laitimes

Battle Double Pamish: Rosetta skill released, thunder is cool, but it is a physical damage 1, skill 2, other skill bacteria said

author:Game Soldier Long Mist Summer Mushroom

All the gentlemen are well, the fog summer fungus reported.

Centaur Sister Rosetta has already knocked on joining the game, and this time the official has not hidden anything, directly releasing all the skills. It's just a little depressing, that is, Rosetta's skills are obviously thunderous, but the skill descriptions given are all physical damage.

Battle Double Pamish: Rosetta skill released, thunder is cool, but it is a physical damage 1, skill 2, other skill bacteria said

There is a more interesting mechanism in the general attack, that is, the long press of the general attack can charge up, and then according to the length of the charge time, it will release a small/medium electromagnetic cannon, causing physical damage. That's right, this electromagnetic cannon is hitting physical damage.

Battle Double Pamish: Rosetta skill released, thunder is cool, but it is a physical damage 1, skill 2, other skill bacteria said

In terms of red ball skills, it is how many sword winds are swept forward, and physical damage is dealt according to the number of balls, and it is physical damage, and there is no mention of additional elemental damage. The dynamic diagram is as follows:

Battle Double Pamish: Rosetta skill released, thunder is cool, but it is a physical damage 1, skill 2, other skill bacteria said

The Yellow Ball skill is to use a shield to attack the target first, and then use the spear to attack, during which time it is in a hegemonic state. Deals physical damage based on the number of kills. Well, there are still no elements. The dynamic diagram is as follows:

Battle Double Pamish: Rosetta skill released, thunder is cool, but it is a physical damage 1, skill 2, other skill bacteria said

The Blue Ball skill is to throw out a shield and then pull the enemy back, which creates the "Gun of Insight" effect, which lowers the target's physical defenses. There is also no elemental damage, and the dynamic diagram is as follows:

Battle Double Pamish: Rosetta skill released, thunder is cool, but it is a physical damage 1, skill 2, other skill bacteria said

The big move is very handsome, Rosetta will jump high and bombard the target with ion cannons in the air. In the process of accumulating power, it will pull nearby enemies, which has a monster gathering effect. At the end of the charge, it will cause a wide range of explosions, dealing physical damage. This electric light-ravaging ion cannon exploded with a bunch of physical damage that felt weird. The GIF is as follows:

Battle Double Pamish: Rosetta skill released, thunder is cool, but it is a physical damage 1, skill 2, other skill bacteria said

On the core passive side, an energy point mechanism similar to that of ice dew is used. Appears directly to get 3 energy points, any 3 matches will consume 1 energy point to strengthen the skill, and increase the damage. Kills cost up to 2 energy points.

After all the energy points are consumed, they will enter the "full load state", press the general attack charge for a long time, release the wide-area electromagnetic cannon when the charge is maximum, or cause physical damage, while restoring the 8-point kill energy value, and obtaining the "Gun of Insight" effect.

After the Wide Area Electromagnetic Cannon is released for 8 seconds, 3 energy points are restored.

Battle Double Pamish: Rosetta skill released, thunder is cool, but it is a physical damage 1, skill 2, other skill bacteria said

The recovered 8-point kill energy value, Rosetta's big move is 80 energy, which can reduce the pressure of the energy accumulation of the big move to a certain extent. It is also clear here that Rosetta's injury is very dependent on this energy point (not energy value).

The skills, qte combat aids, and final liberation are as follows:

Battle Double Pamish: Rosetta skill released, thunder is cool, but it is a physical damage 1, skill 2, other skill bacteria said

Captain skills focus on defense and armored damage gain, which is not recommended for Rosetta as captain unless it is some special mode. Although the output of some characters of the armored type is not low, the overall is still biased towards gua sha. Unless the Rosetta damage this time can be particularly high, it can be used to increase the damage in the first-hand captain position.

Battle Double Pamish: Rosetta skill released, thunder is cool, but it is a physical damage 1, skill 2, other skill bacteria said

Rosetta's tools are promising, with skill skills allowing Rosetta's attacks to reduce the target's damage reduction, qte to have the "Gun of Insight" effect to reduce the target's physical defense, and passive skills to increase the effect of this defense reduction. This will be preferred for the team that focuses on physical output, and Bai Mao is very happy.

Finally, there is a weapon, called Gangnier, which is a bit loud, the weapon of the Norse god Odin, alias the Gun of Eternity and the Gun of meteors. The effect in the game is to reduce the target's defense, while releasing the electromagnetic cannon will also deal sustained damage, similar to bleeding and burning.

Battle Double Pamish: Rosetta skill released, thunder is cool, but it is a physical damage 1, skill 2, other skill bacteria said

Thunder is a masterpiece, the skills are cool, but it is really a physical damage. I don't know if there will be changes in the follow-up, but more people's focus may be... What about horses?

Well, this round is over, thanks for reading, bye bye bye bye

Read on