laitimes

Diablo 2 - For electric ghosts and vipers they open a separate door for analysis

author:Bad fish fillets

As we all know, both your own side and monsters in Diablo 2 have good elemental damage.

Let's start by identifying a problem that everyone can't ignore

Why are mercenaries immune to monster flames enhanced by corpse explosions after death?

Whether the monster will cause damage after death. Styx Dolls, A5 Self-Detonating Servants, etc., are not included in the calculation when calculating the damage suffered by pets. Therefore, the mercenary is immune to all self-detonation damage (Lao Ni's corpse explosion belongs to the active skill, does not belong to this category, and will disappear the instant of pet explosion...). )

Fire element damage tends to erupt, and the upper and lower limits are relatively modest. However, due to the presence of the Corpse Explosion skill, (the maximum health of the corpse is 75%-100% damage, which ranges to 4 yards, while the most common A3 lame mp's life is 9274-16229) is specifically see the Styx Doll below. Let's put it simply, the more blood the monster, the greater the chance of sudden death, and the monster with the fire element strengthening can often kill the crispy character in a second, but just keep your distance or let the mercenaries make up for the last blow.

Ice elemental damage is the most stable and controllable, the upper and lower limits are not high, but it has a bad state of slowing down and freezing. This will greatly increase the player's chances of being beaten. Handled in the same way as the Fire Element, pay attention to the distance and the mercenary's last hit.

The lightning element is both the most exaggerated and the most ridiculous. No matter how high his skill level is, his lower limit is always 1, and the upper limit is the highest value corresponding to the skill level. Therefore, when the lightning attack is lucky, it is like a gua sha damage, and it may also be ascended to heaven. The existence of electric ghosts and other spike players is often a bunch of them together, and lightning is also a few shots that form a large hit on the body. It causes everyone to think that the damage of the electric ghost is good and the sky is touched and will die. The corresponding way to deal with it is to try to let as few lightning skills hit the body, so that you have enough time to react, and even if the lightning alone hits the upper limit damage, it is still impossible to do a second kill for the character with 1000 blood. And melee class card angle monsters or remote class slow seduction can solve the crisis.

Elemental damage has been talked about a lot, and the following--- is a bug to talk about why the electric ghost and the viper snake are so fierce in this focus.

In fact, it boils down to the attack of the electric ghost and the viper snake in addition to the elements and physical damage!

One. Electric Ghost Chapter

After the Lightning Ghost's Lightning skill is released, all elemental damage attached to the general attack will be attached to the lightning, such as fire, ice, lightning enhancement, elemental damage provided by the Ghost Strike attribute, and the evacuation mana effect provided by the Burning Mana attribute, so he will also add a large number of other affixes in addition to lightning damage.

Two. Tomb Viper (Bug Snake) chapter

Located on the third floor of the Nilasek Temple, the Tomb Viper has a ranged attack javelin similar to the AMA's poison gun skill, which is not designed for separate damage, and the damage is completely determined by the normal attack of the tomb viper -

Physical damage is 42 to 56, toxin damage is 23, and the duration of toxin damage for all monsters in the game is doubled for 4 seconds

When the poison javelin is flying in the air, it incidentally produces a poisonous mist. The damage of the poison mist is completely inherited from the damage of the poison javelin

The most critical bug arises at this point:

Since the Poison Javelin has a toxin damage that lasts 4 seconds = 100F, the Poison Mist will also deal damage for 100F, and its damage value per F is - 42 to 56 physical damage!

Assuming that the CHARACTER or mercenary has a DR% of 0 and the equipment has no PLR% attribute, that is, the default PRR = -100% of the hell difficulty, then the actual damage duration is doubled, and the final physical damage is

(42~56)×100×2=8400~11200, the horror is extreme!

In summary, the damage of the bug snake's venomous javelin is mostly physical damage, and the toxin damage is basically negligible

Prevention and control of BUG snakes - stand in the poisonous fog and do not move

Due to the game's judgment of some collision functions, if you are hit by a poisonous fog and stand still in the middle of the fog, you will only take one damage. Once you move around, you will take full damage

This is also the reason why the player may be fine if he honestly does not move after being hit, while the pet or summon is stupidly wandering back and forth with the poisonous mist and immediately throwing himself on the street

When the stroke is made, the sound of the javelin hitting the body can be heard repeatedly, that is, the poison javelin is repeatedly causing damage.

Three. Styx Dolls

First of all, the calculation of the self-detonation damage of the Styx Doll is the same as that of the fire-enhanced golden monster after death - it is determined by the monster's own basic health, and the details are slightly different.

Self-detonation damage is pure physical damage that can be blocked, dodged by AMA, and deactivated by dr attributes

The damage calculation for the Monster Corpse Explosion is as follows:

First, 5% of the monster's basic life is used as the "monster corpse explosion parameter", and the monster's basic life must be multiplied by 5% to get the life that actually participates in the corpse explosion

Then you need to divide by the correction parameter 2, and finally according to the corpse explosion skill, cause 60% to 100% damage to life (Note: Styx Doll self-detonation does not have this step parameter, not divided by 2. The first reason for the high damage)

In Nightmare difficulty, the "Monster Corpse Explosion Parameter" is much higher than the 5% in Hell difficulty, at 35% (15% for self-detonating dolls in individual tests). This is the reason why many people are more likely to be killed in nightmares

Monster Base Health Description:

Multi-PP has no effect on this base health, and like Nec's Corpse Explosion skill, it is calculated based on the health of monsters under 1PP

The attribute rewards of gold monsters and minions are also invalid, calculated according to the health of ordinary mobs (Note: since the boss and elite monsters themselves have monster level bonuses, and their base health is slightly higher, so the corpse damage is still larger than that of the same mob in the same scene)

Here are the important steps to calculate the styx doll's blood volume, which is also where the BUG lies -

Styx Doll Base HP: 55~80 (Hell Difficulty)

In the first step, a BUG is generated, the system does not read the data that should be read above, but reads the base health of the normal difficulty: 65 ~ 107 (normal difficulty), and then uses this data to carry it to the next calculation (the second layer of the high damage cause)

Parameter corrections are made to the specific level of doll health. The Hate Prison Second Layer Doll is level 83 and the modified parameter is 5952

Final base Max HP=107*5952/100=6368

Calculate the maximum corpse explosion damage = 6368 * 5% = 318, all damage of monsters under 8PP has about 1.5 times bonus = 477, monsters have a 5% chance to launch a fatal hit damage multiplied by 2 = 954, hit the damage deepening curse damage multiplied by 2 = 1908

Gold Monsters and the like have a +3 level bonus, with higher health and more damage. The doll level of the throne is at least 85, the maximum is 88, and the damage is about 10% higher than above.

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