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Outbreak Hero Nemesis coming? Any damage can be turned into "1" point, and the Covenant-keeping Female Emperor retires on the spot

author:胖虎Game

Hello everyone, I'm a fat tiger. The collective adjustment of the experience suit for a large number of equipment has begun, as many as twenty pieces of equipment applicable to different classes, the planning has been changed to varying degrees, it is foreseeable that the adjustment of these equipment will change the game pattern to a large extent, and one of the equipment adjustments is very interesting, because its appearance directly abolished the two heroes in the canyon seal, it is "frost impact".

Outbreak Hero Nemesis coming? Any damage can be turned into "1" point, and the Covenant-keeping Female Emperor retires on the spot

Frost Shock is a tank-specific piece of equipment with an active effect with range control that can stun a circle of enemies around it, which is theoretically a very useful skill. But in fact, this equipment is very unpopular in the game, and almost no players use it.

Briefly introduce to you the craft path and attributes of the Frost Impact, the synthetic path requires two small cloth armor and a large belt, providing 240 armor and 1000 maximum health, this attribute is relatively inferior in the tank. Therefore, if the new passive effect is good enough, it is possible to change the cold situation of the frost rush.

Outbreak Hero Nemesis coming? Any damage can be turned into "1" point, and the Covenant-keeping Female Emperor retires on the spot

In order to make the frost impact too cold, the plan added a new super passive "ice armor" - not injured for 5 consecutive seconds, you can get the effect of resisting a general attack or skill, making this damage 1 point.

Outbreak Hero Nemesis coming? Any damage can be turned into "1" point, and the Covenant-keeping Female Emperor retires on the spot

At the same time, the original active skill "Impact" has also been adjusted, the active skill effective range has become 500, the control effect is to trigger 0.5 seconds of stun + 1 second of 50% deceleration, if the target's movement speed or attack speed is damaged, the stun time can be extended by 0.25 seconds.

Active skills, from the original delay trigger stun to instant trigger, the control effect range has become larger, but the duration is shortened, if the enemy is slowed down or damaged by the attack speed, the duration will be extended. Simply put

It seems that the new "ice armor" passive seems to be particularly restrained for both types of heroes.

The first category is Poke heroes (partial), which refer specifically to poke with a single skill, not a persistent poke; the second is a burst hero.

Outbreak Hero Nemesis coming? Any damage can be turned into "1" point, and the Covenant-keeping Female Emperor retires on the spot

But in reality? This passivity is not as normal as expected, even if his cooldown time is only 5 seconds. Many people just look at the literal interpretation and equate this skill with "5 seconds a famous knife order", in fact, the defect is still very large! The Ice Armor skill may seem like a bug, but it can be defused with just one random damage, including general attacks, skills, equipment effects (anti-armor, red lotus, echo, etc.) and even an attack by wild monsters and creeps.

Well, here's the problem! If you want to remain passive on your own, you must stay away from team battles and try not to touch any form of damage, so what is the point of your tank type of equipment? And if you want to participate in team battles, a random AOE damage, equipment effect or general attack can dissolve the ice armor effect, before completely breaking away from the team battle, is this passive again abolished?

Therefore, the passive practicality of the "ice armor" of the frost impact in actual combat is not strong, as a tank, warrior equipment, or to give full play to its functional role, after all, the control of active skills is the big head, passive is only the icing on the cake.

Outbreak Hero Nemesis coming? Any damage can be turned into "1" point, and the Covenant-keeping Female Emperor retires on the spot

The first to be affected is the 100 Mile Keeping Covenant, 100 Miles rely on 2 skills to snipe the target, the consumed player often feels very uncomfortable, and with this equipment passive Keeping 2 skill can only cause 1 damage, this unlucky egg is completely ruined.

The second is Wu Zetian, the most feared thing in the case of residual blood is the female emperor's big move from heaven, and the hero who has frost can completely ignore Wu Zetian's big move to hurt.

Nuwa is also counted as one.

Outbreak Hero Nemesis coming? Any damage can be turned into "1" point, and the Covenant-keeping Female Emperor retires on the spot

In addition to being passive and easy to fail, there is another major flaw - the Ice Armor can only alleviate the first damage of the skill attack, and cannot completely cancel out the multi-segment damage of the skill.

For example, the two skills of Mulan Light Sword and Heavy Sword are multi-stage damage, ice armor can only resist the first damage, and subsequent multi-stage damage will still be played normally; for example, the Armor Daddy 2 skill is two pieces of damage, divided into first knocking back the target, and then following up the output, if the armor and the frosted hero fight, then the armor release 2 skills after the enhanced attack damage will still be normal, and the 1st stage of damage lower knockback can only hit 1 damage.

Outbreak Hero Nemesis coming? Any damage can be turned into "1" point, and the Covenant-keeping Female Emperor retires on the spot

So you can find that the "ice armor" of the frost impact seems to be very strong, but in fact there are many drawbacks, at least not as strong as imagined. From beginning to end, it is its active skills that can dominate its position, and the ice armor plays only a anti-consumption function at most, and the role of team warfare is limited.

Undoubtedly tank heroes or warrior heroes. The attributes of the new version of Frost and the control effect of the active skill determine that it must go forward to the outfit route, the control after the active skill adjustment is released instantly, and the stun effect of 0.25 seconds can be added to the target with the damaged movement speed attack speed, and with some hero skills, a very rich control chain can be formed.

This skill is very useful for many heroes against the road, such as Charlotte, this hero's head-to-head ability is very outstanding, more eat player techniques and skills, the later by the impact of the playing mechanism can not quickly and effectively kill the back row, but the last piece of equipment itself Charlotte's selectivity is very high, if the last piece of equipment is replaced by frost, 0.5s + 0.25s stun plus 50% deceleration effect that lasts for 1 second, killing the C bit becomes much easier.

Outbreak Hero Nemesis coming? Any damage can be turned into "1" point, and the Covenant-keeping Female Emperor retires on the spot

There is also a very suitable candidate, White Up, White Up's own control is up to 2.5 seconds, theoretically White Up is the most suitable hero for this equipment, White Up Big Move 2.5s Taunt + Frost Impact Stun + Vertigo Summoner Skill 0.75s, this control chain down enough for the enemy to drink a pot.

In addition, heroes who rely heavily on combo moves and have rich control can also produce this equipment, such as Sun Ce, Lian Po, and the Eight Commandments.

There is also a special type of hero that can also be tried, such as Marco Polo, using the instant stun of this equipment with the control of the summoner's skill stun, which can create safer output conditions for big moves.

Outbreak Hero Nemesis coming? Any damage can be turned into "1" point, and the Covenant-keeping Female Emperor retires on the spot

Summary: The passivity of the frost impact seems to be a BUG, but in fact, it only has a restraining effect on the side of the long-range consumption hero, the most restrained is the Baili Shou covenant, followed by Wu Zetian and Nuwa, the future planning may be too restrained to make a new round of adjustments to the skills, after all, this is not fair to the covenant players. However, the frost impact on the active skill changes have indeed become more powerful, with a strong control ability of the opening hero, can play a very perfect set of control chains, the back row hero should be trembling again! I hope that this time I can salvage this unpopular equipment successfully!

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