In LOL, there are all kinds of different types of heroes. However, the most popular among players are the heroes who can play gorgeous operations: Yaso, Ruiwen, Blind Monk, etc. all have a common feature, that is, they are very cool to play, and their unique skill mechanism makes them very flexible and can play with enemies in applause.
And in the S7 season, there is a hero who will become one of them, that is, the protagonist we are going to talk about today, the ominous blade - Caterina.
<h3>Caterina redoed</h3>

I believe that many old players of LOL have a special love for the hero Ofter. A long scarlet hair, a beautiful face, and knife scars on her face show her special personality. In the past, Carter was a typical representative of the ultra-high explosive harvest hero, although there was little weakness in the line period, but in the team battle, once the other side made the slightest mistake, then she could quickly expand the wounds of the opposing team, and five kills was a common thing.
With the change of version, Carter's harvest battlefield is becoming more and more difficult, and the current environment is no longer suitable for her, so the designers of Fist have greatly modified her, and in the upcoming S7 pre-season, Carter has a new look, and she has become an operational hero who requires high operating skills to master, and the depth of gameplay is quite good. After testing, Xiaobian is very confident in the new version of Carter, and she will become a hero with super cool operation like Yasuo and Ruiwen in the near future.
The dagger is Caterina's signature weapon, and after the redo, she will deepen the concept of the dagger, first take a look at the new version of the Carter skill combination.
<h3>S7 redoed the interpretation of the changes</h3>
The underlying properties change
▲ Movement speed reduced from 345 to 340
Base health increased from 510 to 590
Growth life reduced from 83 to 82
Base defense increased from 26.88 to 27.88
Basic Magic Defense increased from 32.1 to 34.1
Base health regeneration increased from 0.9 to 1.5
•Growing health regeneration increased from 0.11 to 0.14
The new version of Carter improves her defenses early in the game, reducing her movement speed by only a little bit, allowing her to maintain a healthier health during the line period.
Greed (P)
If an enemy hero dies within 3 seconds of being damaged by Caterina, Caterina will refresh the cooldown of all base skills and reduce the cooldown of R [Death Lotus] by 15 seconds.
If Katrina picks up the dagger, she will wield the dagger to deal 75~331 (+1.25 additional AD) (+0.55~1.0AP) magic damage (increase damage and coefficient with level)
Dagger Damage: 75/78/83/88/95/103/112/122/133/145/159/173/189/206/224/243/264/285
AP Bonus: 55/70/85/100%
Dagger has a duration of 4 seconds.
Analysis: The past W skill was moved to passive, now Carter's Q and W skills can leave daggers, and she triggers high AOE damage when picking up the dagger, which has become the main output means of the new version of Carter.
Up to 1.0AP and 1.25 additional AD bonuses are exaggerated, so if you want to play the new version of Carter, it's important to pick up the dagger.
Ejection Blade (Q)
Older Version: Caterina throws a dagger, dealing 60/85/110/135/160 (+0.45AP) magic damage. The dagger will catapult 4 nearest enemies.
Enemies that are hit will be marked for 4 seconds. Caterina's normal attacks or abilities will consume the Mark, dealing 15/30/45/60/75 (+0.2AP) bonus magic damage.
Caterina throws a dagger and lands on the main target and two nearby units after dealing 75/105/135/165/195 (+0.3AP) magic damage
The dagger will fall on the side close to the enemy, just like Zach's soft mud and Bobby's shield
Analysis: The new version of Carter's mark damage is canceled, the Q skill has been changed to a skill that will land after 2 catapults, the base damage is a little higher than the past Q skill, which is weakened from the damage, but the new drop throw dagger pick dagger is where the new version of Carter's gameplay lies. It doesn't make much sense to discuss the damage of Carter Q's skill alone.
Ominous Blade (W)
[Old version] Caterina spins the dagger in a circle, dealing 40/75/110/145/180 (+0.6 extra AD) (+0.25AP) magic damage. If she hits an enemy hero, she will receive a 15/20/25/30/35% movement speed bonus for 1 second.
Caterina throws a dagger upwards in place to gain 50/60/70/80/90% movement speed, the additional movement speed will gradually decay within 1.25 seconds.
Analysis: The W skill was changed to throw a dagger in place, no damage, but can get extra movement speed, and the best thing is that the current W skill can actively get extra movement speed, which makes Carter's position more flexible and has more opportunities to cut into the team battle.
And the effect of the W skill is not just what it looks like, up to 90% of the movement speed allows her to throw more flying knives in the team battle to obtain the movement speed repeatedly, which greatly improves Carter's explosive ability.
Instantaneous (E)
Legacy: Teleport to the target. If the target is an enemy, deal 40/70/100/130/160 (+0.25AP) magic damage. After using E [Teleport], Caterina's damage will be reduced by 15% for 1.5 seconds.
