Recently, a bar friend of the Steam bar "two days ago" conducted a preliminary study on the low Chinese praise rate of Steam games, and shared some of his own research findings - for good works, the more comments there are, the more favorable the proportion will eventually tend to 100%; English players are more welcome to European and American manufacturers, while domestic players are relatively more favorable to Japanese games, and so on.
However, he also admitted that the study had problems such as insufficient sample size and survivorship effect:
Just a few days ago, the CEO of the developer of "Malicious Insistence" said that most of the negative reviews on Steam came from Chinese players, and they knew that there were some problems with the localization of the game, and the developer CEO also deliberately tweeted in Chinese to respond to Chinese players to win favor.