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After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

author:BB姬Studio
After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

Night Se glass丨Text

"七不思議 ななふしぎ (Chinese: 七大動動)" is a term that the Japanese have put together around bizarre places and local mysteries.

Japan is home to a number of "Seven Incredibles", from Tosu in Shizuoka Prefecture to Koya in Wakayama Prefecture, and many of these famous landscapes are known as the "Seven Incredibles". But that's not all of the "Seven Incredibles", don't forget that the "Seven Incredibles" is also a general term for some local weird stories and urban legends.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

There are also many games with this theme, such as "God of Pop"

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

Kanedaichi also has an incident with the title of it

For example, the "Seven Incredibles of Gakuin", which is known to all of them, and the "Seven Incredibles of Honsho", which is widely spread in Tokyo's Sumida Ward, and has even been adapted into a game as a base.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

"FILE23 Seven Incredible Firms" (hereinafter referred to as "Seven Incredible Offices") is a horror puzzle text adventure game released by SE in March last year.

The game is based on the aforementioned strange tale "Seven Strange Tales of the Institute", with the "Seven Strange Tales" as the core, telling the story of a mutual curse in the late Showa period, in the Sumida Ward, Tokyo, for the sake of fighting for the secret art of rebirth.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

"7 Incredible Firms" is arguably the most heart-wrenching word adventure game of 2023.

In the early days of the game's release, SE did not make Chinese for it, which affected the spread of the game in China to a certain extent. But with the fermentation of time, the excellent production and exquisite script have made it gain a pretty good reputation in the small circle.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

In addition, "Seven Incredibles of the Institute" has received quite good reviews in Japan, and has been ranked before "Final Fantasy 16" by many media in terms of script completion

After that, the outflow of machine translation tools,And the PC、NS double Chinese patches made by the Chinese,To a certain extent, it activated the discussion of "The Seven Incredibles of the Institute" on the domestic SNS,More and more people noticed this game,And successfully through the sinicization of various channels,Enjoy this game。

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

Station B @ Dongdong of Hope

Recommended or the official Chinese version,The style is more unified in fonts and other details.

At the beginning of this year, SE announced that it would be launching both Traditional and Simplified Chinese versions, and a few months later, this promise was finally successfully implemented. It's been a while since "Seven Incredibles of Our Institute" was put on the shelves, but it seems that it's not too late to turn it out and talk to you now.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

※Spoiler Alert: Because of the particularity of the game, it will inevitably mention some game settings, spoilers to the prologue content of the first hour of the game, if you mind very much, you can come back after the experience

As mentioned earlier, the story of "The Seven Wonders of the Institute" takes place at the end of the Showa period, when household appliances in Japan began to become popular, and the rapid economic growth after the war also made people begin to pursue the spiritual world.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

Many of the game's designs are full of contemporary design, such as the font of the glitch effect, the data and settings of the fisheye effect

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

In Tokyo's Sumida Ward, where the story is staged, there are the "Seven Wonders" that have been handed down since the Edo period, and unlike the wonders of other regions, the "Wonderful" here refers to the seven strange legends......

But beware, this is only recorded, and there are far more than 7 strange legends circulating among the people.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

The protagonist of the player's first role is named "Shogo Xingjia", and his identity is an ordinary company employee.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

Not long ago, he met a girl "Fukunaga Leaf" who was interested in strange stories, enthusiastic and cheerful, and full of action, and became friends with him.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

Somehow, Hako Fukunaga learns of the existence of the "Secret Art of Rebirth" and connects it with the "Seven Incredible Wonders of the Honsho", and in order to resurrect her own puppy who died in an accident, she pulls Shogo Koke to explore one of the incredible "Zhiyukihori".

