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"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

author:NGA Player Community

Author: NGA-zrtc_xsl

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

Name: Pascal Covenant: Ultimate Edition

Genre: Action, Adventure, RPG

Developer: TipsWorks

Publisher: Giant Global

Issue Date: March 12, 2021

In the challenging action role-playing game of Pascal Covenant: Ultimate Edition, step into the continent of Solas as a pioneer in the dark fog to find the truth behind the catastrophe that engulfs all the light in the world.

The Pascal Contract was originally a topic that sold more than a million on mobile phones, and the game was ported to Steam's ultimate version to include a full DLC.

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

A quick Q&A to tell you if the value is worth getting started:

Which game is Pascal's Contract more like?

Pascal Covenant has the shadow of the Soul series in many ways, and in a few places there are obvious... Copy? (Not to say that copying is because some things know what they copied but the experience is not like)

The art style is like Blood Source, the map design is like Ren Wang, the plot is not obscure, and there are 5 selectable characters in the battle, except for the soul that is most similar to the unparalleled.

Is this game copied a lot?

The game has a soul, a blood source, and a shadow of a wolf, and although the gameplay and design of various aspects have their own characteristics, it is almost impossible to find the content of the game outside the soul series.

How difficult is the game?

The game's normal difficulty is not difficult after familiarizing yourself with the system and the sense of blow, and the design of two lives for two people greatly improves the fault tolerance rate. It also offers a double insurance of simple difficulty and egg of the weight bearer, which is a blessing for players with handicapped hands.

How about a mobile game transplant?

The mobile game version already has a gamepad adaptation, and the PC version has not changed the original UI and interaction logic in addition to some screen optimizations. The PC version of the screen is about the level between Soul 1 and Soul 2, but it is always good to be able to play on a larger screen.

In addition, "it is better to go back to the glass" and "this game is still a controller is more appropriate" remarks have appeared, as a mobile game version to play the PC version of the player, my feeling is that in fact, the game experience is similar to everything (except for the keyboard and mouse, there are still some bugs).

I played for a while, this game is not OK at all?

The first level of the game can be said to be no highlights, but one of the valuable points of pascal contract is that the game experience is getting better and better. Each chapter is a significant improvement over the previous one, and even if it makes you miss the refund time, I recommend experiencing the first 3 chapters and considering whether this game is suitable for you.

Steam has only 62% positive ratings?!

This also puzzled me, as I repeatedly mentioned that the game was poorly felt when many people blew it in the handheld version, but 7-8 points is a reasonable guaranteed score. Pascal's Contract is a masterpiece that has been perfected in every way, and it costs only 80 yuan, and after completing the level, my game experience is far more positive than negative and there is still a two-week motivation. Given that Soul series players generally don't mind the game being like, perhaps this is the result of the "domestic game" debuff.

So is it recommended to buy?

Souls series players only, this game is 100% recommended for purchase.

As a soul-like game, Pascal Contract has been lined up in the T2 echelon (T1 stands for King Ren and Void Knight; T2 stands for Salt and Sanctuary), which is the best domestic Soul-like game to date, but unfortunately the process is not long enough.

For other players, the Pascal Contract is a domestic masterpiece with a lot of difficulty but rich content, because the ported screen from the mobile version cannot reach the current 3A threshold, but it is still worth it as an 80 yuan game.

<h1 class="pgc-h-arrow-right" data-track="21" > story</h1>

Pascal Covenant tells a very complete story, and unlike most soul-like games, the game's main line is flat and straightforward and has a very good narrative rhythm.

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

The Creature of Light Colossus, which had dispelled the black mist that enveloped the world, had fallen. As a pioneer, you'll travel through the continent of Solas, to various settlements of immigrants, and adventure through the landscaped map levels. Secrets, treasures and heart-blowing stories await you in a series of carefully crafted levels. The ultimate truth of the fate of this continent will be revealed by you step by step...

The story of the game itself is not lost, although there is no magnificent world setting and ubiquitous details, but the NPCs that appear are distinctive enough to be remembered. The story of the protagonist Terrence and his companions also gives them the motivation to keep moving forward. The whole story has been done well, and the story has a climax, a turn and a burst.

In addition, almost every level in the game has a unique side line content, some of which will give special rewards, some of which will affect the plot decisions, and each teammate has a corresponding contract branch. Depending on the player's choice and progress, the game also has 3 endings (one of which was joined with the DLC).

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

However, most of the soul series stories are stories of interaction between desperate and struggling beings in a barren world and protagonists who are constantly advancing, heroes fall, gods decay, fog is shrouded, and all beings are suffering... The background of Pascal's covenant story does not jump out of the box, so it does not bring greater surprises. Moreover, the game's core original setting "Colossus" has not been well used and represented in the story, and it is a pity that these mysterious existences that dispel the darkness of the world are only a replaceable background board in the end.

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

<h1 class="pgc-h-arrow-right" data-track="21" > sound painting</h1>

When landing on IOS, the content, music, and graphics displayed by Pascal Contract reached the top level. The game does have a first-line soundtrack and obvious style of art, but the graphics made for mobile games are not satisfactory on the PC side, and both the scene textures and enemy models are quite rough.

Despite the limited improvement in the picture quality, the game's set design and character design are still of a fairly high standard. Whether it's a big map or a boss battle, Pascal's contract has always aroused the desire to take screenshots. The game can not pinch people by itself, can only use preset characters, although the art style has the flavor of soul and blood, but the human design is a little too colorful, do not know whether to say that it is an advantage or a disadvantage.

