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"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

author:What is Rin chan playing today
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As a work with a very high quality plot from beginning to end, I would still say that it is slow to burn, whether it is dream or reality, the last moment still integrates all the plot and moves towards the climax. I have to say that in terms of script and emotional rendering, the production team does have their own set, and the music and painting that go with it show the performance more moving, and in terms of stage display, I don't think there is much to be picky.

However, to elaborate on the advantages and disadvantages of this work, probably the clearest dividing line lies in the plot and combat, and there are some strengths and weaknesses that can be clearly felt in the two major plates.

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

First of all, in terms of plot, with continuous high-quality illustrations, the two-word summary is satisfaction. Although the plot can't escape freedom, love and hope, it tells its own set in combination with the setting, and successfully moves people in the character design and the ups and downs. The messenger of light, born from the plant's prayer for light, and the dark beast that breeds where there is light, between them is the eternal confrontation between light and darkness and the fate of devouring each other.

So, in the face of fate, there is always a choice, dreams and reality, beauty and cruelty, escape and face are swaying, on the one hand, there is eternal happiness in the dream, stable light and reunion, on the other hand, the reality has long been exhausting struggle and the fall of important people, who has never wanted to dream in happiness without waking up?

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

Dreams, the ups and downs around this kind of illusion are quite an excellent part of the script, whether it is indulging in dreams, or half-awake intertwining of virtual and real, or the firm pace of completely accepting reality, as it advances, it has its own plot climax. Perhaps young people are indeed a symbol of vitality, immature and vivid, reckless and brave, in the eyes of the long-lived, it is all repetitive reincarnation, meaningless struggle, and this kind of disagreement, conflict, exploration, and search for answers until the dust settles, may also bring some strength to the audience.

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

As for the shortcomings, in fact, it is more obvious in the early stage, that is, when the theme is not yet clear, too many branches occupy a lot of space than the main line, which will make people a little "noisy" But in fact, on the whole, the so-called branch line feels more like just hanging the name of a branch line, and the image of all the characters has been more perfectly displayed through the branch, and the plot of the branch line is actually linked to the branch line, and in the last two important options, the achievement of the branch line is a necessary condition, so the importance of the branch line is self-evident. And after experiencing the branches, you can feel the specific emotions of each character more comprehensively.

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

But even if the importance of the side lines in the game is affirmed, I have to say that it feels very procrastinated in the early stage, the main line is very short, and there are a lot of branch lines, which will make people a little impatient because they can't get in touch with the topic for a long time, and it can only be said that at this time, they can only rely on illustrations and sounds to support it. There's another problem that I think is relatively serious.,The beginning and end of the film are all stuck and can't be seen.,I saw the middle chapter.,I hope to optimize it in time.,Improve the experience of the beginning and end.,Especially the end.,I can't see what I'm missing.,It's a pity.。

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

In terms of combat, after defaulting to a story-based game, the subconscious feels that the battle will not appear as a difficult point, so it is a little unexpected that the battle often appears as a card player, and it seems unreasonable to be strict.

First of all, the magnificence of the characters' moves is still on the same level as the art of 2D painting, which also makes another inherent impression of "gorgeous" broken with the gameplay, that is, it is relaxed and refreshing. The characters of this work are actually not strong in mobility.,And the enemy's moves have always been wide open and closed.,The action can also be called free.,In the face of highly cool moves,Since you want players to dodge as a priority to achieve hardcore battles,Have you ever thought that the enemy's extremely gorgeous moves are actually contrary to restricted maneuvering?

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

So the first thing I want to suspect is that there are only two dodge opportunities in the early stage.,Although there is a blessing of 50% recovery speed in the later stage.,But one of it appears too late.,The second is limited after all.,And what do you have to face in the game? It's a monster rabbit that can cover most of the horizontal screen and a monster that only leaves a small mouth in the full-screen shrinking barrage.

Maybe it's nothing alone, but maybe it's to fit the setting, the production team adheres to the "strange sea tactics" from beginning to end, which means that you are likely to face multiple monsters that put this skill at the same time, so how to dodge if the time and position of the cast are staggered?

