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Glory of kings: how to judge when to fight, or how to judge where to fight

Hello everyone, I'm Bells~

The question in this issue is how to determine when to fight the regiment, when not to fight the regiment, when to fight with the opponent, when not to fight with the opponent, or where to fight. Bells herself has never seen anyone to explore this problem in depth, but it is really a pity to watch the players in the middle and low levels always go up when they should not be on, and take the initiative to fight with their opponents when they should not play.

In fact, the reason why many players have a low rank, or the reason why they can't beat their opponents, is not that your hero is not skilled, or how much worse the operation is than the opponent, but many times you don't know how to win the opponent.

Glory of kings: how to judge when to fight, or how to judge where to fight

How to judge whether it should be a group or not?

In fact, this is what can be simply judged before the game starts, the group is a matter of five people added together, but the group is composed of five players, each player has their own hero who wants to play, not that everyone will choose the hero who is beneficial to the team battle, so it can be simply judged from the time of selecting the hero.

If the heroes we choose are biased towards team battles, such as the heroes selected in each position have some regimental control skills, such as against Lu Lübu, the mage is a hero such as Wang Zhaojun, then you need to fight 5V5 team battles with your opponents, because the heroes selected by everyone are born to fight the group, in other words, the winning rate of these heroes will be relatively high, but in turn, the single head may not be as good as other heroes.

Glory of kings: how to judge when to fight, or how to judge where to fight

The second method of judgment is whether the group can get over, when the regiment, it must be able to win the regiment, when the fight can not win the group, but many players do not even know the most basic point, anyway, to meet with the opponent group, in the middle and late stages, everyone is crowded in the middle of the road to prepare the regiment, which is actually not right, because this is the need to judge.

For example, although we chose Lü Bu and Wang Zhaojun, we should have played with the opponent, but the early line was at a disadvantage, the equipment was not as good as the opponent, and there was more backwardness, at this time you fought with the opponent, how to fight? Therefore, the best choice is to avoid the battle, let Wang Zhaojun guard the middle road tower, and other positions will try to take the line or brush the wild development as much as possible, instead of everyone waiting for the regiment in the middle road.

Glory of kings: how to judge when to fight, or how to judge where to fight

There is even a third case, which is also a frequent occurrence. It is possible that the above two problems do not exist, so in theory, you can fight with the opponent group, but in fact, you also need to judge according to the actual situation.

For example, your teammates are dealing with the line of soldiers elsewhere, such as the confrontation road is in the belt line, and just go to the belt line, the front we are four to five, but there are many players at this time who like not to watch their teammates go up and start the group first, so you don't lose who loses? Even the other way around, you have to blame your teammates with lines, which may be teammates against the road, may be shooters, may be wild, and may even be mages and auxiliaries.

Or maybe the wild is opening the dragon, and you can't rush to join the group for a while, but you go to play the first hand, or be retained by the opponent due to the mistake of the position, in fact, these are very undeserved things, but they are avoidable things.

Glory of kings: how to judge when to fight, or how to judge where to fight

There is also the question of how to judge where to fight, in fact, this also has a certain relationship with whether the group should be or not. In the past, everyone would choose to get together in the middle of the road, or fight where they bumped into it, in fact, this is not right, the right way should be dominated by a certain party, which party dominates the group in which location, which side will have a higher winning rate.

For example, our auxiliary is Zhang Fei's straight line of big move group control, if you are in the middle of the road group, the terrain is so open, it is difficult for the big move to hit multiple opponents, but in the wild area, is it easier to hit multiple opponents?

Or there is a big mage on the other side, a consumptive government or a cadre mo evil, or a mage like Xi Shi, we are either consumed by the white or controlled from a distance in the middle of the road, it is easy to drop the point, or it is consumed to the point, then at this time you should disperse, as far as possible on the side of the road, in fact, these are very critical to whether we can win the group, but most of the players always ignore these details, meet to fight to win or lose.

Glory of kings: how to judge when to fight, or how to judge where to fight

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