
Introduction: Everyone will inevitably make up for the auxiliary position when playing the ranking, and some players are not very fond of the auxiliary position, because they feel that the impact of the auxiliary on the battle situation is not as strong as other positions. But in fact, the auxiliary can also carry the game, Parker in the auxiliary is a more eye-catching existence, itself has strong control, high outbreak, can also harvest the endgame, can be matched with many down-road shooters. Today, the author will give you a detailed interpretation of the eye knife Parker, so that everyone can also have a hero with rhythm in the complement position to the auxiliary position. Let's take a look with Xiao Fan!
Hanbok Diamond Segment Player Qualifying Record at a glance
It's a few qualifying rounds from the Hanbok Drill 2 segment, where the player frequently earns MVPs using Assist Parker. And the record is also very good, eye-catching, with Carry's ability. Today, the author will give you a detailed interpretation from many aspects, how to play bird shield row eye knife Parker.
Platoon eye knife bird shield parker routine analysis
(Shadow Broadsword)
Parker's equipment is recommended to make a broadsword, which is the equipment that many assassins will choose, the passive effect of this equipment can make the opponent's vision and trap dominant, Parker can better create a blind spot in the rhythm to limit the opponent's vision, and can better wear the rhythm of the team. And the broadsword can also provide considerable attacks, armor piercing, and enhance Parker's output ability.
(Iron Sun Box)
Using the Bird Shield as a mythical piece of equipment can highlight Pike's auxiliary abilities. The Bird Shield provides considerable double resistance, and the active effect can also add a decent shield bonus to increase Parker's team ability. Overall, the fit of this equipment for Parker and the fit for the Parker team are very high.
Parker's base configuration
Rune interpretation
Pike's rune recommendation points are dominated by the main system, the secondary system is resolute, and the attribute fragment 1 skill is rapid + 1 adaptable power + 1 armor.
The Cong Blade provides explosive attack speed, allowing Parker to gain the ability to burst instantaneously more efficiently. It is the point method that now assists Pike's more mainstream cornerstone runes. The taste of blood can provide therapeutic, endurance effects. Zombie guards can be used effectively with the Eye Knife. The low-level rune point ruthless hunter increases Pike's mobility and allows Pike to better roam the rhythm in the middle.
The secondary runes can be either resolute or enlightening, and can be flexibly adjusted according to different opponents.
Outfit recommendations
(Hanbok Pike Daimyo Outfit Route)
Outfit:
Parker's out-of-the-box outfit is recommended to make steel shoulder pads, which are relatively common out-of-the-house outfits and are a very good choice for this kind of assistance with the ability to open the group.
Medium-term core:
Shoes can be flexibly adjusted to the opponent's lineup and are not the only ones. The core equipment of this gameplay of Pike is the broadsword, which can effectively predict the opponent's eye position when wandering, which is the key to rhythm, and the mythical equipment considers making a bird shield, which can increase the frankness of the Parker team and also increase the fault tolerance rate.
Late God Suit:
In addition to the auxiliary equipment, the late-formed equipment can make up the Night Blade, which can provide a skill shield to increase the fault tolerance rate of Pike's entry, and the last piece of equipment is considered to make a spring brother, so that Parker can more safely enter the field in the team battle.
Add point analysis
Q: Parker's core control skills, the hook can hook the opponent's crisp core, can better cooperate with the team to play control;
W: Stealth skill, which allows Pike to better wander around and find opportunities to open the opponent's crisp skin;
E: Burst, control skills, have the effect of stun, can be used with Q skills to play the effect of continuous control;
Pike's plus point is main Q vice E, with R point R.
Parker gameplay full analysis
Early line ideas
Auxiliary Parker's harassment of the line can be relatively strong, give priority to the Q skill when facing the line, find an opportunity to use Q to press the position can force the opponent to go, if the second hook hits, you can cooperate with your own AD to play a set. Assist Pike should occupy the field of view of the grass when facing the line, so that the opponent's blind spot can be blocked to open the W stealth into the field, so that the opponent does not have time to react first. The combos commonly used when Pike is invisible are QE combos, which can play a coherent control. Pike in the line period is mainly attacking, as far as possible to make the opponent's every knife repair is terrified, but the early Pike's skill CD is relatively long, and when putting skills, try to hit every skill, if you can't hit, the next round of small outbreaks will have to wait for a cycle. It is also possible to have the opponent fight back in the Pike skill CD time, so that it is not worth the loss. After level 6, Pike should pay attention to whether there is a jump kill line on the opponent's health bar, you can cooperate with teammates AD to play a set, play Pike has a presence, so it is more difficult to let the head, if you can kill it, don't let it, because Pike's own explosive ability is also relatively high, so it is easy for the head to give the opponent time to escape, so the best assassin type auxiliary Pike is to drive the rhythm in the front and middle stages.
Medium-term support batting method
After Parker reaches level 6, it is easiest to drive the rhythm of the team. If the opponent can play an advantage, Pike can use the stealth effect of W to take the rhythm of his teammates in the middle, or even before level six. Play the characteristics of Parker's strong control to play the first hand hook, as long as the teammate can connect the subsequent output, so it is easy to play the advantage. Pike, with a rhythm in the middle, can position himself on the Assassin, and if he can kill, don't be soft. After the mid-term broadsword is made, Parker has the ability to prejudge the opponent's field of vision point first, so that it can easily drain the eyes and better drive the rhythm of the team. If the pike side of the line is inferior, Pike should not easily swim away, otherwise AD is easy to blow up the line, you can wait for teammates to support, and then Pike will play its own stealth, strong control characteristics to play first-hand control, which can better drive the rhythm of teammates. Parker's control and output capabilities as an auxiliary are stronger than those of general aids, suitable for appearing in some lineups without outbreaks, making up for the lack of output of the lineup.
Post-team combat skills
Pike's main role in team warfare is two points, the first is to control, and the second is to fight harvesting. First of all, play control, Parker has a strong first-hand ability, when playing the group can use stealth to find opportunities to enter the field, the goal is to hook, control the opponent's crisp hero, Parker has the opportunity to open the first hand, try not to give the opponent a backhand. After the opponent is hooked, after the teammates connect the output, Pike will often enter the vacuum period of the later skills. The R skill can be refreshed after harvesting residual blood, so you can exit the field after playing a wave of control to find an opportunity, and then open R to enter the field to harvest after the opponent's residual blood appears. Pike also has the blessing of the Mythical Equipment Bird Shield when playing the group, which can provide shield effects to teammates, which can also increase the team's fault tolerance rate. In general, the Parker group will make some output packages, so it is still more crispy. Try to improve the fault tolerance rate as much as possible, so that teammates can more easily connect the output. I believe that after everyone learns to assist Parker's gameplay, it is easy to score points.
Many players don't like to play assists, mainly because the assists can't be effective Carry, and even if they win, they can only be counted as teammates. But auxiliary Parker, not only can open the group, but also has the ability to bring rhythm, learn to easily score!
The above is the entire content of this issue of "ranking black technology", if you have interesting Hanbok high-segment upper-score routines, black technology, low-segment happy play, riot routines, or what views and suggestions you have on this issue's strategy, you can put forward your views in the comment area!
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