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

There are also some mobs whose design is really hard to say, which is really likable.,In addition to the high-density barrage type mentioned above,There are also elites who are hit like bosses without hard stuns.,So in the action mode with low blood and damage, players are more required to dodge skills.,But some elite monsters' skills with a group attack strategy are quite disgusting.。

For example, the black tanuki, to sprint and scratch four times in a row, the long move will always interfere with the rhythm of the attack, and it is almost impossible to ignore it to attack, even if it is a high-output character like trying to control the night, it has been directly scraped by three or four of them More than half of the more than 1,000 blood in an instant, which shows that it is outrageous. Skills are just that, but the inability to inflict hitstun itself further increases the importance of dodging, but dodging, as mentioned above, is too restrictive.

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

Secondly, although it is an action mode, it feels like many scenes are still set according to the plot mode, especially the dark beast tide, the kind of timed, guarding the character's health, preventing breakthroughs, and the balanced blood volume and output of the action mode, how can you quickly and effectively clear a batch of the next batch? The monster sea tactics themselves may not be very compatible with hardcore battles.

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

It's just a monster.,BOSS for the performance effect.,It's even more free.,I don't know if it's to supplement the difficulty of the BOSS in the early stage (I don't understand.,The early low point is not good) or something else.,Like the BOSS to take the monster together.,This is really not recommended.。 There is no such situation in the later stage, and the involvement and performance are more character-specific, and the design is also very thoughtful, and it is still a high score from the viewing level, but in the face of the enemy's high mobility and then look at yourself, I still feel that it is a little difficult to play.

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

In addition to the battle, there are also terrain levels, which are more dependent on movement and dodge, mainly underground water and Mewdream Run, take the underground water channel as an example, because the character touches the power grid and is not invincible and does not receive feedback, so the feel will instantly become light and floating, just rub a little, the value jumps three or four times, and the character does not have any action feedback, and suddenly it is soft, very weird.

This kind of level is also a manifestation of the production team's liking for "heaps",In the end, the level terrain damage is enough to pile up a lot of mobs.,The output moves and displacement are easy to rub against the mechanism damage, but the mobs can't be clear.,It's in the way of playing.,It's not that it's hard to pass.,But it's quite uncomfortable to play.,The wisest design is that the progress is saved here and it's just a position reset.,Unfortunately, the task is timed.。

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

In fact, the game itself has limited operation in the tricks.,The characters have three attack modes from beginning to end and then bring three of their own light skills.,And then it's movement and dodge.,The three attack modes actually have their own advantages and disadvantages.,It's still very interesting to play.,There's selectivity and a sense of operation.,But it's not the existence of a boost maneuver.,And the long-range forward swing is generally very long.,Like letting the face of the explosive sheep alone, I think it's a bit malicious... The main improvement of the character is to point to the growth tree and choose the blessing.

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

There's nothing to say about the growth tree, it's just the value, and it can be full in the end, and the blessing is actually not much until the end, so it depends on the choice. Not to mention the specific blessings,I think it's like dodging recovery faster,Hit invincible 0.5S can be completely placed in front,Although it may be taken into account the characteristics of each character,But the early combat experience feels uncomfortable from time to time.,It's hard to get used to it.,There are new uncomfortable points.,Players still hope to get some more substantial improvements.,Like those attacks with some small damage or something.,It's not painful.。

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

However, the blessing system itself is linked to the plot, and the changes in everyone's petal shape and small window expression can make players actually feel the bonds of the characters represented by each power and the related plot, and then they will be moved, but sometimes the bad combat experience also makes these feelings gradually disappear and turn into irritability.

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

In general,The group of monster wheel battles is really not sensitive.,Originally, the previous proficient body feeling was finally better.,It's still a little bad to encounter this kind of design.。 Basically, you can only collect it and then output it violently.,But since the violent output is.,Why don't you just make it a cool game?In this case, it's no problem to pile monsters.。

It can only be said that the move itself is really gorgeous, and when the monster is fast, I really want people to continue playing, but the monster design is a bit aggressive, and the priority of dodging moves is often higher, and it is not a cool game at all (unless you open a custom mode). It's good to manipulate other characters in a while.,It's really good to feel like a small light stream at night.,It's a pity that it's just a temporary experience card.。

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

The yearning for light and the sun is rooted in the heart of every lighter, the eternal night makes people confused and desperate, and the internal strife makes people disheartened, but the illusory dream is far from being able to present all the expectations of a complex person, let alone force it to become the destination of all.

As a little starlight existence, send out your own light to pursue your heart's desire, see what you cherish and what you cherish, this is true, maybe it is also the real happiness, to borrow the words of Drunken Night, it is meaningful to actually exist and work hard for the goal, "happy, exist".

"Dream Lantern Flower": Although the sun falls, the light will still illuminate the field

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