laitimes

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

author:Nomad starry sky

Before we officially start talking about the game, thank you for the unique invitation of Beiluo Shimen Studio, which allowed us to enter this national wasteland on the eve of the start of the "departure test".

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

Similarly, the information and opinions conveyed in this article are the author's personal understanding after experiencing the trial version, and players should also refer to the officially opened "Departure Test" version.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

The game itself supports PC, Android, and IOS to share account progress

The trial test end experienced by the author this time runs in the PC environment, mainly around the three key gameplay methods of "large map exploration", "PVE" and "PVP".

Chinese-style wasteland, starting with a pistol

The experience of this exploration is on a stage full of "sand and machinery".

The "wanderer" played by the player is the only "flesh and blood", and the background color of the confrontation has been painted all over the stage from the moment the character arrives, and the tool of the confrontation is a "homemade pistol" without ammunition anxiety.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

The greatest source of fear for humanity: lack of firepower

Starting with the "pistol", the concept it represents is combat.

As a work that focuses on a refreshing shooting experience and takes PVE as the core gameplay, the details of "Broken Land" in terms of combat are unambiguous.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

As a third-person shooter, it adopts the classic operation mode of over-the-shoulder perspective and right-click aiming at the left-click trigger, which makes it infinitely close to zero learning difficulty for players familiar with PUBG, The Division and the recent hit Jedi Diver 2.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

The feel of the gun takes into account the subjective feedback of the monster's stun animation, as well as the system feedback of the display of damage values, the reduction of the monster's health bar, and the flickering of the front sight and the change of color, and the crosshair flickering presents different styles during a successful headshot, all of which constitute a conditioned reflex to wake up the shooter to passively obtain information, before this shooting feedback system was iterated by the industry, "Shattered Land" did the best to the feel of shooting.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

Related to gunfights, excluding "marksmanship" is "body method".

The game's combat scene design is centered on the location of the cover, encouraging players to fight with the help of cover. In the event of a fire clash with an enemy with a ranged attack, the bunker serves as a temporary shelter for gun clearance and combatant resupply, and serves as a planning anchor for the player's tactical development against the enemy group.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

In addition to cover, the player can also evade the attacks of the action enemy by "rolling", and can flexibly change the roll direction according to the player's directional commands.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

In addition to battles and conflicts, there are also a variety of random events, treasure chests, and puzzles to fill in the experience outside of battle. The requirements for solving puzzles are rich and varied, and there are many cases where you need to climb high and run to find clues and solutions, which also means that this test pack has been updated to include a mature character climbing interactive function, which means that the player's exploration dimension has expanded from horizontal to three-dimensional depth. Although the game duration of this exploration is relatively short, it can be seen that after the vertical "possibility" is added to the exploration dimension, there will be more "flowers" waiting to be discovered in the exploration gameplay in future versions.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

There are a variety of random events in the map

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

Although the firepower is fierce, it has to be returned

If "Big World Exploration" is the best training ground for wanderers, then "Dungeon" is a testing ground for testing the results of training.

I was fortunate enough to experience the process of working closely with two other players to open up a dungeon this time. This time, the designated experience is a 3-player dungeon "Liberty City Underground Block" with a difficulty of level 50, due to the dungeon restrictions on the configuration of players in groups of 3, and the author is more bitter for this kind of game, I also apologize to my two "wild row" teammates in the air.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

It is worth mentioning that the current dungeon matching mechanism of "Shattered Land" is random matchmaking, and there is no so-called "positioning" or "class distinction" and "build function distinction" mechanism, so there will be various possibilities for players to encounter teammates when matching. The R&D team also revealed to us the possibility of building player characters through skill trees. Therefore, what kind of teammates are matched and how to cooperate with unknown teammates has become part of the playability itself.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising
"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

In the roundtable, the R&D team mentioned that in character builds, attributes and chips are the focus

The structure of the dungeon is based on the classic small box garden splicing mode, and players need to "reincarnate" efficiently in the rhythm of battle-movement-supply-battle, and advance the progress of the dungeon while getting efficient positive feedback until they face the boss at the end of the level. Players will need to be proficient in the use of the above-mentioned combat techniques such as cover shooting, tumbling and positioning in fast-paced battles in order to complete the battle with maximum efficiency and maximize the positive feedback obtained.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

As for the boss, "Shattered Land" shattered the routine mode of the previous TPS game level and the "thick blood stupid big man" against the gun, and then learned the design concept of the "soul-like" boss. Through the design of the boss's high damage, high movement speed, and multi-move, the unique sense of "standing back" of action games is presented under the framework of gunfight.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

