Hello everyone, I am the fingertip, the formal service has been adjusted to a number of heroes, Sun Ce has been strengthened again, this is the sixth strengthening after the knife was cut down that year, what do you think of Sun Ce now?

This time the enhancement to him is still a mechanical adjustment, the damage value is still unchanged, but in fact, this adjustment is of great significance to Sun Ce players, first of all, it reduces the difficulty of the hero's operation, and novice players can also get started more easily, because the steering of the ship is more flexible, and there are more possibilities in the wild area.
The starting time increased by two seconds, then the distance of support is farther, such as from the spring water to open the big, before can drive to the middle road, now directly to the enemy's two towers, improve the support efficiency, reduce the time to walk, and the previous adjustment plus manned mechanism, in fact, many players have not been able to adapt, if there is a communication cooperation, I think it will be a strange soldier.
The zombie value of hitting the target after the big move is canceled, in fact, the last adjustment cancels the zombie value after hitting the wall, and the zombie value of the hero impact this time is also canceled, which also reduces the difficulty of the hero's operation, and also reduces the punishment for mistakes.
The zombie value of the big move generally has two screens, one is to fight with the enemy hero, because the distance is closer, the time of self-control with the big move may be longer, so it has derived a game called "triangle jump", although the operation is not difficult, but many players do not practice is also difficult to master, and now there is no this zombie value, the face is directly opened, still can be connected to 1 halo.
There is also a big entry, ready to jump ship but the embarrassment of being blocked by enemy assistance, can not control the back row, they landed because they hit the target, will self-control for a while, now cancel the time of self-control, you can enter the field or escape with 1 skill, the fault tolerance rate has also increased, so I say that the punishment for mistakes has been reduced.
<h1 class="pgc-h-arrow-right" data-track="8" > is Sun Ce worth playing? Playing the wild or the side? </h1>
Say it you may not believe it, Sun Ce's single-handed ability is very strong, don't look at his skills seem to be not high, but a set of down who can not hold, of course, the premise is to have dizziness, otherwise the flux will be displaced to escape, speaking of this many people know what I want to say, yes, Sun Ce has dizziness and no dizziness Combat effectiveness is very different, there is a dizziness if there is 31 stun a2a2a, no stun 31a2 people will run, can not fight their own damage.
And playing wild then Sun Ce has endurance, there is displacement, it seems good, playing heroes without displacement is OK, but in the face of heroes with flashes and displacements is really not easy to play, before the kpl field has Sun Ce to play wild, but his role is to supplement control, not the second back row, passers-by and field positioning are different, do not be confused.
Combining this and previous adjustments, I think Sun Ce is still worth playing, maybe still not up to the top wing level, but at least for novice players special care, easy to get started, a set of skills can also be crisp in seconds, the frankness is not low, it is worth playing.
<h1 class="pgc-h-arrow-right" data-track="19" > skills that Sun Ce must learn</h1>
Triangle jump
Is there still a need to learn this operation? Doesn't it mean that the zombie value of the big move has been eliminated? It is true that in the case that the target and itself have a certain distance, you can continue the control of the 1 skill by directly hitting the person, but sometimes the distance between the target and itself is too close, resulting in the landing point after the big move is still in place, then the 1 skill will pass through the target and hit the air.
The operation method is also very simple, at the moment of opening the big move, slide again to the side of the target, then the hero itself will jump off the ship to the place where you are at the top, because the distance from the target is pulled, so the 1 skill just hits the target, so as to continue the control, it looks complicated, in fact, the operation is relatively simple, suitable for the target is too close to the operation to pull away.
Wall jump control
I don't know how to call this way, so I used a most earthy name, the operation mode and the triangle jump is actually a truth, in the moment of opening the big move, slide the landing point of the 1 skill again, you can control the target behind the wall, and the skilled use of the opposite side will be unexpected.
The above is all the content of this article, do you think that Sun Ce's strengthening this time can really make him turn over the salted fish? Tell us what you think.