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The gaming press points out that GTA 6 can't reach 60 fps

author:Ray Technology

On March 20, according to the analysis of the well-known game media Digital Foundry, the console version of "GTA 6" could not reach a smooth frame rate of 60FPS.

The gaming press points out that GTA 6 can't reach 60 fps

(Source: GTA 6)

As is customary for Rockstar Games, GTA 6 will continue to launch on consoles only, and will be limited to Sony's PlayStation and Microsoft's Xbox Series X. The PC version will have to wait more than a year before it can be accessed.

According to the GTA 6 demo trailer released by Rockstar Games last year, the game's graphics and modeling details are very detailed. However, due to the long development cycle, the game missed out on some key new technologies, such as real-time high-poly rendering and large AI models. Essentially, GTA 6 is more of a fully optimized version of GTA 5 that doesn't make a qualitative leap. As a result, industry insiders speculate that the game may have shortcomings in terms of optimization.

That's probably why the gaming press thinks that today's consoles can't run GTA 6 at 60 FPS.

The gaming press points out that GTA 6 can't reach 60 fps

(Source: GTA 6)

On the other hand, Sony is already working on the PS5 Pro console for GTA 6, and according to previously leaked information, the PlayStation 5 Pro has some decent performance improvements in both CPU and GPU. In terms of CPU, the PlayStation 5 Pro clock frequency is up to 4GHZ, which is a big improvement from the current maximum of 3.5GHz.

In terms of GPU, the PlayStation 5 will have a maximum frequency of 2.23GHz, while this enhanced PS5 Pro will be powered by a RDNA3GPU with a frequency of up to 2.8GHz.

The gaming press points out that GTA 6 can't reach 60 fps

(Source: PlayStation official website)

While hardware performance has improved dramatically, it's widely believed that GTA 6 is still nearly impossible to achieve a frame rate of 60 FPS.

The reason may be that although Sony's optimization of console games has been good, the frame rate lock is also Sony's tradition, even if the theoretical performance of PS5 has reached the performance of NVIDIA RTX 4060, but games such as "Red Son 2" and "Final Fantasy" that require high image quality and smoothness, Sony will lock the frame rate to maintain the game playing experience.

The gaming press points out that GTA 6 can't reach 60 fps

(Source: NVIDIA official website)

In Xiao Lei's view, smoothness is more important than picture quality. For games like "GTA 6", its diversified gameplay is the core, and the most important thing for games supported by gameplay is smoothness rather than graphics, and the performance of today's console has basically reached a bottleneck, and the performance cannot be reached, no matter how hard the manufacturer optimizes, it only achieves a certain improvement effect, but it cannot achieve a qualitative leap.

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