In addition to firing as much as possible in battle, players also need to pay attention to the movement of the boss and the range of its skills, and adopt the strategy of body or recovery items at any time to avoid lethal damage.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

Not only that, the boss battle also integrates the common mechanics of the MMORPG category, and players need to interpret and deal with the boss mechanism on the basis of the above operations, which not only makes the playability and richness of the boss battle to a higher level, but also solves the problem of repeated monotony of the boss battle caused by the player's squatting static firing strategy.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

As for the boss blow feedback, it is slightly different from the usual miscellaneous soldiers. The boss monster needs to maintain its oppressive image, if it is frequently stiffened because of being strafed by the player, it will inevitably be a bit cheap, so "Shattered Land" adopts the feedback design of "tough" combat, after the player has made a certain amount of output to the boss, the boss will appear a long stun and give the player an output window, during which its weakness will be marked by the UI, and accurate shooting of the weakness will cause a lot of damage.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

That's why, I used a big sniper to hit the body of the black soul execution.

The boss of this dungeon experience, "Yuan", is a tall man who attacks with an electrified whip, and I was deeply impressed by the difficulty of clearing the wasteland and the mechanical design. As for the specific details of the boss battle, in order not to spoil the fun of clearing the wasteland, players also need to participate in the test experience by themselves.

Wealth is still in danger

Fighting with the sky and the earth, in the end, you can't escape the link of fighting with people.

I'm more scared of an unpredictable player than an AI enemy with a fixed behavior pattern, because there's an old saying: I'm afraid of ghosts, but ghosts don't hurt me in the slightest, I'm not afraid of people, but people hurt me all over my body......

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

The consequence of going forward and pulling teammates is to be neat

Back to business.

The PVP of "Shattered Land" adopts the mechanic of PVPVE, and if you make a simple analogy, it is a fast-paced version of "COD Warzone". The player's goal is not to kill a fixed hostile player or capture a siege point, but to pick up dropped resources and evacuate safely by killing neutral units as much as possible.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

Unlike the large-map war zone, the PVP gameplay of "Shattered Lands" has a "single destination", and the player's movement will start from their birthplace, choose a marching strategy, and reach the final extraction point to leave safely. The player's reference for planning the route is the fixed "midway respawn point" on the map, as well as the neutral bosses marked on the map that carry a large amount of resources.

Players can make a comprehensive strategy based on factors such as team configuration, injury status, and player willingness, and it is up to the player's choice and decision to go straight to the withdrawal point when a steady wave is good.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

Strategy is especially important in PVP mode

Although the R&D team mentioned that PVE is the top priority, the fast-paced and refreshing PVP gameplay of "Shattered Lands" still has good playability in my opinion.

The determination of the Chinese team

Based on the above personal experience, "Shattered Land" is a highly playable Chinese-style wasteland TPS.

Although this experience is mainly based on various combat gameplay, the moment of wandering in the town still makes me feel a strong Chinese charm. The oriental architecture, neon-lit food stall advertising signs, the businessman's dialect dubbing, and the shiny roast goose hanging in the window of the roast meat shop on the street reminded me that although there is no place in reality, it is full of real-life neighbors.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

I have to say that "Chinese + Doomsday Wasteland + Punk" does have a unique flavor.

Of course, the above views are only the author's opinion, and the aesthetic tastes of players are different. But in order to make players willing to try their works, the official has also made a lot of preparations, and the author has also brought you some practical answers to the core questions that players are concerned about.

Krypton or not?

The payment model adopted by "Shattered Land" is the numerical non-krypton advocated by online games in the new era, and the cultivation progress and materials can be obtained through in-game gameplay and currency, and its main payment points focus on appearance. It means that you don't need to invest a lot of money to become a big guy.

Is the liver not liver?

"Shattered Land" has a wealth of dungeon level content and exploration gameplay, and players can choose liver.

However, on top of this, it still has a fixed progression reward plan to increase the progress through various gameplay, which means that if you specialize in one gameplay, you can get all the rewards. At the same time, in PVP gameplay, the system will also force the balance of each player's ability value to reduce the player's training and progress anxiety to the greatest extent.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

The R&D team answered questions from various media in detail

Finally, I conclude with a speech from the scene of "The Broken Land": "After we played excellent works such as "Fallout", "Borderlands", "Metro Series", and "Dying Light", we found that China was the only missing link in the wasteland game map. ”

The Shattered Lands is based on a dazzling Chinese concept design and a solid TPS+RPG gameplay as the backbone, trying to make up for the missing piece in the wasteland game.

"The Broken Lands" Demo: The future of the Chinese team in the wasteland game is promising

On May 24th, the "Broken Land" "Departure Test" officially opened, and I would like to advise all the old buddies as a player: give it a try, don't lose it.

Read on