The new version of the official direct large-scale gift to players to choose their own SSR opportunity, but many new players have fallen into the choice of difficulties, do not know how to choose SSR weapons, after all, the choice will directly determine their own squad lineup and subsequent training, once selected will even make the game experience greatly reduced. Today, let's take stock of the SSR weapons that are most suitable for players to choose.
Ice Bow
The ice bow weapon can be said to be the most suitable SSR for players to start without thinking. The key word in the Ice Bow is that it is very comprehensive, and this weapon has a good increase in damage, damage increase, and charge. Moreover, the damage increase of this weapon is very high, and the damage increase effect can be greatly increased with continuous stacking. At 1 star, there is a 24% increase, which is excellent among many weapons.
More importantly, the effect of the ice bow is stable and triggered, and as the star rating increases, the weapon will slowly usher in a qualitative change, and the subsequent cultivation is very valuable.
So if you don't have a lineup you want to form, choosing an ice bow is completely fine, and it is completely okay to use it as an auxiliary weapon in the future.
wheel
The Rim Wheel Blade is also what players call the wheel, and this weapon is different from the Ice Bow. It is more clearly positioned as a secondary weapon for shield breaking and wounding. In the Magic Tower, especially in the new version, the broken shield has always been a very important attribute. The weapon's excellent shield-breaking efficiency makes it the best choice for assisting equipment.
Therefore, if you plan to use a nurse or a tank to take the auxiliary route, the nurse wheel is the best choice. In addition, the wheel itself has a good team damage increase effect, which can greatly increase the damage of the whole team.
Moreover, the wheel does not eat the rank, and 1 star has excellent attributes. If you can increase to 6 then it is better, after releasing the skill, it has the effect of a certain critical hit, and the happiness is directly full.
Double gun
That is, the super electromagnetic nova, this weapon is a field-output weapon, compared to the above two weapons, more civilian. First, at 1 star, critical hits trigger additional damage to cause a qualitative change. And there are many weapons that can be matched with this weapon, such as ice bow white moon quill and so on.
The most classic combination of double guns is ice bow + sickle + double gun, this combination has a damaged shield and stable output, which is one of the best lineup combinations for novices. If you don't plan to draw the UP pool, you can directly start with two guns to form such a lineup.
The disadvantage of this weapon is that the subsequent improvement effect is not large, so if you are a player who is pursuing the limit, it is still recommended that the wheel and ice bow are better solutions.
In fact, the current version of each SSR has its own advantages and disadvantages, the above selection is more suitable for novice weapons, whether in the subsequent use or collocation are more comfortable, and if you have your own ideas, you can choose completely at will. Which SSR you choose, you can leave a message in the comment area