"Open World" is a popular game genre among players, and under this genre has given birth to many amazing popular masterpieces, which have naturally become the next target of many domestic manufacturers. However, if you want to make a qualified open-world game, both technically and designally there are very high requirements. The emergence of "Magic Tower" has allowed many players to see the pursuit and exploration of domestic games in the open world.

As an open-world game, graphics expression is the primary focus of players, "Phantom Tower" uses Unreal Engine 4.26, the game's project team in four tests to carry out a lot of optimization, and many of the details in the big world scene have also been improved, which makes the final screen expression of "Phantom Tower" reach a level of resistance to play. This step-by-step process makes people feel the steady grasp of the production team in the quality of the game, and there will be no worries about the official version of "Magic Tower".
How good is today's "Magic Tower" in terms of graphic expression? In terms of the scenes that players can explore, there are six major areas in the game, such as islands, harbor industrial areas, snowfields, mines, air parks, air bases, and magic tower ruins, thanks to the Unreal 4.26 engine, these diverse scenes will produce different geomorphological features with different terrain. For example, the bustling harbor industrial area of Bangis, as a bustling trade port with rich port facilities, and because trade culture has become the most lively crowd gathering place, so you can see the lively night market in Bangis, people coming and going commercial boats.
These scenes are not static, and Towers of Illusion combines weather systems and light and shadow transformation effects to make the in-game scene change with the weather. The fourth test also added thunderstorm weather, watching the sunlight being blocked by the gathered thunderclouds, the ground gradually changed from bright to dark, and then with the raindrops falling. In this series of processes, the scenes in the game will have a corresponding performance with the thunderstorm weather, whether it is the ripples of raindrops falling on the writing, or the soft light effect emitted by the lights in the thunderstorm day, the reality is very strong.
In addition to the real picture expression of the open world, another important point is the rich interactive experience in the environment. Thanks to the blessing of the physics engine, all the mountains and buildings can be climbed, every river and lake can be swimmed, the fire elf can be thrown into the grass to ignite the fire, and the water baby will freeze out of the ice when thrown into the water. Not only is this rich scene interaction fun, but players can also solve puzzles in the open world through this realistic physical feedback, making the process of exploration fun.
Presumably, after these introductions, everyone has a better understanding of "Magic Tower". In fact, no matter how much description is not as good as personally experience it, fortunately, there are 2 days before the official public beta of "Magic Tower", you may wish to pay attention to the appointment first to avoid missing, and wait until the 16th public beta to experience it yourself.