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Genting Game: Yodel yyds! All the way D Samsung is done!

The Yodel system is really the safest choice for this version. You don't need to think about what lineup is more appropriate, you just have to keep the D card, and when all the Yodels play in three-star form, the whole Yodel system will show enough strength.

Genting Game: Yodel yyds! All the way D Samsung is done!

Not to mention that there are also small mages behind to support. The strength of the Yodel people is mainly concentrated in two points, one is the powerful assistance of the three-star Lulu, and the other is the unsolvable output of the three-star cannon. As long as these two heroes are there, the Yodel system will not be bad. The current version is too difficult to figure out. Only the Yodels can stand out from the crowd.

Genting Game: Yodel yyds! All the way D Samsung is done!

In the opening Hex selection, the Yodel people pay great attention to Hex technology related to the D card. For example, the DD block, D to the top, in addition to the featherweight player who gives a two-fee hero bonus, and the low size of the Yodel people, etc., are all very suitable for the Yodel people's Hex technology choices.

In addition, the importance of equipment is also very strong, and there are equipment to choose equipment as much as possible. The Yodel are such a lineup, it cares a lot about the rhythm of the D card, and nothing else has anything to do with the Yodel. As for the C position, it is generally a small cannon, if there is a sniper system to try to get a hand, to the head of the sniper god transfer, it is most appropriate. The entire Yodel system only needs one outsider, and that is the Wind Girl.

Genting Game: Yodel yyds! All the way D Samsung is done!

The Wind Girl and Lu Lu formed a double white magician passive, and the strong point of the entire Yodel system was at the moment when the six three-star Yodel were born. What do you think?

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