Caterina lands on friendly, enemy, or daggers in a flashy step, dealing 25/40/55/70/85 (+ 0.7AD) (+0.25AP) magic damage if the target is an enemy, and dealing damage to the nearest enemy within range if the target is a friend.
Picking up the dagger reduces instantaneous 78/84/90/96% skill cooldown (1/6/11/16 etc.)
Caterina can decide where to land instantaneously on either side of the target
Teleporter can no longer select a guard as a landing point
Analysis: The new version of the E skill adds a particle effect, which can more clearly find the position after Carter's instantaneous step, and at the same time, cancel the setting that Carter can jump eyes to avoid her becoming too flexible, after all, the new version of W has made her very flexible.
However, these are not the focus of the new version of the E skill, the final point of the E skill change is that it can specify a dagger to use, and after picking up the dagger, it will greatly reduce the cooldown time of the E skill, and when picking up the dagger, Carter will also cause AOE damage to the vicinity, that is, the new version of the E skill only needs to be on the dagger
(or a unit near the E Dagger) will increase the chance of using E once, while triggering passive AOE damage, which is the main way to fight in the new version of Carter.
Death Lotus (R)
Catalina transforms into a Blade Hurricane for up to 2.5 seconds, during which each blade deals 25/37.5/45 (+0.22 additional AD) (+0.22AP) magic damage to up to three enemy heroes within range, dealing up to 375/562.5/750 (+3.3 additional AD) (+2.85AP) magic damage
Enemy heroes hit by blades will be hit hard, reducing healing and regeneration by 40%.
Analysis: Carter's big move has not changed, just a little change to the skill animation to make it look different from before. It is worth mentioning that the new version of Carter no longer relies on big moves to output a lot of damage, and now the big moves are more about opening gaps in the enemy team to allow Carter to get kills and assists, and then use her other skills to complete the harvest.
<h3>Huge evolution in gameplay</h3>
The new version of Carter's gameplay can be described as a "trick to pick up a dagger". Her output mechanism revolves around the cycle of "throwing a dagger >> picking up a dagger."
"Throw the dagger"
Both the new version of Carter's Q and W skills can create a dagger. The number of daggers she throws in team battles will determine how terrible damage she can create.
Similar to Drevin's axe-picking gameplay, Carter can throw a large number of daggers in a short period of time by refreshing the skill mechanic with passive kill assists, and throwing daggers is a technical job.
Although the landing point of the Q skill is random, we can control the random area, for example, there are 3 creeps in front of you, depending on the difference in the primary target you choose, the landing point of the dagger will be different. This landing point is predictable, and choosing the primary target to control the landing point of the dagger will determine whether you can play the new version of Carter.
And the W skill is to throw the dagger in situ, according to the different use of the scene there are many different uses, the line stage first throw the Q dagger, throw out the W when the Q dagger landing point is ideal, and then the EQ's dagger and then the EW dagger can complete a consumption, the feeling of going back and forth on the line is quite refreshing, and in the team battle, continuous throwing W will make you have more daggers to pick up, the face roll keyboard style gameplay can hit high damage, if it is a conscious use of W will make the new version of Carter more deadly.
"Pick up the dagger"
In fact, you have done 90% of the things when throwing the dagger, and the stage of picking up the dagger is just a simple ending.
Relative to the skill of throwing daggers, picking up daggers is no skill, what you need to do is to use a large number of E skills to pick up all the daggers you threw before, I call this stage "E+1", E+1 means that when you use E skills to pick up a dagger, you will get an additional opportunity to use E skills, which allows Carter to have the fastest and fastest displacement mechanism in loL history, and the moment you use E to pick up a dagger can make us experience the pleasure personally. There are really not many heroes with this game mechanic.
This allows the new version of Carter to hit the level of Yaso in the depth of operation, and will surely become a new target for technical hero fans.
<h3>Summary of the new Carter demo</h3>
The author began to play LOL from the internal testing stage before S1, and has a deep affection for the hero Carter. To be honest, I was overjoyed by this redo.
Carter's own harvesting system has been preserved to the greatest extent, but also for the new version of Carter to give an unprecedented sense of operation, after a few games in the U.S. service test suit after playing a few games, I will even feel that the new version of Carter is a little too strong, her harvesting ability is stronger than in the past, the damage ability is also higher, but relatively, it is more difficult to play than in the past.
The unique dagger throwing and dagger picking system not only benefits Carter himself, her enemies can also effectively avoid the damage from her, after all, her dagger landing point is also visible to the opposing hero, and it takes more practice and line experience to show it, so this redo is both an enhancement and a challenge for Carter's players.
She won't be particularly hard to play, and the face roll keyboard gameplay can also be harvested, but only at the low end. Players in high-end innings can flexibly use the position to avoid damage from Carter, this aspect of the game has always been the most fun place for LOL, if your positioning skills are great, then the new version of Carter must be quite suitable for you.
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