World of Warcraft 9.0 Priest has opened the latest talent changes, many players are still unclear about what the Priest has updated and changed in the new version of 9.0, the following is to introduce it in detail for everyone.

synthesis
Level 52: New Skill: Soothes the Mind - Pacifies the target so that the target will attack you at a reduced distance. Affects only humanoid and dragon targets.
Level 54: Psychic Scream (Level 2) – Psychic Scream increases the amount of damage required to be broken by 20%.
Level 58: New Skill: Energy Infusion - Injects energy into the target for 20 seconds, rapidly increasing by 25%. 2 min cooldown.
Fade now has an extra effect - Fade now reduces the range of enemy discoveries and attacks on you.
All priests can now use the following skills:
Dark Words: Pain – A dark spell that deals shadow damage immediately and deals additional shadow damage within 12 days. Shadow Priest generates 4 Frenzy points.
Dark Words: Extinguish - A dark spell that deals shadow damage to the target. If the target is not destroyed by the Secret Word: Annihilation, the caster will take an equal amount of damage. Damage to targets with less than 20% health increased by 175%.
PvP Talent Changes:
New PvP Talent: Mind Stealing - Peek into the enemy's mind and try to steal a known spell. After successful stealing, the victim will not be able to cast the spell for 20 seconds. Can only be used on humanoid creatures with mana. If there are no spells that can be stolen, the cooldown of mind theft will reset.
commandment
Level 56: Divine Nova (Level 2) - If your Divine Nova deals damage to at least 3 enemies, another 50% Effect Divine Nova will be cast in the same location after a while.
New Ability: Spirit Burning - Emits corrosive Shadow Energy from the target, dealing Shadow Damage to all enemies within 10 yards of the target in 4.5 seconds.
New Ability: Psychic Blast - Strikes the target's psyche, deals shadow damage, and gets an extra effect: Psychic Blast absorbs some of the damage the enemy deals next.
Concentrate on casting Mantra: Shield on friendly targets immediately, or cast Mantra: Shield on yourself if no ally is selected, and the duration is reduced to 8 seconds (previously 10 seconds).
The Shadow Covenant has been redone - the Shadow Pact is signed to restore health to the target and 4 other injured allies within 30 yards. Increases the damage and healing caused by your Shadow Spell by 25% in 9 seconds, but you cannot cast Divine Spells during this time. 30 second cooldown and consumes 5% base mana.
Divine Nova now deals less damage when hitting more than 5 targets.
Mantra: Shield's effectiveness in PvP battles is no longer increased by 10%.
The following talents have been adjusted:
New Talent: Soul Shield (in place of Shimmer Barrier): Within 10 seconds, your Asceticism, Mantra: Shine, and Redemption will no longer have healing effects, but will create an absorption shield. Choosing this talent replaces total concentration. The Soul Shell has no public cooldown.
Sectarian Disagreement now increases your spell damage to your target by 25% (previously 40%).
sacred
The Healing Ring is no longer a talent, and all Divine Priests can learn this skill at level 39.
Divine Fire has an initial damage increase of 300%, but now has 1.5 seconds to cast.
New Talent: Restoring Faith (instead of Lasting Recovery) – You increase the healing effect of the goal that comes with your recovery by 10%.
New Talent: Ring of Prayer (in place of Healing Ring) – Using the Healing Ring will reduce healing prayer cast time by 25% for 8 seconds.
The rest of your life after death will now also increase the range of your healing spells by 30% under the Soul of Redemption effect.
Activating the Divine Avatar now also resets the Cooldown of the Word.
New PvP Talent: RedCoat Healing – Healing Prayer now restores the goal's maximum health by 10%, ignoring any healing effect reduction.
New PvP Talent: Divine Promotion - You fly into the air to avoid damage. While floating, you can only cast divine spells.
The Holy Spirit's protective body has been removed.
Staying away from evil no longer reduces the cooldown of the Leap of Faith by 45 seconds. Instead, your next spell will have a 100% increase in the healing effect of your target.
Now performing miracles will also reduce the cooldown time of the Holy Word: Silence by 25%.
shadow
Level 56: Silence (level 2) – The range of silence is expanded by 10 yards.
New Mastery: Shadow Interweaving – If you have a Dark Word: Pain, Vampire Touch, or Spirit Eater on your target, your damage will increase by 4% with each skill. In the Void Form, all targets receive maximum effect.
New Ability: Spirit Eater Disease - Inflicts disease on targets, instantly dealing shadow damage to them, and an additional 4 shadow damage for 6 seconds. 300% of the damage dealt will heal the caster.
