laitimes

"Elden Law Ring" ashes strength/practicability evaluation: ordinary ashes (1)

author:STEAM boutique game recommendation

As a game with a huge amount of content, the new ashes system is really an interesting design, and most of the ashes can greatly help players increase their tolerance rate and guide various levels. However, there are more than 60 ashes in the game, and not many are actually widely used by players, and there are basically only a few. Recently, after collecting all the ashes, I began to try all kinds of ashes, and after trying them one by one, I found that the difference between the ashes was greater than I imagined, so it is better to make a simple review of all the ashes, which may help players who want to play some unpopular and interesting ashes. (And I thought about it, it might be the most helpful for people who play random mods, because they don't know which unpopular ashes they're going to pick up.)

This ash strength evaluation will be based on the comprehensive play of several environments to evaluate the overall strength of ashes, here are a few test environments:

1. In front of the level, the famous international shooting range, enemies from all directions are very testing the ashes' own survivability, the ability to clear messes, and the ability to attract hatred in the chaos to create a safe environment for the player.

2. Night God Domain, the famous columbarium testing ground, an unconventional enemy configuration on an avenue, two silver teardrops of the Fader mod, and a giant guarding the bottom of the gate. Test the ability of the ashes to cooperate with the player to fight in depth.

3. Samir Ruins, Samir heroes have a variety of attack methods, flexible body styles, and are very characteristic of humanoid boss enemies. The performance of Samir Hero is a large part of the Ashes' ability to fight humanoid bosses.

4. Frozen Lake, as long as you don't kill the ice dragon in the middle of the lake, the entire lake area will be able to summon ashes, and a few chilled lobsters here are very valuable to test, and they are very good performance references for non-humanoid elite monsters.

In addition to the above-mentioned shooting range, there are also a few wild dragon bosses, as well as some important bosses I didn't fight, if the ashes perform well in the above environment, they will be pulled to face more powerful enemies to test the combat ability of the real high-pressure environment.

This ash test is not a single test of whether the ashes can kill a monster/boss alone, but considers whether players can join the battle together, whether it can help players attract hatred and create an output environment, or help players hit the opponent's hard stun or even kill directly. Therefore, people like the Rotten Immortals will not be given a very low evaluation just because they don't have the ability to kill alone.

At the same time, considering the various genres of each Fader, the degree to which the ashes help different schools will be evaluated according to the gameplay of different schools, but they are generally divided into melee and ranged.

Due to the ever-changing conditions that can occur in a real battle, and the performance of the ashes and enemy AI is also different each time, this part is completely impossible to measure with data. Therefore, many ashes may have a large gap between the upper and lower limits of the same enemy.

The results of this ash assessment are only applicable to a low-level environment such as one-week clearing and two-week sweeping. Because the ashes data will not change with multiple weeks (except for the special existence of bionic teardrops), most of the ashes under the high cycle will lose their practical value, and a very small number of ashes with unique skills will become your only reliance.

The following is the official start of the ashes evaluation

− 1. Outliers ...

"Elden Law Ring" ashes strength/practicability evaluation: ordinary ashes (1)

Since the three wolves and the jellyfish are directly given for nothing at the beginning of the game, and they can only be obtained without going to a cemetery raider of the side door, so these two will jump out of the default order of ashes and introduce them first. I think everyone is familiar with the name of the Three Dogs God Slaughter Array, and the AI of these three wolves in actual combat is actually very good, and they are often scattered into three positions to attack separately in the face of a single enemy, which can largely avoid the situation of AOE directly in a series of three. The wolf's bite attack has a lot of impact, and when besieging low-tenacity enemies, it is basically a hard stun with a bite, and it has a very good comfort level in the early stage. Compared with boss battles with more AOE means and higher damage, attacking the stronghold is a more suitable stage for them, and the early ruin range is enough to create an environment for players to output when using the three wolves, especially for players of the long-range genre, it is not difficult to cooperate with each other to slaughter the ruins. But after reaching the middle and late stages, the three wolves can hardly hide their decline, their own body is still too brittle, and the enemy in the later stage is not very easy to bite out of the hard stun casually, even if it is a miscellaneous soldier, and all kinds of outrageous AOE make the best position in vain. Therefore, it is still only a transitional cremation.

