
【National Costume Conquest Season Cavalry Route Gameplay Experience】
Preamble 01
Hello iron juices, the national service recently ended the first conquest season, three generations of cavalry has also been experienced by the national service players. Duckhead rushed to produce this gameplay experience of cavalry players in the conquest season overnight, and comprehensively evaluated the current cavalry system dominated by three generations of cavalry warriors. Let's take a look!
Field Chapter 02
If the core of the infantry field is Guan Yu, then the core of the current cavalry field may be Takeda. Takeda was known as the Cavalry Golden Oil in the early days, and all the cavalry generals of the second and third generations could be combined with the battle. One skill also has a certain functionality, and other friendly forces can also use it to increase the output of the general attack. However, due to the serious lack of output, Takeda could not be compared with Guan Yu.
The Cavalry Martial Field Combat series is divided into two types, one is a general attack team formed with the third generation of cavalry Attila, and the other is a heavy skill combination with the second generation of cavalry.
Among them is the General Attack type of Attila Takeda
Targets that are attacked by him have a high rate of serious injury and high anti-damage themselves, so it is very good when brushing and killing, especially when a family with low attributes goes to besiege him, and it is often possible to harvest hundreds of thousands of kills in a battle.
Attila Takeda's field playing style, I call it Xue Wool because it only has a general attack, the total output value is very low, the threat of team warfare is very small, the counterattack damage itself is still very high, it is not cost-effective to besiege him, everyone must be the first to fight Guan Yu, so it is generally ignored. The result of ignoring him is that he can arbitrarily stick to the red blood team to steal damage, causing a large number of serious injuries.
Attila Takeda's disadvantage, of course, is the lack of output. The performance in the team-based field is very poor, so it is only used to brush kills and to play this combination, it must be double awakened, and the cultivation cost is extremely high, and at the same time. Lack of power and not recommended for ordinary cavalry players.
In the Takeda series of the Skill Department, it is divided into Saladin Takeda and Temujin Takeda.
The outstanding feature of the Saladin Takeda combination is that it is resistant to beating, and the skill resistance is very high, and the martial arts skill also adds 60% defense, which can protect itself well in the AOE flying battlefield.
In general, this combination is primarily focused on the archer output, which deals decent individual damage, along with Saladin's five-second 50% deceleration control and Takeda's debuff assist. As for Temujin Takeda, Takeda's attack and defense each have a powerful bonus of 40%, which makes up for the lack of Temujin's attributes, to a certain extent, to get rid of the positioning of the glass cannon, and the single output of the bead cannon is not low.
However, it is a pity that it is still a single output, and the restrictions on the strength conditions of Temujin's three or four skills are too large, and the comprehensive performance is not as good as Saladin.
The cost of skill flow training is relatively low, just awaken Takeda, the two main players are previously available, and Saladin is 5551 can be used.
However, considering that Takeda does not have a long lifespan, and the fourth generation will also be launched in the near future and completely replace Takeda's role, it is not recommended to cultivate players who lack gold heads.
Equipment recommended 03
Attila, Takeda, and Saladin skills are all offered attack and defense bonuses, so the Takeda series lacks health, and when the equipment of defense and health attributes clash, health is given priority
For example, hand armor and skirt armor are used for loose parts, and other purgatory suits
Jewelry is still a ring + dagger, which can be brought to the auxiliary team and then replaced with a soldier book.
If there is a problem of talent, because of the vice admiral Takeda Wannian, so you can refer to the content of the relevant topics of each main general, and the other cavalry combinations are still performing well.
Low hate, high frankness, medium output, and the only cavalry combination with AOE. In addition, the Saladin Temujin combination can also be used.
By now, a generation of cavalry had no other role except for Cao Cao's mobility and the increase in injury of the four skills of the Yuan Yijing, so these two would basically have no connection with the regimental battle.
Episode 04
In the current conquest season, the only cavalry assembly combination that can be used is Attila Takeda
Before Li Shunchen came out, Attila Takeda ravaged the lost places and violently attacked various garrisons. And due to the high amount of anti-injury, this assembly can not be casually surrounded, otherwise the loss will be very miserable.
However, now Li Shunchen has been contained after he came out, and according to the experience of international service, this combination will gradually withdraw from the position attack and defense war, and become a player city that specializes in zero garrison and will not be strong enough.
Because this combination gives the opponent a super high proportion of serious injuries, it can quickly clean a city, unlike the skill that will be assembled several times. If someone wants to rescue the assembled people and go to the assembly team, it is more comfortable, and the huge amount of kills is in hand.
The equipment still uses the recommendation of the above field article, jewelry ring + dagger
Talent can be ignited like this
Garrison Chapter 05
Cavalry garrison is currently more embarrassing, before the popular Attila Takeda garrison Attila Takeda, the effect is still very good, generally 55 open, and because part of the garrison is seriously injured, the number of casualties is often less than the assembly. But now that Li Shunchen has come out, this garrison group is unemployed.
In addition, the more partial one is Saladin Li Shunchen.
When used, 95% cavalry and 5% other soldiers are used to activate Li Shunchen's awakening skill. This is used to use Saladin's high skill to avoid injury and use to fight archers, but this number is used less.
The equipment does not change to use the above, and the talent is also the talent of saladin Li Chenggui's previous garrison.
Summary 06
In the context of today's national uniforms, three generations of generals have all been introduced, and now the cavalry is still at a disadvantage, especially in field battles, frontal regimental battles are much different from infantry archers, although it may be applicable in special scenes such as brushing and killing, but it still cannot change the fact that the cavalry is relatively weak. Perhaps only the introduction of four generations of cavalry generals can change.
Prospects for the Fourth Generation of Cavalry Generals 07
The arrival of four generations of cavalry generals has a great impact on today's cavalry system.
The first is the appearance of the turntable general William, the cavalry finally appeared the essence of the warrior, AOE output + back anger assist, output and functionality, cavalry field finally has a card face, cavalry players began to enter the spring.
In addition, the consul will peacock field is also good, but also a strong gathering of military generals.
Recommended for cavalry players who have not yet entered the conquest season, Attila Takeda can abandon to cultivate William, Who is strong and useful and maintains value, and is the best CP for cavalry peak xiangyu.
How, duck head vomit blood out of the gameplay experience, you look at the official point of attention and then go wow ~
Everyone else still wants to know, welcome to leave a message in the comment area, Duck Head has been!
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