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

Although it is a delicate matter to find "incredible", the birthplace of "Zhiyukibori" is in the park in the center of the city, and the relationship between the two people warms up for a short time, and the verbal interaction in the park in the middle of the night naturally rubs into an ambiguous atmosphere.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

After that, it returns to the very beginning of the horror story, and as the exploration progresses, Fukunaga Hako suddenly looks frightened and points behind the back of Shogo Xingjia.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

But when Shogo Koke turned around, there was nothing behind him, and when he turned back, he was faced with the corpse of his friend Fukunaga Hako.

"Did Fukunaga Hako die because of the unbelievable?"

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

After confirming the death of Fukunaga Hako, Shogo Koke searched for a wooden pendant in the shape of a fish cage, and then information about the "Seven Wonders" and the "Secret Art of Resurrection" went directly to Shogo Koke's mind.

The ancient fish cage-shaped wood carving is actually a curse bead that represents the "incredible-Zhixingbori", you can directly think of it as a heroic spirit that refers to where to fight, and the person who gets the curse bead is called the "curse master", and can use the curse to kill people and accumulate "souls".

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?
After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

The curse master is the master, and the "soul" is the energy used to accumulate energy slots, and both ordinary people and the curse master can obtain energy, and when you are full of energy, you can open the "secret art of rebirth" to resurrect others.

This is the "Seven Incredible Things" of the "Real (?)" )".

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?
After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

When I first came into contact with the game, I imagined that this was a story about the male protagonist and the female protagonist solving all kinds of strange stories together, and finally highlighting a certain human trait in the game.

It wasn't until I played the game that I realized that it wasn't meant to explore the truth of the strange story, but a decent JOJO stand-in battle, a real "spell war", a cursed "Holy Grail War".

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

In "The Seven Memories of the Institute", the battle between the curse master and the curse master is actually more like a rule-based battle, and there are not many things that need to be revolved around reasoning:

"Is it a curse?"

"What kind of curse are you carrying?"

"And what are the conditions for the curse to trigger?"

The prologue of the work unfolds in this vein, and Shogo Koke acquires an ability called "Zhiyukibori", which selects and kills anyone who tries to leave him.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?
After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

Later, Xingjia Shogo met a number of curse masters, and the soul was crattling fast, and with the help of the player, people blocked and killed, and the Buddha blocked and killed the Buddha, and when the soul was full, the story came to an abrupt end......

While I've covered a lot of psionic battles and used the metaphor of "Holy Grail Wars", it's important to emphasize that this is just a prologue after my abbreviation.

At the end of the prologue, we can see the true face of "Seven Incredibles of the Institute", which is a game that unfolds with the "secret art of resurrection", has three story line branches, focuses on portraying group portraits, and hands over at one point at the end.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?
After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

Unlike the single-line narrative of the prologue, as an off-screen player, you are free to choose to advance these three story lines.

But as the story heats up and the story closes, you may encounter a lock-in on the storyline you want to advance.

At this point, you'll have to plunge into the other two story lines, look for clues in them, and take on the role of other characters to help unlock the content you want to advance. In addition, there is also a "free exploration" stage in the game, which is to know the cause and effect of different events, which is also convenient for players to make corresponding choices.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

It is not until the last scene that you can really feel the charm of "The Seven Incredibles of the Institute", the script with a high degree of completion, those fragments are finally connected together through the story line, connecting the real background, a period of nearly a hundred years of entanglement, and all the settings are perfectly rounded.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?
After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

With a personal subjective touch, I feel that the gameplay of "Seven Incredibles of the Institute" is full of surprises.

The flow of the game is not long, and depending on the reading speed, the clearance time is generally around 15 hours, but in fact, the experience it brought me was more than 15 hours, and after clearing the customs, I was still unsatisfied.

This is because as an AVG, the story of "Seven Incredibles of the Institute" is very condensed, and there is no plot in the game that is superfluous, and there is not a single line that exists to inject water and delay time.