"Elden Law Ring" ashes strength/practicability evaluation: ordinary ashes (1)

The crying girl Kurala, the text description of the ashes is extremely pleasing, and the appearance of the jellyfish is also very cute, and it has a very high popularity among players. And the purple lighting that is unique to this ash when summoned is also very dreamy. But Kura is also just the ashes of the early transition, but for players who open up the wasteland, Kurala's performance will not be sorry for her popularity. Due to the fact that she is only one individual, she is not well suited to a multi-enemy stronghold raid environment. And under the battle of a single individual, the venom sprayed by this seemingly harmless jellyfish is extremely fast, the range is long enough, and at the same time, it can hit a hard stun, and after superimposing the poison, the damage contribution as ashes can already exceed that of many ashes that have not been strengthened by lily of the valley in the early stage. And Kurala's body is not fragile, and Kurala, who is almost immobile when the enemy is close, can also play a certain role in bearing injuries and pulling hatred, and will not run back to the player with hatred like an inner ghost and throw the hatred to the player again (some ashes behind this question are extremely obvious), and at the same time, because Kura will not fall down if she is beaten while floating in the air, she can avoid a lot of AOE damage that is judged to be on the ground, and it also improves her survivability in disguise. Kurara's Venom in the melee genre can do a lot of damage and possibly bring unexpected hitstun benefits with a single Venom, while against ranged Da, Kura can force the hatred and create a valuable output environment for the player with her immobile nature. However, in the mid-to-late game, after the enemy's HP increases, Kura becomes the ashes of the contradiction. Her venom damage is not enough, and her output value is nowhere near as good as those more powerful ranged attack ashes. As an injury, it is even more meaningless, even if the blood volume is not low, but in front of the bull ghost and snake god in the back, this poor little girl will just take a few more knives, all kinds of hard stuns, and then dissipate. After getting the more powerful ashes, let this cute girl rest and wait to be reunited with her sisters, she has done a good enough job of helping players in the early stage.

− 3.Wandering the Elite ...

"Elden Law Ring" ashes strength/practicability evaluation: ordinary ashes (1)

Here, the classic old, weak, sick and disabled five, every time they are summoned, they will be startled when they see an enemy and then go up to fight, which is really a bit funny. The configuration of five people is full, the main output of three with swords, and two members of the atmosphere team with torches...... but if you think so, you are wrong, after some testing, it directly changed my opinion of this ashes. The most important reason for this is that these two members with torches,On the occasion of facing various elite monsters,The performance of these two torch brothers completely exceeded expectations,First of all, this torch is extremely fast.,It's a sweep and has a lot of impact.,Secondly, it's the attack form of holding the torch in front of it and continuing to shine.,If the monster doesn't avoid this move.,The output and toughness of the accumulated multi-stage damage in a short period of time can be called terrifying.。 In contrast, the three with swords are the atmosphere group, and the attack moves are clumsy and suffocating, that is, they can steal a few knives by dispersing the hatred of the number of people, and if I can, I really want to change to a configuration of five with torches. But don't forget the humiliating toughness of the five people who are all powerful people who can hit the stun at any touch (just like you bully the powerful with a roll, the two teardrops of the Night God Online can also hit the stun of five people by rolling or jumping back). However, even so, the wandering magnates still relied on their real numerical advantage to make them at least usable combat power, and in the case of +9, they could make a certain contribution to the two shooting ranges on the top of Giant Mountain in the second week. Once all the ashes have been used, it will be understood that the numerical advantage can sometimes improve the actual combat experience of the ashes, scatter the hatred of the Pawns in the stronghold, and make it easier to lose the aggro against the boss than a single number of ashes.

