too difficult for you, the enemy with a fixed patrol route is naturally also a part of the puzzle, and the obstacles that can block the light to create shadows can naturally block the enemy's line of sight, or be more thorough, and use the scene props to completely seal the trouble.
Chapter 2 The protagonist duo steps into a place that resembles an aquarium,
[Ink] was introduced into the game as a new mechanic. Pouring the pipe into ink turns it into a cylindrical obstacle, casting shadows that are all solids that Fenton can use.
As for the ink that is not in the piping system, touching them will make Emma's lanterns stained and lose the ability to use them as a light source, but the gas lamps in the scene can be re-lit, and most of the levels in the second chapter have unavoidable stain areas, and controlling the order of lighting and mud is the main challenge of solving the puzzle.
Horizontal pipes are not decorations, in Fenton's point of view, ink is a physical platform, ink in the pipe to run Fenton also has to follow it, the element of platform jumping at the beginning of this chapter also becomes more.
In the third level, we came to the kitchen, and some square jelly that looked like a domestic chip animation "Crazy ■ Sugar" was added as the mechanism of this chapter.
These small squares, which are harmless to the protagonist, are punched hard inside, and the two small squares are engaged in a primitive duel, one side will devour the other side and become a large square, and Dehaka calls out to the insider.
The large square can be placed as a shading object, it is a brick, where to move.
But a lot of bad reviews on Steam are also contributed by this chapter, and the somewhat anti-human time-limited platform play forces players to switch between the two protagonists frequently before the timing trap is finished.
When the author played the Steam version, because the hotkeys of running [Shift] and switching characters [Tab] were pressed together and just clashed with the hotkeys of the Steam calling out friends menu, I played myself to death several times in a hurry, even if I modified the hotkeys, the racing challenge time was still very dead, and the puzzles in this game were the only solution, and it was good to choose a day to fight again in this card level or the angry retreat game.
In the fourth chapter, we introduce... Ah no, the mechanism was removed.
Emma's lantern was forcibly confiscated by the plot kill, the self-body as a light source play is offline, can only rely on scene props for light and shadow control is a more traditional scene puzzle play, but Emma did subtraction means that Fenton's side of the platform jump more, but the good is not as anti-human as the third chapter.
In the last chapter, your lantern is still MIA, but a new mechanism that is more related to the theme of light and shadow has finally been added: that is, the unique light-seeking and light-avoidance of insects.
The Shell Lang and the bee colony will be attracted by the scene's lamp that emits a god-green light, the former will crush Emma to death, while the latter can kill Fenton standing on the wall, while the thorns and thorny beetles will be dispelled by the light, on the contrary.
The content of the five chapters is probably introduced, and the gameplay is still a relatively rich type of puzzle game, and there are more elements of the jump platform.
The theme scenes in each chapter are very exquisitely done, and this work also supports the NVIDIA photo mode, and some of the indoor layouts that are inconvenient to observe in Emma's God perspective can only be seen from a free perspective, and it has to be said that the production team has made the art perfect under the limited budget.
A somewhat out-of-the-box dark fairy tale: Do you remember that your protagonist was a little girl?
Originally, this article should have ended almost here, but there are some things that the author is really not happy about.
Judging from the trailer and promotional pictures, this is a Victorian-style fantasy game, although it is not difficult to see the essence of its dark fairy tale from its cold main color, but some of the curious designs really make the author feel a little out of line, the following are the author's subjective bits and pieces, welcome to argue.
———— High-Energy Warning ————
Well, I'll admit that when I played this, I didn't expect this to be played. This style change is quite abrupt, and this game does not have an age rating logo, and it is really inappropriate to engage in jump scare.
Although the author has experienced a lot of battles, without any psychological state, he was also frightened, and it may be a little troublesome to accidentally buy an NS version for a child when he solves the puzzle at all ages.
The elements of curiosity don't stop at the scene design, back to our subtitle, the protagonist is a child set to ten years old. And this game is very rare to make a complete death animation, in the third level of the chase battle, we may be slightly careless by the scene of the machete cut in half, but in general, this scene will be simply brought through with a ball of light curtain,
And the author does not know whether this is the bad taste of the development team or what, the protagonist will really be literally "cut in half" (see gif above)
When I hit here, the author complained to the group friends, and some friends thought that B had overreacted, and this performance was actually just like a puppet scattering, nothing too extreme.
But why bother? Although the death animation is dramatized into a doll-like split, it is also the process of a ten-year-old girl cutting the fancy in half. The author usually has a dark fairy tale childhood dream broken that bite, but this design of this work does make the author a little diaphragmy.
The truth is unclear and cruel.
This game is indeed black from the beginning to the end, and the end of the last level is also quite sudden.
Emma arrives in one of the most normal rooms in the game, where a couple is sitting on a couch staring at the stove, and the sudden appearance of the two of you seems to have no effect on them.
You find the Son of the Magician in a cage, and there is no hindrance between you and him, but everything is so wrong.
The man sitting on the couch is none other than the magician himself, who has never lost his beloved son, and what is missing is the other children who have been drawn to the castle, the magician's finger has deprived Fenton of his magical vitality, Emma has been put into a cage, and the curtain in the background has been uncovered, and inside are other children who have been shadowed.
This work comes to an abrupt end, and your adventures and efforts are in vain.
The author hit here is a face of WTF, but in the spirit of sharing with you, I still have to let everyone see this dark fairy tale work that does not play cards according to common sense.
This time almost unreservedly spoiled the story line of this game, mainly hoping that you will directly ignore the plot and concentrate on the sufficient challenge content of about six or seven hours. Maybe it's not such a pure puzzle game, but despite the subjective likes and dislikes, this game is still a delicate work worth trying for puzzle and platform adventure lovers.
【EX Contents】
Two crime trailers
(1): The horse racing lady is really writing (dragging away)
(2): There will be a small project during the Spring Festival, some domestic independent games are recommended consecutively, or the form of the producer's living room, so stay tuned.
The above is today's game Bai Xiaosheng.
If you have any content you want to see or games you want to play, welcome to leave me a message in the background!