At the same time, it also uses a lot of gags to ease the ongoing narrative, so as not to make me feel miserable because of the continuous strategy decryption.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

Of course, this is also thanks to the art setting of "Seven Incredible Things", the character Kobayashi Gen participated in the "New Wonderful World" with a good reputation in the early days, although the characters drawn are not special at first glance, but as the plot deepens, you will gradually like them along the various demeanors of the characters.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?
After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

Speaking of the plot performance "Seven Incredible Places" alone, it belongs to the down-to-earth kind, there are no special big scenes in the story line, and the confrontation of the characters is also ordinary, but the "atmosphere" that the performance wants to create can be well conveyed to the players.

What impressed me more in the prologue is that when the leaves point behind me, the picture in my mouth is vague, the player can freely rotate the perspective in the game, and it is at that point that I notice that the picture will actually shake up and down slightly, which can show the nervous psychology of the protagonist on the one hand, and on the other hand, it is to create a terrifying atmosphere at that time.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

There are a lot of similar performances in "Seven Incredibles of the Institute", which are not visible or dewy, but they are enough to convey the atmosphere they want to create to the players correctly.

Having said that, I also have to add that although there is a lot of horror and suspense atmosphere, when you really experience "Seven Incredibles of the Institute", you will find that although it has the label of "horror", and there are also jump scares that suddenly appear to bluff you in the face, it is not intended to make players feel the thrill of horror and urgency like other horror games, but through the atmosphere created by simple performances, players are immersed in this story.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

At this point, I think that those who have never played "Seven Incredibles of the Institute" should have a general idea of what kind of game it is.

A suspenseful decryption game that starts from folklore and weirdness, emphasizes the creation of a sense of atmosphere, has a whimsical way of decryption, skillfully uses multi-line narrative to shape characters, and finally successfully ends everything.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

But for those who have played, I think most of the points of interest are not in the ones I just mentioned.

From my personal subjective point of view, I think that "Seven Incredible Works" is a game work very similar to the style of "Kotaro Tatsu", with a considerable amount of META and LOOP elements in it.

What I like the most about the plot of this work is not actually a follow-up drama, but at the beginning of the game, from the icon of SE to the short section that guides you into the prologue.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

In it, the facilitator will ask for your name, and the first time he typed it, he didn't just read it down, but read it out and corrected it before confirming what you had just typed.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?
After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?
After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?
After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

This kind of MATE element that breaks the fourth wall is unexpectedly abundant in "The Seven Incredibles of the Institute", aside from the decryption design, at the end of the prologue, the guide will also ask you some obvious numbers in the plot, and then meaningfully "so it is, so it is", and finally the most critical narrative is also mixed with MATE elements...... But that's not too much to say.

The same goes for the LOOP element, if you haven't been exposed to this kind of AVG game with loop elements before, it's easy to get stuck at the last critical moment, and how to break this narrative can be said to be the last conventional problem...... Ah, and its special narrative trickery, which really can't be said more.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

Finally, I would like to briefly mention two controversies over the "Seven Incredible Firms" in the domestic SNS.

Although Steam has received rave reviews and the small circle continues to Amway, there are often questions in the community about whether "The Seven Incredibles of the Firm" is overrated.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

On the one hand, because of the short process, the portrayal of some characters is not perfect, and there are certain flaws in the composition, and on the other hand, the finale of "Seven Incredibles" is hardly special for players who have considerable experience in the work, or have full imagination.

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

This kind of problem will not cause any waves, and it is difficult to reach a conclusion, but it does exist, and I think "The Seven Incredibles of the Institute" may not need any justification, after all, "for a thousand readers, there are a thousand Hamlets", and it is not a bad thing to generously admit that the game has certain shortcomings, but I just hope that the current shortcomings can be satisfied in the next "Seven Incredibles of the Institute".

After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

There's no way.,I really can't let go of this weird talk AVG with a bit of horror and suspense.,It's really good to play.。

-END-

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After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?
After the hi mention of the official, this strange talk game that has long been blown up by the small circle is really a "masterpiece"?

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