However, for this ash and the ashes of the powerful magician behind it, I must give an important warning: don't take them to fight the Wyvern monsters! I don't know if it was the Dragon's Breath Ruins Yakiel's step that caused them an indelible psychological shadow, the ashes of the powerful line will directly lose their fighting spirit when facing any Wyvern monster, and if the Wyvern chases them, they will even be scared to sit on the ground and run away in embarrassment, the scene is extremely ridiculous. However, they only seem to be afraid of bipedal wyvern monsters like Aquil, and they can fight normally when they are tested against earth dragons like Makar, and even more powerful ancient dragon monsters like Lance Sanx, which is really a bit confusing.

If the wandering magnates can still rely on the numerical advantage and still have the strength to fight, then I don't know what the meaning of his existence is for this top noble magnatal magician, he is almost useless in every way, up to dozens of points of single damage, the output efficiency of hesitating for a long time to hit a shot, the fragile body and toughness, and the most blood pressure raising situation as an ash: running back with hatred. watched the ashes bring the bull ghost snake god behind him to join the player, and finally the two survived

At the same time, this is also the same as the one above, who will be a coward in front of the Wyvern Species, but if he wasn't alive, would anyone really take him to fight the major bosses?

− 5. Wandering people ...

"Elden Law Ring" ashes strength/practicability evaluation: ordinary ashes (1)

The poor wandering people that can be seen in the mad fire jumping music seem at first glance to be a single cannon fodder with little combat power like the powerful magicians. However, the actual output of this ash is very impressive, he will unleash a high frequency of mad fire attacks after entering the battle, and has an extremely efficient ability to clear miscellaneous messes in the strange combat situations of the stronghold. In terms of damage contribution alone, the output ability of the wandering nation is also ranked first in the whole ashes. However, the relative wandering people's own stature and resilience limited his madness. Let's not talk about the situation that the elite monster can chop him into a muggle with all kinds of random knives, in the Night God Domain, just two slimes can easily interrupt his madness, so the role of this ash is no longer to help the player attract hatred and output incidentally, but to create a crazy environment for the player to play his value. This alone is no longer suitable for players of the long-range genre, and if you have the ability to protect him, you will actually find that his survivability is still very worrying, because the attack range of the mad fire is not far, and he needs to get close to the enemy to hit the mad fire, so whether it is multiple enemies or a single body, he will be beaten up because of the hatred of the miscellaneous soldiers because of his position in front of the boss or die next to the unknown AOE, and he is not as comfortable as those long-range ashes that have a very long range and will not take the initiative to get close to the enemy's long-range ashes. In general, although the damage of the wandering people is very considerable, there are very few occasions when he can go crazy wantonly, and it is not a particularly practical ashes.

− 6.腐烂长生者 ...

"Elden Law Ring" ashes strength/practicability evaluation: ordinary ashes (1)

This is the first trait in this review is the ashes that appear in the distance after being summoned, so let's explain the advantages and disadvantages of this distant appearance. In the stronghold strategy, this trait is actually very embarrassing, because you have to find them in the army first, and all the ashes that appear in the distance are not very likely to take the initiative to ask the enemy to come out to fight on their own, especially the rotten immortals, land sea squirts and other units with slow moving ability, if you want them to join the battle, you must first attract the enemy to the place where they appear, which is extremely embarrassing in actual combat. Therefore, I don't recommend using any ashes that appear in the distance when attacking the stronghold. In the boss fight in the enclosed space, the position in which they appear is not very good, because basically they appear in the distance, but they are usually still far away from the boss, and because of the slow mobility, the boss will still target you first, so you have to join them first. Therefore, in my opinion, the characteristic of appearing in the distance is appropriate, and it will do more harm than good, and it is more controllable for me to choose the ashes that must be around me. Next, let's talk about the ashes of the Decaying Immortals themselves, their movement is slow, and the damage is almost non-existent, in terms of output ability, it is almost the level of the bottom of the ashes. However, at the cost of output, in exchange for their extremely durable body, they have no defensive equipment, and they do not have any coquettish movements, but they rely on their super high blood to suffer all kinds of the most vicious beatings. At the same time, the numerical advantage of the four people makes their ability to pull hatred is also considerable, and after testing, they belong to a very rare bone of their own hatred, and they don't need to attack and hit the enemy to attract the hatred of the opposite side. Judging from this performance, they are undoubtedly suitable for players who fight in the distance, and as long as the four people hold the hatred of the boss, the comfortable output of the remote genre is very ideal. However, it should be noted that if you snatch the boss's aggro back from the Rotten Immortals while attacking from a distance, it will be awkward, as their poor mobility will not be able to keep up with you when the bosses run towards you, and you will need to re-circle around them and transfer the aggro to them. In summary, the Rotten Immortals are ashes of some practical value, especially for players of the ranged genre.

