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"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

author:Yun Youji

After launching a war against the United States, the Soviet Union marched to Europe, vowing to regain territory that had been expropriated by the Allies after World War II. But countries such as Ukraine have been brainwashed by capitalism and are reluctant to return to the embrace of the Soviet Union, and they have also colluded with the European Union, creating a large number of heavy artillery on the border, making It impossible for Soviet tanks to approach.

In order to help the Soviet Union attack Ukraine, and also to regain the trust of Prime Minister Romanov, the Yuri pagans raided the artillery positions, relieving the threat of artillery, four psychiatrists plus several mobilizers and anti-aircraft infantry, and after a period of fighting, six artillery pieces were obtained.

But the ensuing artillery battle will only be more difficult, because the bridge to the subsequent artillery is guarded by allied Navy SEAL troops, and the enemy will blow up the bridge near the bridge, in order to prevent the mission from overturning, how to ensure the number of engineers is also a problem.

Although the raiding troops carry a certain amount of funds, they do not have base vehicles, and the best way to obtain a large number of stable engineers is to occupy the enemy barracks (after all, if the mission funds are not exhausted, the allocation for the next operation will be reduced).

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

After using the Psychic Expert to eliminate the fortress defenders on the road, the troops rushed to the gate in the lower left corner of the map, where a large number of defenders were stationed in front of the gate, including two snipers, who had an ultra-long range and the ability to kill infantry in seconds, and it was basically impossible for the Psychic Expert to control it, plus the machine gun bunkers and fixed-point batteries on the left and right sides, and it was even more difficult to pass through the gates.

Just when the pagans were at a loss, the Allies began to send engineers to the pagan batteries in an attempt to regain control, and seeing the engineer, the pagans decided to use psychic experts to control it, first occupying the second cannon next to the floodgates.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

Although the second artillery was more defended, all of them died in infighting under the operation of the psychic experts, and the remaining fixed-point batteries were also destroyed by the upgraded mobilizers and anti-aircraft infantry because the damage to the infantry was too low. In the end, the pagans easily took down the cannon.

Although the Allies later tried to destroy the occupied fort with airborne guards, in the presence of psychic experts and the Red Army, these airborne troops were quickly wiped out, and with this fort, the pagans cleared an area of the enemy.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

When the pagans tried to use the battery to attack the bunker in front of the gate, they found that the artillery, although it did a lot of damage to the tank units, was powerless to face the construction units, and due to the long interval between attacks, each time it caused a little damage to the machine gun bunker, the Allies quickly repaired it.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

Due to the unauthorized approach to the bridge, the bridge leading to the rear battery had been blown up by the Allies, and several Allied engineers who wanted to control the gate were also killed by Allied soldiers and machine gun bunkers due to operational errors.

Forced to do so, the pagans could only try to pass through the gate from the front, and to do so, they first had to eliminate the Allied defenders in front of the gate, especially the two snipers.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

Since snipers can kill infantry units in a second, the pagans must use tanks to destroy them, so the pagans use the tanks they previously controlled, reverse woodpecker tactics, attract allied tanks to attack one by one, and then use psychic experts to control them.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

In this way, the pagans eliminated most of the defenders in front of the gates, and four guards and two snipers were exposed to the pagan-controlled tanks.

Continue to harass the two guarding soldiers below, lure them out and kill them, and there will be no units around the sniper that can defend against tanks.

After using tanks to eliminate two snipers, the remaining defenders were not afraid in front of the psychic experts, and soon all the defenders in front of the gate were controlled or wiped out by the pagans, except for a few machine gun bunkers and fixed-point batteries.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

Although the raiding troops are still unable to pass through the gates, in the course of the battle, the pagans accidentally found that the defenders in front of the gates were not only defending the gates, but also the Allied bases on the cliffs behind them.

