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TGA's next decade, becoming an "incubator" for new events

The 2021 TGA is coming to an end, and the rest of the events in the Winter Finals are continuing to fight at the Chengdu Chengbei Gymnasium. More than 20 provincial teams and more than 400 e-sports players from all over the country competed at the peak. Since the TGA began to lay out in 2010, after eleven years of exploration and accumulation, with its professional ability to run the game and professional talent delivery system in the e-sports world set off a new wave, under the new proposition of "super digital scene", constantly upgrade and innovate its own ecology, expand the scale of events, online and offline linkage to cover more cities, bring new thinking for e-sports talent training and regional development, and lead into a new ladder.

TGA's next decade, becoming an "incubator" for new events

"Cloud gaming", a variety of possibilities in the future

Facebook, which once created a social network miracle, officially announced that it would change its name to "Meta" 17 years after its launch, and CEO Mark Zuckerberg said that it would fully re-bet on the "meta-universe" in the future. With the development of digital technology and the sudden upheaval of the world, more and more eyes have begun to focus on the Internet, and the internet giants like Facebook have come down, and the attention of new concepts boosted by public opinion continues to soar.

Shifting this kind of scenario to the field of e-sports, then "cloud gaming" is naturally the protagonist of the game. In fact, the discussion of "cloud gaming" is no longer a novel topic, starting from the first time it was opened to the public in 2009, and every technological innovation in the past decade has led to the discussion of "cloud gaming".

Especially in recent years, under the heavy investment of domestic game manufacturers, "cloud gaming" is becoming a future. In the context of such an era, TGA, which has always actively explored new possibilities, will naturally not be absent. Backed by game copyright and manufacturer advantages, this year's TGA Winter Finals Tencent First Cloud Game Entertainment Experience Tournament was opened, and FIFA Football World and "Tianya Mingyue Knife Mobile Game" became the first cloud game projects to be unveiled.

The addition of new projects will naturally attract the attention of some of the previous non-TGA audiences, and after ten years of accumulation and precipitation, TGA has a mature team to deal with various processes in the implementation of the event, which has laid a solid and solid bridge for its long-term development for "e-sports newcomers" such as "cloud games".

TGA's next decade, becoming an "incubator" for new events

Multi-site production and broadcasting technology is not the only seedling of the use of "cloud" technology at the TGA Winter Showdown, in fact, the new direction of the game industry Cloud Games is also testing the waters of e-sports - the first view of the game TV terminal + the mode of shooting the third perspective of the players on the live broadcast for the first time, the multi-perspective packaging restores the product characteristics, and with the help of the TGA multi-project player resource advantages, it solves the problem of difficulty in finding players in new projects.

Host esports, diversity and diversity

In fact, in addition to the old friends such as "League of Legends", "Glory of the King" and "Peace Elite", this year's TGA Winter Finals are not only a fresh face of "Cloud Games", but also a relatively niche main mechanical and electrical competition in China.

It is particularly worth mentioning that the TGA Winter Showdown also joined the host event project "Mario Kart 8 Deluxe Edition" and "Mario Tennis Ace" cooperated with the National Bank of China Nintendo Switch, which has a fairly wide mass base in the world with somatosensory control, before most domestic players can only rely on small events organized by non-governmental organizations for entertainment, and now TGA introduces "horse carriage" and "horse net", which will provide a more professional arena stage for host enthusiasts. This kind of project suitable for all ages can also attract more audiences and even players of different ages in China, and perhaps in the near future, we can see the "teams" with families as units participating in related competitions.

TGA's next decade, becoming an "incubator" for new events

As one of the few comprehensive e-sports events in China and even in the world, TGA has always attached great importance to the diversity of projects and the diversity of different project cultures. In the past decade, many emerging e-sports projects have taken the first step in e-sports here, and TGA provides great room for new projects and niche projects with its own unique inclusiveness and professionalism. These projects also learn from successful experience through the broad stage of TGA and successfully raise their own voices.

summary

For TGA, which has accumulated for many years, using its own influence to drive the further enrichment and improvement of the e-sports ecosystem also fully proves that the success of TGA is not accidental. Under the full boldness, it shows the efforts made by TGA in laying a good foundation for the e-sports industry and deeply cultivating the healthy operation of the ecological environment of e-sports events.

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