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Should EDG win the championship be hyped up? should! Esports is not the same as online gaming

author:Small pumpkins of The Lotte Pie

#edg wins ##edg##电子竞技 #

First of all, congratulations to Edg for winning the championship.

Second, I've seen many of the comments in which parents are concerned about the impact of this.

Saying this will give the child one more reason to play games.

Should EDG win the championship be hyped up? should! Esports is not the same as online gaming

The view that the state should not be hyped up and set as a positive example.

Should EDG win the championship be hyped up? should! Esports is not the same as online gaming
Should EDG win the championship be hyped up? should! Esports is not the same as online gaming
Should EDG win the championship be hyped up? should! Esports is not the same as online gaming

There is actually a misconception here that e-sports is equated with online games.

In fact, these are two different concepts.

One is "competitive" and the other is "gaming".

Should EDG win the championship be hyped up? should! Esports is not the same as online gaming

Because someone asked about the difference between the two, I wrote this article to do a popular science for everyone.

Although a lot of content is available on Baidu, I believe that people who are dissatisfied with e-sports will not be willing to check the difference between the two, so I will simply check it for you and put it below.

(The following parts are from Baidu Encyclopedia)

Electronic sports, video game competitions are sports that reach the level of "competition". E-sports is the use of electronic devices as sports equipment, the combination of intelligence and physical strength between people. Through e-sports, participants can exercise and improve their thinking ability, reaction ability, limb coordination ability and willpower, cultivate team spirit, and professional e-sports also has higher physical requirements.

E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the State General Administration of Sport officially approved e-sports as the 99th official sports competition. In 2008, the State General Administration of Sport re-approved e-sports as official sports competition No. 78. The 2018 Asian Games in Jakarta will feature e-sports as a performance event.

On December 16, 2020, the Olympic Council of Asia announced that e-sports has become an official competition event for the Asian Games and participated in the 2022 Hangzhou Asian Games.

On the afternoon of November 5, 2021, Zhu Qinan, director of the Competition Department of the Hangzhou Asian Organizing Committee, announced for the first time on behalf of the Hangzhou Asian Organizing Committee the setting of e-sports at the press conference, and 8 projects such as League of Legends, Glory of kings (Asian Games version), Peace Elite (Asian Games version), Hearthstone, Dota 2, Dream Three Kingdoms 2, Street Fighter 5 and fifa online 4 were selected.

The highest organisation for esports is the International Esports Federation, which was established in Singapore on 16 December 2019.

Misunderstanding

The idea that "online games = esports" is wrong. With the development of the game industry and the continuous replacement of e-sports projects, e-sports has long ceased to be a stand-alone game limited to IP direct connection or LAN. Although online games are very different in terms of distribution, operation, payment methods, and game platform construction, this does not affect some balanced and confrontational online games to join e-sports projects. Whether it is a single-player game (single-player game) or an online game (multiplayer game), as long as it meets the characteristics of "electronic" and "competitive", then they can be called e-sports in a broad sense.

The main differences are:

First, the basic attributes are different, online games are entertainment games, e-sports belong to sports projects, online games are mainly simulations and role-playing in the virtual world for the purpose of pursuing feelings, and e-sports is in the virtual environment created by information technology, organized intellectual confrontation between people;

Second, e-sports has clear and unified competition rules, the biggest feature is strict time and round restrictions, while online games lack clear and unified game rules, no time and round restrictions, easy to make people addicted;

Third, e-sports competitions are fair and fair sportsmanship competitions between athletes, through the intellectual and physical confrontation between people, to determine the winner or loser, while online games are mainly human-machine or human-to-human communication and interaction, and do not necessarily need people-to-people confrontations to judge the results.

Fourth, e-sports focuses on thinking ability, reaction ability, heart-eye limb coordination ability, overall view, willpower, and team spirit, and some online games only need to recharge to gain an advantage, which is also the main difference between e-sports and online games.

In summary, the state promotes the edg to win the championship, publicizing the spirit of competition, not promoting online games.

Just as the Olympics are more diverse than the projects, but the slogan is higher, faster and stronger, the Olympics are not about the project itself, but about the spirit of pursuing the ultimate.

The same is true of esports, which is more about the spirit of the ultimate than the game itself.

So parents don't have to worry about what impact the promotion of e-sports has on their children, if there are really children who take this as a reason to play games with you.

You can also rightly tell him that esports and online games are not the same thing and should not be a reason for them to overplay.

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