Sure enough, after the League of Legends mobile game changed the mechanism, it led to a "retreat tide".
Although LOLM has not been online for a long time, it has actually experienced two large-scale retirements, respectively because of the difficulty of the game and the matching mechanism:
Because the former retreated, mainly a variety of "pure cute new" players who smelled the wind, the result was unable to adapt to the LOL gameplay, plus the LOL players and the official various taunts at that time, and they could not stand it and withdrew from the game;
Because the latter retreats, mainly end games and emotional LOL players, really can't stand the domination of the ELO mechanism, the result is also a retreat, but I don't know, now changed to the same MMR mechanism as the end game, these people have not returned.

But changing to the MMR mechanism doesn't seem to be a good thing either.
There are also many people on the forum who have issued calls for "retreat", for the simple reason that:
It is the sequelae of the sudden change of ELO to MMR.
Last season, too many people went up to the top because of the ELO mechanism, but this season has made these people "play back to the original form".
To be honest, just looking at the data panel is quite "hurtful".
A large number of diamond, master, grandmaster players, this season trapped in the emerald position, the winning rate is less than 50% is the norm.
Why do so many "masters" fall to the Emerald in the new season, and the winning rate is not even 50%?
In fact, because MMR is a "matching by strength" mechanism.
Last season's "masters", although this season has fallen off, the hidden points are still "masters", and the opponents who match them are also masters.
Of course, there are truths and falsehoods in this.
Some are "true masters" and some are "ELO masters".
When these "masters" meet together, the ELO master will naturally be hanged by the master of the real skill, so that the winning rate becomes lower. In various forums, many people have posted all kinds of "low winning rate masters" they have encountered.
There are also many posts that blew themselves up, saying:
"It turns out that I am actually a beneficiary of ELO."
After the new season to change the MMR mechanism, from the response of various forums, players generally believe that it is easy to change the score, and it is a good thing to change the mechanism.
At least, after changing the mechanics, the teammates encountered became normal.
But for the other group, the new mechanism is not friendly, and there are two main types of people:
One is the player who developed the habit of swinging because of the ELO last season; the other is the beneficiary of the ELO last season.
Anyone familiar with MMR understands that the biggest feature of this mechanism is "matching through hidden points", and this hidden score is based on the recent game's record.
"The strong meet the strong, and the weak meet the weak."
Those who "mess up", because of the poor record and low rating, so the teammates they encounter are also poor records, people with low ratings, such a bunch of people meet together, whether they win the game or lose the game, are very inexplicable.
As a result, the gaming experience is extremely poor.
In addition, last season's "ELO masters", this season also because of the MMR mechanism, can no longer go up to the points.
Under the MMR mechanic, players who want to score points must rely on their own Carry.
Because the "hidden strength" of all players in a game is similar, the direction of the game can be basically seen from the opposite line. Generally speaking, as long as you have not played against the line, the game will basically lose.
Under the ELO mechanism,
Those players who are blown up on the line may also be carried by their own super thighs, but the MMR mechanism will not match the player to teammates or opponents who are far beyond their own level, so it is a luxury to want to lie down and score points.
The MMR mechanism also has one of the biggest problems:
The losing streak will no longer be taken care of by the system.
In the last season, once a player lost to a certain number of consecutive matches, the system would arrange particularly mentally retarded opponents, or even robots, to reverse the "losing streak" data for the player.
But this season, it's normal for many players to lose more than a dozen in a row. To end the losing streak, you have to win the game on your own, Carry.
Honestly, it's tiring to play like this.
Players must ensure that they are online in each game, otherwise once the data declines, the data of the matched people will also take a sharp turn and will soon fall into the "rotten pile".
At present, many people have posted about the new mechanism.
There are also some people who will never return to last season's position because of lack of strength.
Many people, like Don Sr., realize that the MMR mechanic may not be a good thing for the vast majority of players. Just from the point of view of the "positive feedback" that can be given by the segment elevation, the MMR mechanism is very poor.
There are already a lot of people shouting about retreating.
But that's it, any mechanism has good and bad, there must be many players who can't adapt to the MMR mechanism, and only when these people finally determine their own where to stay, the player group of LOL mobile games will gradually stabilize.
In fact, LOL mobile games should have been a "niche game".
Its gameplay, its mechanics, is still a little more complicated for pure mobile gamers; but it is a lot less flavorful than the end game.
Therefore, only those players who can't play the end game and have feelings for LOL are the real target audience of LOLM.
This part of the population is destined not to be many.
For more wonderful game interpretations, welcome to follow @Tang Jiluo.