Hello friends, I am your spirit fox sister. Conquest Point Challenge gameplay began around spring 2020, when the first challenge map of its kind, the Void Rift, was launched, and the Divine Bursters could be obtained after two weeks. Unprecedented rewards coupled with unique gameplay and novel settings make the Void Rift instantly a symbol of a "challenge for all".

Due to the remarkable effect, in the subsequent challenge versions, a challenge map with a similar nature to the Void Rift has appeared, plus the "Mecha Maze" that also belongs to the Conquest Point Challenge this time, with a total of five maps with the conquest point gameplay as the core. Throughout the history of the challenge mode, other maps of the same category have appeared in two consecutive periods or so (such as trials and guard challenges), far less than such challenges.
With so many conquest point challenges online, although the rewards and gameplay are very rich, the unchanged style will inevitably cause some players to "disagree"
Opposing views
"It's always been this way of playing, and I've gradually become boring and boring." This is the main idea of many dissenting players. At the beginning, even when I came out of the Abyss Ice Dragon's Lair, there was almost no similar sound. But five versions of the same nature of the challenge appeared in a row, lasting two and a half years, and some eager CFer felt boring.
Even if the reward items for the Conquest Point Challenge are the richest and highest quality of all types of modes, they don't dispel this notion from some players today. After all, many local players do not care about the quality of the rewards, and some players are more obsessed with the challenge mode itself, such as whether the setting is interesting and whether the gameplay is exciting.
Square view
Of course, not all players feel that it is time to "change their taste". A small number of players consider these conquest point challenges to be moderately difficult and target a larger player base that can be reserved. Like the previous Ice and Fire Relics and the Origin of Giant City, it is the existence of a new harvester, which makes ordinary players prohibitive.
At the same time, there is no doubt that the reward mechanism for conquering point challenges is indeed rich. Multiple item acquisition channels such as ratings, boss chests, conquest point bonus slots, and point shops are unmatched by other challenge modes, so they have the value to be retained.
epilogue
If judged comprehensively, the views of the positive and negative groups of players have their own advantages and have certain truths. It's not impossible to satisfy both types of players at the same time, and you can compromise the views of both sides: while changing the map settings, retain the reward strength. Should be a good choice.
If there are no special circumstances, the next challenge version should be carried out in the summer after half a year, when do you want the Conquest Point Challenge to continue to appear?
(Palm Fire Kuzan)