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

There are also several bosses in the game who are obviously learning (not to say that plagiarism is because they really don't look like) soul series, the most representative of which is Duke Handel, who can see Ludwig's shadow from the shape to the action, but the fight is countless times simpler.

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

<h1 class="pgc-h-arrow-right" data-track="21" > battles</h1>

The Pascal Contract abandoned the weapon system, and each character could only use his own weapon, but in the opposite game, the player could manipulate five characters to play, and each had his own unique combat system. You can choose two characters for each Raider map, but you can only return to the carriage if you want to change characters.

Terrance:

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

The game's male protagonist, Uncle Terrence, has the most balanced and easy-to-understand way of fighting, using Terrence alone to deal with all the maps and enemies. In some boss battles, players must play enough output within a limited time, and Terrence, who has powerful combat skills, is the best candidate.

Viola:

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

Viola is the Kanban Lady of pascal contracts, she can use different types of bullets for long-range output, or she can use the blade to attack at close range, and the unique ultra-long attack range allows her to kite enemies safely pass in some battles. Viola's shop sells high-quality loot, and only she recycles materials from the important collection element "Patch".

Benita:

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

Benita's weapon is the Long Whip, which she can bless herself with magic and will actively deduct health when attacking enemies, but at the same time, Benita also has the only active blood return skill in the game and the blood-sucking attack method. Benita is no less practical than Terrence, and the way she fights by assigning life and magic is extremely challenging and gameplay. Benita can help with potions and improve the performance of items.

Norwood:

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

Nicknamed "Jinfu", Norwood is not as easy to dodge as other characters, but has extremely high toughness and defense ability. Fist-to-flesh freehand attacks and giant coffins that require accumulating sin karma to wield are more than half of the game's blows. When encountering a powerful boss, using Norwood's several sets of punches to quickly beat the boss into stage 2 is often the optimal solution. Norwood's loot is powerful but disposable and requires a polyp bone to buy.

Gerald:

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

Gerald added to the DLC is a swordsman who attacks with an enchanted weapon, and his ability to dodge continuously and dodge automatic enchantment perfectly allows the character to perform extremely gorgeous tactics.

But compared to another feature, his way of fighting is simply a small witch - that is, fast.

Gerald has a super high speed of movement, in this character can not run pascal contract, the rapid running map of Gerald is simply the leader of a new world, his speed can not even catch up with the enemy to make the suppression of the running map swept away, in many weeks of the eyes is the god teammate of the degree of advancement.

booty:

The game's equipment element has been simplified to a "loot" system, and characters can equip a total of 6 loot in three types, some of which are dropped by enemies or some need to be crafted with materials (including material dropped by bosses). Each loot has unique effects and affixes, and can also be upgraded and reforged. Some loot requires the correct operation in the side quest to get it, and the most unique one of the loot is even related to whether the player can enter the real ending.

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

Upgrades and bonus points:

Although there is a similar upgrade bonus mechanism to the Soul series, each character has a clear corresponding "main attribute", there is no other attribute restriction in the game, and the benefit of adding points to the main attribute is too huge, even to the point that it is easy to pass the level of only needing a few life and main attributes for a week.

In the game, "upgrades" use bone grains, but to add points, you need the item "Dirty Stone" series (DLC characters also need skeleton stones), these items are scattered throughout the map, you can also buy a part from the merchant, each character has its own talent system, so this system greatly expands the RPG attributes of the Pascal Contract, saving the simplified attribute part.

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

reason:

In terms of mechanics, the sanity value of the Pasco Contract is slightly similar to the "Psychic Vision" in the Blood Source, but the Sanity value will fall as long as it fights the enemy, and it is not as stable and controllable as the Psychic. The status of the "sanity" system in the game is quite important, when the character's sanity is less than 50%, it will fall into madness, the enemy's combat ability will increase, the protagonist will gain other benefits while weakening; when the sanity value returns to 0, the boss will enter the second stage and restore health to 50%, if it is in the map other than the boss, there will be a replicant of the player's operable character to hunt the player, once the killing of the Wraith can restore all sanity. Although there are many ways to recover sanity in the game, after familiarizing yourself with the game, you will realize that the gains in the crazy state are greater than the losses, and even let the players take the initiative to keep the crazy state pushing the map.

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

<h1 class="pgc-h-arrow-right" data-track="21" > map</h1>

There are 8 large maps in pascal contracts (DLC is the eighth), and the most valuable thing about the game is that the experience is gradual, and the play experience of each map is higher than the previous one. For players who like complex map design, the Pascal Contract can be said to have delivered a satisfactory answer. Although the game's map has the situation of "too many detours" and "no point in returning to the starting point" when pushing the map, it is also a pleasure to use shortcuts to plan the route when multi-week or fully collected running maps.

"Pascal Contract: Ultimate Edition" Review: Originally there was no crime, why not this story sound painting battle map

Although the plot makes sense, there are more and more enemies encountered later in the game - the biggest difference from other types of games is that the repetitive monsters in Pascal's contract do not even change skins.

Overall: 7.9/10 Although it is a mobile game port, it only has stand-alone content, and the game quality is fully worthy of pricing. No matter what you're attracted to this game for, Pascal's Contract won't let you down.

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