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Yin Yang Division SSR Desert Second Strengthening Detailed Explanation 8 Fire Coefficient as high as 624 but the intensity performance is still not good

Yin and Yang division for this SSR desolate god, the official obviously found that the amplitude of the strengthening is not enough, although this time the strengthening of the official let go of the hands and feet, in the damage output has been improved, after calculation, it was found that the coefficient of this big move improvement is very reliable, but the strength performance is still not good, the specific strength performance is talked about.

Yin Yang Division SSR Desert Second Strengthening Detailed Explanation 8 Fire Coefficient as high as 624 but the intensity performance is still not good

This time the change is mainly to strengthen the wild skill coefficient, that is, to increase the damage-based, although the problem of damage attenuation has been alleviated, not as outrageous as before the reduction, but there are still reservations, that is, the simple coefficient improvement, but it is very strange why the official does not dare to directly put the big move does not decay coefficient directly on the implementation, it is estimated that the fear of damage is too BUG.

Yin Yang Division SSR Desert Second Strengthening Detailed Explanation 8 Fire Coefficient as high as 624 but the intensity performance is still not good

After calculation, it was found that the coefficient was as high as 624 in the case of 8 fires, and the coefficient of the uncle playing a target alone was only 530+, but the main thing was that the uncle only sucked once in the first round, but it was obvious that the output coefficient of the total was indeed up, which was an indisputable fact, as an output, this damage is still very reliable, but the hard injury is that you open the illusion, save 8 fire, and then watch the animation, other mainstream output gods have completed 2-3 rounds of output.

Yin Yang Division SSR Desert Second Strengthening Detailed Explanation 8 Fire Coefficient as high as 624 but the intensity performance is still not good

To sum up, it still doesn't work, you look strong, but for the homogeneous type of god of the standard, the wild always has no advantages and characteristics, you need to warm up, people Asura although to kill teammates, but do not need to warm up, and people's uncles come up is 4 fire + 9 paragraph attack, animation super fast, how is the absurd? It's really incomparable. The place where the absurd general needs to be strengthened is really complicated, not such a simple thing as changing the damage coefficient, including skill animation, etc., there are too many details to be modified, this change method is too chicken ribs, and it is not possible to let go of the hands and feet.

Yin Yang Division SSR Desert Second Strengthening Detailed Explanation 8 Fire Coefficient as high as 624 but the intensity performance is still not good

At present, I personally feel that the most reliable change method is still to add some additional other types of gods that there is no, and there is no replacement ability, or it is more reliable to make a fuss about the auxiliary, such as adding an additional vulnerable or reduced defense debuff, and can also be added to the fireless general attack to be active. If you want to use the waste to beat the blood of the fish pond to collect the debris or dig the soil, you first see if the gods of Iiso, Tsrin and Asura can turn over. However, I personally feel that the only good thing about this strengthening is that the performance of the absurd cooperative fighting skills will be very good.

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