On the cliff, there are two Allied soldiers and an engineer, and as long as the engineer is controlled, he can be used to occupy the nearby Allied barracks, so that the pagans can produce their own engineers, Allied soldiers, guard soldiers, and other troops.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

The strategy of directly dismantling the enemy from within without a single stroke of the army was a strategy that even Yuri himself did not anticipate, and Yuri spoke highly of this pagan operation.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

After clearing the base with dogs and guards, the pagans completely occupied the base, including the power plant and the chariot factory, and when the pagans were able to produce armored infantry vehicles, the nature of the mission changed...

Cold knowledge, the range of the Allied machine gun bunker is 6, the range of the fixed battery is 7, the attack range of the Allied soldiers is up to 5.5, and the guard soldiers are 6, but if the Allied soldiers and the guards enter the Archon armored infantry vehicles, the attack distance can reach 7 and 7.5 respectively.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

When facing tanks and infantry units, the pagans can use Yuri to make them fight in their nests; when facing machine gun bunkers and fixed batteries, the armored infantry vehicles can be exported from a safe distance, and the armored infantry vehicles carrying engineers can also repair damaged chariots.

After launching two waves of tank charges, the Soviet general finally made a compromise and was willing to wait for the pagans to clear all the forts before launching an attack, which also gave the pagans enough time to break through the artillery defenses one by one.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

After a long battle, and an unknown number of reverse woodpecker tactics were used, the five guns on the map were finally occupied by the pagans, and the Allies had only one last gun left.

In order to defend this artillery, the Allies placed tanks and infantry here, and even arranged two armored infantry vehicles with snipers stationed there.

For Allied tanks, the pagans can use reverse woodpecker tactics to lure them out and control them to destroy, but snipers have a long range and cannot be lured out of the range of the artillery.

Fortunately, the artillery could not destroy the armored infantry vehicles in one hit, plus the pagans and maintenance vehicles, so the pagans used these long-range ifv to run in one shot, and forced the two ifv equipped with snipers to grind alive.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)
"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

Without snipers, the remaining defenders were not at all afraid, and the pagans directly sent infantry to attack, successfully eliminating the Allied forces and occupying the last of the heavily loaded artillery.

After taking control of all the artillery, the Soviet forces launched a major offensive, and in conjunction with the pagans eliminated all the Allied forces on the map, the Soviet offensive forces successfully broke through the Verick Pass and marched towards Ukraine.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

After helping the Soviets complete their offensive against Ukraine, they would be able to more easily control Eastern Europe and launch an attack on the European Union, Yuri once again gained the trust of Prime Minister Romanov, the Psychic Department received more project funds, and after assisting in the invasion mission, the Psychic Department also had a short period of free time. During this gap, Yuri finally has the opportunity to carry out his own secret plan...

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

The end of the fragmented thoughts, this level has no time limit, after the attack failed two waves, the Soviet tank unit will wait for the player to clear all the turrets before launching an attack, so there is no need to rush to advance, after all, the early strength is limited, or to be stable.

Because the Allies will appear rocket flyers in the end difficulty, and the Soviets will parachute into the crazy Evan to blow up the base in the lower left corner of the map when the last wave of attacks, so the player must leave some air defense units, don't overstay the last wave and find that there is no unit that can destroy the rocket flyers.

At the end of the difficulty, when the player occupies some of the turrets, it will cause the Allied counterattack, and some kennels will also pop out of the dogs to attack the player, which can be easily cracked with a little attention.

"Game Story" Yuri will applaud you when he sees it, Red Alert Mind End Chapter 5 (Part 2) Mission Flow (Part 2)

If you don't care about the length of the level, the focus of this level is to find a way to control the Allied base in the lower left corner of the map, and use the advantage of the attack distance of infantry + armored infantry vehicles to slowly advance, and the soft and hard bubbles can always beat this level.

However, it should be noted that if you control the Allied soldiers on the cliff first, they may attack the engineer and cause the engineer to flee, then the psychic expert cannot control it under the cliff, so before the actual operation, save a file and practice more.

There are two Easter eggs in this level, one is that there is a bloody chest hidden in the dairy farm on the left of the opening game, and the other is that in the dairy farm above the map, there is a kangaroo with an inappropriate drawing style, and if you beat it, you can get an upgrade chest, which will make you a little easier when hitting the last cannon.

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