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DNF: Level 105 SS Weapon Showcase! 2 types are designed, dividing the regular and CP attributes

The winter "Carnival" press conference launched a series of heavy content, the 110-level version appeared, the fifth transfer of the male gun "Alloy Warrior" appeared, and the "Explosive Dragon King" Bakar Tuanben appeared. As for the 105-level SS weapon attributes, players are more curious, "Yin Ming Town" designed two types, city rules and CP types!

Level 105 SS weapons, each type increased by 2

In the level 110 version, the SS weapon level is 105, with 2 additional types per type. In fact, in the current level 100 version, there are also two SS weapons in each series of classes. However, the difference between level 105 and level 105 is not simply divided into two types, but a more explicit placement weapon positioning!

DNF: Level 105 SS Weapon Showcase! 2 types are designed, dividing the regular and CP attributes

Here we should mention that the level 105 SS equipment has a newly set up growth attribute system, which is very similar to the character level and experience points. When you get equipment that is given the "same attributes", combine the two pieces of equipment into one, allowing the level and experience points to be integrated, prompting the equipment to grow!

DNF: Level 105 SS Weapon Showcase! 2 types are designed, dividing the regular and CP attributes

[1] Weapons with conventional attributes. This level 105 SS weapon, with damage attributes as the mainstay, is a general regular series with excellent performance. For example, a simple example, such as the 105-level SS in the figure, is biased towards the type of damage, and the entry is simple and rude, without bells and whistles.

DNF: Level 105 SS Weapon Showcase! 2 types are designed, dividing the regular and CP attributes

[2] CP attribute weapons. This level 105 SS weapon gives new rules and can formulate the form attributes of each character's skill. Taking the Devil Weeping Shortsword as an example, for the form of professional skills, weapons can be changed, in a sense, can be collectively referred to as "CP weapons". When this type of 105 SS weapon is paired with the character CP equipment, it can give a new way to play.

DNF: Level 105 SS Weapon Showcase! 2 types are designed, dividing the regular and CP attributes

However, CP attribute weapons, damage is not good, not as strong as the regular type, but has a characteristic gameplay. That is to say, these two level 105 SS weapons, in the next level 110 version, players can freely choose.

Fixed and random equipment, individual attribute display

In the level 105 SS equipment, random and fixed equipment were introduced to make the game more operable. Level 105 fixed attribute equipment, when the player bursts out, the entry attribute has been determined. This kind of equipment attributes, like the current level 100 SS, players do not have to worry about it.

DNF: Level 105 SS Weapon Showcase! 2 types are designed, dividing the regular and CP attributes

And random SS equipment, there is no definite attributes, players can freely match, comparison of brains. In the random equipment, set attributes are added, and the gameplay is also diversified. However, the fixed equipment entry, in terms of strength, is enough to pass the level 110 top dungeon, random is only incidental, even if the player will not, the impact is not very large!

DNF: Level 105 SS Weapon Showcase! 2 types are designed, dividing the regular and CP attributes

I have to say that the brain hole of "Yin Mingzhen" is quite large, and in the 110-level version, it is designed to randomly and fixed two kinds of SS equipment. However, for ordinary players, random types of equipment need to be matched with terms, which is really troublesome. However, high-end damage-seeking, random type equipment can be adapted in major dungeons.

DNF: Level 105 SS Weapon Showcase! 2 types are designed, dividing the regular and CP attributes

The advent of a tough battle, the emergence of monster mechanics, is not good for individual classes, and the use of random equipment with attributes to adapt, there is no need to work hard to balance adjustments. In fact, from the side, it is reflected that "Yin Mingzhen" also found that the occupational balance is not done well, and it is once and for all from the equipment.

Personal summary

The 105-level SS equipment, in the hands of "Yin Mingzhen", gradually moved towards the side of independent play, and the attributes could be adjusted by themselves! The 110-level version of Hanbok was only officially installed in March, and it took a while to stay up in between. According to this development trend, the 110-level version of the national service should be simultaneously debuted.

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