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Where is the education metaverse headed, and how can schools realize its application potential?

author:Beijing OBIER virtual simulation

In today's world, scientific and technological progress is changing with each passing day, and modern information technologies such as the Internet and cloud computing are profoundly changing the way human thinking and learning. How to respond to the development of information technology, promote educational reform and innovation, and build a learning society where "everyone can learn, can learn anywhere, and can learn at any time" has become a major issue facing mankind.

The 20th National Congress of the Communist Party of China (CPC) included "promoting the digitalization of education" into the report, proposing to "promote the digitalization of education and build a learning society and a learning country with lifelong learning for all".

It refers to the application of the metaverse in the field of education, that is, educational activities are carried out in the scene created by the use of metaverse technology and the integration of virtual and real, with the main characteristics of "immersive experience, online social networking, group creation, and virtual and real symbiosis".

Where is the education metaverse headed, and how can schools realize its application potential?

At present, the education metaverse has shown some cutting-edge applications. For example, in the National Simulation Innovation Application Competition, which is about to usher in the finals, simulation technology can not only be applied to digital teaching, but also play an important role in medicine, chemical engineering and other fields. Through the way of promoting learning, research and application through competition, the competition provides "simulation answers" for cutting-edge scientific problems, engineering and technical problems and industrial technology problems that lead the future development of science and technology.

As a new teaching technology and parallel space, the metaverse has three levels of application potential.

The first level of application is to achieve spatial synchronization in parallel space. Through the metaverse technology, a number of public theme areas are provided to choose from, and schools can break through the limitations of physical space and time to achieve a three-dimensional reproduction of the campus, so that teachers and students can teach and learn in the virtual space. This will greatly improve the efficiency and flexibility of teaching, so that learning is no longer limited by time and place.

Where is the education metaverse headed, and how can schools realize its application potential?

The second level will further enrich the learning experience and teaching content by adding 3D MOOCs and curriculum creation elements. The metaverse system provides a variety of teaching functions. Teachers can create teaching scenarios and replicas in the virtual space to bring learning content to life and richness to students. Through virtual simulation experiments, historical scene reproduction, etc., students can have an in-depth understanding of the application of knowledge and skills, and enhance their learning effect and interest. At the same time, teachers can flexibly adjust the teaching content and progress according to the learning situation and needs of students to achieve personalized teaching. Realize the self-production logic of content ecology, civilization ecology, economic ecology and data ecology.

The various metaverse + teaching courses created by the school, such as teaching experiment courses, factory technology training courses, literature and art courses, and even teaching game courses, allow students to practice and experience in the virtual space, and the students' behavior data itself will also be part of the course, improving the interest and participation of learning. At the same time, schools can integrate various data courses into the metaverse to realize the automatic collection and analysis of data, providing more basis for teaching and decision-making.

Where is the education metaverse headed, and how can schools realize its application potential?

The third level of application is based on big data to achieve self-driving and auxiliary production and teaching logic. Through big data analysis and learning algorithms, the metaverse can provide intelligent assistance for teaching, and automatically push appropriate learning resources and content according to students' learning situation and needs. In terms of production and R&D, the metaverse can realize virtual pre-research and design verification, provide more guidance and support for actual production, and improve production R&D efficiency and product quality.

Overall, the education metaverse is in a stage of rapid development and has broad application prospects, but it also needs to solve a series of challenges in terms of technology, content, and applications. Only through continuous innovation and continuous promotion of the digitalization of education can we truly achieve the goal of a learning society where "everyone can learn, learn anywhere, and learn at any time".

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