− 7. Skeleton Militia ...

"Elden Law Ring" ashes strength/practicability evaluation: ordinary ashes (1)

Note that the ashes were previously known as the "Withered Militia". Seemingly unremarkable ashes, the Dead Dead's traits make them very unique ashes, inheriting the enemy Dead Person's ability to resurrect on the spot without being attacked for a certain period of time after being killed. Ideally, it seems that it can become a perpetual motion machine, but the reality is that there are very few ideal situations, their own combat ability can be regarded as low, the blood volume is not high, the output is not enough to see at all, and when they receive heavy blows, they will even fall apart directly, and they have to slowly piece together their bodies and get up. The first thing to know is that they are definitely not suitable for the stronghold environment of many enemies, because they will be stomped down by a bunch of people, and they don't even know how they died. And when faced with elite monsters and boss battles, their survivability exceeds expectations. After many tests, when they are killed and waiting to be resurrected, although the enemy AI will actually make up the knife, unless the enemy monster's hatred range is only the one waiting to be resurrected, it will immediately transfer the hatred to another person or player, so that they can successfully resurrect and fight again. But pay attention to the boss you are facing and you can't have a lot of AOE moves, otherwise it will be useless. However, even with the resurrection ability included, the Skeleton Militia's own quality is still lackluster, and it is a low-strength existence among the ashes.

− 8.Bone Bandit ...

"Elden Law Ring" ashes strength/practicability evaluation: ordinary ashes (1)

Note that the ashes were previously known as "Skinny Bandit". The ashes of the dead are the same as the skeletal militia above, but the intensity is more touching than the two above, and the poor dead man who is so single in the absence of a person is probably to practice how to make up for the existence of the dead on the other side

。 The desire to attack seems to be stronger than that of the Skeleton Militia, but it can't make up for the numerical inferiority, and the Dead Dead's comprehensive combat ability is not enough to support high-intensity combat. Ashes with little practical value.

− 9.Son of Platinum ...

"Elden Law Ring" ashes strength/practicability evaluation: ordinary ashes (1)

Facing the three of us master and apprentice, come to Xiaoliang to give him the whole job! The second-generation platinum son of the old man's ring that everyone loves (forcing the truth), because of his cute appearance, he is extremely popular among the player base. As the ashes of the platinum son inherited the second generation of the signboard of the ability to roll over, but in actual combat, this flower job is really just a flower job, the hit rate is very touching, in front of the enemy is stunned for a long time and finally hit the air. The duo's own data is relatively mediocre, and their strongest output means is to release ice breath. Overall, the Sons of Platinum are not pure tricky ashes, they are durable and have a certain output. But it's definitely not a strong backbone, don't have too high expectations for their combat ability, otherwise you will really be served by the opposite Kill Matt Captain and leave the player who turned into a knife brother and fled in embarrassment. If there are the ashes of the Red Platinum Son of the Blood Dynasty, the actual combat strength may be much higher, and the Platinum Son will raise a shield, as well as their terrifying thorny rolling, and the damage is fierce and the hit rate is high. And the ordinary platinum son is really the brother of the younger brother in comparison.

− 10.带翼混种 ...

"Elden Law Ring" ashes strength/practicability evaluation: ordinary ashes (1)

Another bewilderment-level bone, this brother's damage is really on par with the powerful magician, and he seems to be superior to the powerful magician. However, he often flew lower and lower in battle, until he fell from an enemy attack and died on the spot without explaining the combo. The way to obtain it itself is relatively out-of-the-box, and this pitiful strength makes this ash even more unwanted, and it is an ash with no practical value.

Taken from NGA, infringement must be deleted