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The director of New World admits that we are too fast-paced to make mistakes

While Amazon's newest MMO game, New World, started out in popularity, it then ran into a number of bumps: it had to fix a lot of bugs, bots, and bugs. The situation has stabilized somewhat, but players are nowhere near the level at which the game was when it was first released. However, "New World" still has a lot of players, and at present, on Steam, there are still about 100,000 players playing, but at the same time, the evaluation of the game is "mixed".

In an interview with PCGamesN, Scot Lane, game director at New World, said that running an online game is a "top priority" for studios, and when there is a problem that affects players, "it (the problem) gets all of our attention," but that doesn't cause too much of a hindrance to new content development because they're different jobs.

The director of New World admits that we are too fast-paced to make mistakes

"We are still able to develop future content because the work is very independent and professional." Lane says, "For example, our recent in-game currency issue requires engineers to understand this part of the code, while the Void Handguard update is the responsibility of different game engineers, designers, and art teams. ”

He said the first priority at this stage was to ensure that New World was the "best experience" and not to launch new content. So Amazon added testing resources and launched a public test server. "We made some mistakes because the pace was too fast, but we were still looking for a balance of speed and quality. Our goal is to provide a great experience for every player, and as a team, we progress every day in terms of fixing and testing. ”

The director of New World admits that we are too fast-paced to make mistakes

The development team is also working to improve New World's end-of-game activities, and new early and mid-game content for single players is also in development. Lane hinted at other possible future updates, such as expanding the size of the game world, allowing players to have more than one account per server, and launching new servers, though these are "far away." Officials are also making small tweaks, such as recent changes that have made players run faster on the road than outside the road.

The director of New World admits that we are too fast-paced to make mistakes

"Going forward, we're trying to help connect players who are looking for adventures, trying to add more missions and make markers," Lane says. There will also be map improvements in the future, as well as more updates. ”

New World also recently launched a new seasonal event, Winter Fusion, on the PTR server, which is expected to be launched soon.

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