New Ability: Dark Thinking (Passive) - For every sustained Shadow Damage effect on the target, your Spirit Whip and Spirit Burn have a 2% chance to increase the number of Times of Psychic Shock by 1 time, making it instantaneous, and can also be applied when guiding a Spirit Whip or Spirit Burn for 6 seconds.
The Void Form has been redone - now has a 90-second cooldown, which increases the damage it deals by 20% for 15 seconds. Void Form no longer shortens the cooldown time of Psychic Blast, but now refreshes Psychic Blast and gains 2 uses during Void Form. In void form, you no longer get rush every 0.5 seconds.
Void Bursts have a 40% reduction in cast time and no longer require 90 Frenzy points to cast.
The Shadow Phantom has been redone - when you use Psychic Blast, Spirit Eater, or Void Arrow, you'll also create a Shadow version of yourself that drifts towards all targets affected by your vampire touch, causing Shadow damage. Critical Hits create two phantoms.
Undertones: Extinction no longer produces a frenzy value.
Psychic Blast now generates 8 Frenzy (previously 12).
Vampire Touch now produces 5 Frenzy (previously 6).
The Void Arrow now spawns 15 Frenzy (previously 20).
Spirit Burn now produces 6 Frenzy (previously 8).
The duration of Dark Mind is extended to 10 seconds (previously 6 seconds).
Mental whiplash damage is reduced by 15%.
15% reduction in Mental Burning damage
Spirit Eater's initial damage is reduced by 15% and periodic damage is reduced by 12%.
New Talent: Madness (in place of Shadow Insight) - If the target is destroyed within 6 seconds of being affected by your Dark Word: Extinction, you will gain 73 Madness points within 4 and reset the Cooldown time of Dark Word: Extinction.
New Talent: Dark Diffuse (in place of Dark Words: Void) - After casting a Vampire Touch on a target, your next Vampire Touch within 8 seconds becomes instantaneous and deals Shadow Damage immediately. The effect can only be triggered once every 15 seconds.
New Talent: Mind Connection (in place of Whisper: Extinction) – Psychic Blast deals 50% damage to all targets affected by your vampire touch within 40 yards.
New Talent: Burning Nightmare (in place of the Dark Void) - Instantly inflicts Shadow Damage on enemies around the target and inflicts a Dark Spell on them: Pain. If the enemy has already been cast by you: Pain, burn the Nightmare's damage by 185%. Available only when guiding mental burning.
New Talents: Spell Punishment (in place of Delayed Frenzy) – Instantly inflict on targets without consumption: Pain, Vampire Touch, and Spirit Eater.
New Talent: Ancient Madness (in place of Dark Sublimation) – The Void Form increases your critical strike chance by 30% for 15 seconds and decreases by 2% per second.
New Talent: Hungry Void (in place of Void Relic) – The Void Arrow makes the target vulnerable to Void damage, increasing the damage the priest does to it for 6 seconds. Casting Void Arrows on vulnerable targets also increases the duration of your Void Form by 1 second, and void arrows by 2 seconds when critical hit. The effect can only be activated on one target at a time.
Shadow Charge has been redone — throwing a slow-moving, but long-range Shadow Energy Arrow at the target, dealing Shadow damage to all targets within 8 yards.
Now the Void Torrent no longer suspends the loss of Frenzy Values, but instead imposes the Spirit Eater Disease.
Crazy no longer immediately generates 100 Frenzy points and has a cooldown of 1.5 minutes (previously 3 minutes). In addition, Crazy Now has a heartbeat sound that gradually accelerates as the skill approaches the end.
Burning Nightmare's Frenzy cost reduced to 30 (previously 35).
Auspicious now spawns 2 Rampage (1) and reduces damage bonus to Shadow Phantoms to 15% (30%)
Shadow Charge no longer has a 3-tier charge and no longer applies a Shadow Charge damage bonus to the target it hits. Shadow Charge now deals 100% more damage and has a cooldown of 30 seconds (previously 45 seconds).
The duration of the Void Torrent is reduced to 3 seconds (previously 4 seconds) and damage is increased by 20%. The Void Torrent now generates 60 Rampage (previously 30) for duration, no longer refreshes your sustained damage effect, and reduces the cooldown to 30 seconds (previously 45 seconds).
New PvP Talent: Prolonged Plague – Soul Eater Disease extends the duration by 6 seconds.
Falling into Madness has been redone – now when you take damage, the cooldown time of the Void Burst is reduced by 3 seconds.
Shadow Carnival has been removed.