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Endless Lagrange: Cruiser Introduction & Training Advice

author:NGA Player Community

Author: NGA-Polygon Panda

In Endless Lagrange, when the base is upgraded to level 6 and cruiser dock equipment is built, this type of ship can be produced, cruisers can be considered as sub-capital ships, and in the middle and late game, considering the production costs of large capital ships such as battlecruisers and aircraft carriers, cruisers will replace destroyers. Become the core of the player's fleet.

Endless Lagrange: Cruiser Introduction & Training Advice

There are a total of 8 cruisers in the game, of which 7 can be obtained by unboxing or missions, and 1 is waiting for an update, and the way to obtain them is unknown. Note that there is a slight difference between the vessels that can be seen in the Trojan protocol and the node repair protocol.

Endless Lagrange: Cruiser Introduction & Training Advice

Waiting for update/get method unknown:

Endless Lagrange: Cruiser Introduction & Training Advice

The ships that can be seen after the selection of the Troy agreement are also new ships that will soon join the game, which are more mediocre in terms of attributes, considering that their strategic attribute rating is A, the characteristics of this type of cruiser should be low cost.

From unboxing/tasks:

CAS066 Class - Universal Cruiser:

Endless Lagrange: Cruiser Introduction & Training Advice

Gifted from a novice agreement, the attributes are very balanced and the production cost is low, so it can be the main force of the fleet in the pre-game mid-term (5 or more ships are recommended). The ship's main weapon is a set of torpedo launch systems, with a single shot of 420 damage, which can fire 8 at a time, which can deal considerable damage to large ships. However, because it is a front row ship, it is relatively weak in terms of survival, and even if there is a high amount of health, multiple formations can appropriately improve their survivability.

In terms of enhancements, it is recommended to prioritize the cooldown time and damage of the main weapon, and if there is a balance in points, you can invest some to the secondary

Weapons or armor above.

KCCPV2.0 - Light Attack Cruiser

Endless Lagrange: Cruiser Introduction & Training Advice

Gifted from the Novice Agreement, the attributes are more ordinary, but benefiting from the performance of the main weapon, this type of cruiser still has considerable combat effectiveness in terms of ships, and can be incorporated into the fleet in the early and middle of the game as a rear output.  

Hunter-class - Aircraft Cruiser:

Endless Lagrange: Cruiser Introduction & Training Advice

Can carry 4 medium-sized aircraft, their own attributes are weak, if there is a forest owl or sabre, you can appropriately invest resources for training, otherwise it is not recommended.

Light Cone Class - Integrated Guided Missile Cruiser

Endless Lagrange: Cruiser Introduction & Training Advice

The attributes are more balanced, and its characteristics are equipped with an air defense unmanned aerial vehicle system, which can take into account the output of the ship and the air defense task with the main weapon, and if there is no better choice, it can appropriately invest resources for training.

In terms of strengthening, according to their own needs, priority can point out the cooldown time and damage of the main weapon, or give priority to strengthening the air defense unmanned aerial vehicle system, and can also have both if the number of points is sufficient.

Chimera class - heavy cruiser

Endless Lagrange: Cruiser Introduction & Training Advice

Rating the ship and defense attributes A class, an excellent cruiser with both attack and defense, with the highest health and armor in the cruiser, the main weapon, it is equipped with 3 sets of double-loaded ship guns, full level single shot damage has 546 points, a round of 1092 damage, full level cooldown time of 11.2 seconds, firepower is quite considerable.

The secondary weapon is a set of anti-ship missile arrays that can also deal considerable damage to enemy ships, but the disadvantage is that the cooldown time is slightly longer.

The enhancement of this model, it is recommended to point out the cooldown time and damage of the main weapon first, if there is a balance in the number of points, you can invest some into the secondary weapon or armor to further enhance its output or survivability, after all, its armor, in the full level state can be comparable to the protection of the battle patrol.

Overall, this is a good cruiser that, once acquired, is worth cultivating with all its might.

Io-class - Offensive Ion Gun Cruiser

Endless Lagrange: Cruiser Introduction & Training Advice

As the only basic cruiser equipped with energy weapons, the ion gun system it carries can continue to inflict a lot of damage on large ships with heavy physical armor, and in the middle and late stages of the game, it can serve as the main output position, but the disadvantage is that it is a front row ship, and the defense is not excellent, and the degree of survival threat is large, you can consider increasing the dodge rate project in the enhanced engine.

In terms of enhancement, it is recommended to prioritize the hits and damage of the main weapon, and if there is a balance in the number of points, you can invest some on the secondary weapon or engine to further enhance its output or survivability.

This is a good cruiser that, once acquired, is worth investing resources in cultivating.

Calisto - Cluster torpedo assault ship

Endless Lagrange: Cruiser Introduction & Training Advice

Another cruiser with excellent ship output ability, its main weapon torpedo has a very high damage ability, torpedo single shot damage 350, the number of attacks 4×8, attack interval 32 seconds, one minute can produce up to 22,000 points of output, can also deal effective damage to large ships such as battlecruisers and aircraft carriers.

At the same time, because in the fleet, its position lies in the rear row, there is no need to worry about survival, and with anti-aircraft ships, it can further improve its survivability. Although the cost is high, it is also an excellent cruiser that, once acquired, is worth investing resources in cultivating.

In the current version of the game, the overall cultivation priority of the cruiser:

Chimera class = Calisto = Io class> light cone class> CAS066 class> others

The above is the cruiser-related information, if there is any omission, welcome to reply to the comments to add.

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