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12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

author:王者MrPoker

On December 26th, the official server will usher in an update, which will not only redo a veteran shooter, but also strengthen four heroes, including the familiar Hou Yi, Sun Ce, and Crazy Iron are all in the queue.

In addition, it also weakened Dharma, a T0-level bully, and made the environment of the confrontation road complicated again.

【Hero Adjustments】

(1) Bodhidharma

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

[Interpretation] Since the rework of Dharma's "mutation", the priority has been rising, and it has even topped the confrontation road list and become the current version of the T0-level "super-standard monster".

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

The above is Dharma's latest top game data, under the premise of 50% BP rate, the win rate is as high as 58.1%, crushing most of the side heroes.

And this version update, it will cut Bodhidharma four times.

The first knife reduces the growth Ad, making the full level of Dharma less than 16.8Ad, and the impact is not particularly large, after all, Dharma's second skill is based on the extra Ad to increase the percentage damage.

The second knife, using the enhanced basic attack obtained by the first and third skills, cut 12 basic values, 1 growth value and 10% Ad income, which is a bit of damage, which is equivalent to reducing the damage of the enhanced basic attack by 30%.

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

The third knife, the storage speed of a skill is extended by 1 second, and it is also a little hurtful, after all, a skill is not only a means of displacement for Dharma, but also a key point to trigger the ultimate kill.

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

The longer the CD, it means that after the Dharma rushes with 113, it is difficult to ensure that it can quickly hit super high damage.

In the fourth knife, the CD of the ultimate move is extended by 10 seconds, which is very exaggerated, which will directly affect Damma's lane strength and ability to play in groups, making his error tolerance rate drop by at least half a gear.

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

It's a big weakening.,I thought Bodhidharma would be cut.,But I didn't expect the planning to be so ruthless.,After all, the reason why Bodhidharma exceeds the standard.,The main reason is that it's a group and a particularly fierce in the later stage.,Cut the big move.,Strengthen the general attack and a skill.,It's equivalent to a knife cut on the artery.。

Especially in the laning period, not only has the value been reduced a lot, but even a skill can't be used casually, which will also magnify the weak shortcomings of Dharma in the early stage, making it difficult for him to drag the equipment into formation.

(2) Hainault

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

[Interpretation] The new hero Hainuo has been online for a month, so let's take a look at his latest data.

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

In the top game, Haino's winning rate is only 45.67%, and the appearance rate is only 6.1%, and the overall strength ranks among the T2~T3 echelons, and the situation is relatively embarrassing.

Hainuo's shortcomings are also obvious, mainly because he doesn't have any means of control, which makes it difficult for him to cooperate with his teammates to grab the rhythm, coupled with his over-reliance on equipment, making Hainuo's selection equivalent to his own headwind buff.

And this version update, it seems a bit complicated, but in fact, it is quite easy to understand, mainly divided into three key points.

The first one, the melee state has been comprehensively strengthened, not only can the melee basic attack be stacked with imprints, but also the range of the melee skill has been increased by 50 points, and the amount of HP regeneration has also been increased by 20%.

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

In addition, the melee second skill will increase the amount of recovery and the increase of the upper limit of life according to the number of nearby enemy heroes, each additional 50% higher, up to 100%, and at the same time, a new double resistance bonus is added, and the maximum double resistance is 200 points at full level.

To put it bluntly, Haino will have a qualitative leap in the melee state, and if he comes out of the cocoon clothes, his injury resistance will not be much worse than that of a warrior.

Second, the AP bonus of the ranged skill is 5% higher, and the damage of consecutive hits to the same target has also increased, which makes Haino's consumption ability increase a bit.

Third, the acceleration obtained by switching forms of the second skill is reduced by 5%~10%, and the damage immunity of the ultimate is also reduced by 5%~10%, which will allow the enemy to have more counterattacks when facing Haino, and not give him KDA to protect so comfortably.

It is a medium strengthening, focusing on improving Haino's damage and tanduness, and at the same time, it will also allow him to have more play style derivation, he can choose a half-meat outfit, use more melee forms to resist damage, and no longer rely too much on a skill to play output.

Obviously, the planner knows Hainault's pain points, but it doesn't fundamentally solve the problem, after all, what Haino lacks most is the means of control, and it's too stupid to be unable to keep people, plus the switching conditions of the melee state are still harsh, which means that Haino is still difficult to cooperate with his teammates.

Why don't you change your melee form to something like Mulan or Li Xin, and switch between them anytime and anywhere?

In this way, at least the initiative will be much higher, and there will be a chance for Haino to go into the wild area.

(3) Houyi

Passive: Increases attack speed and drops stack-by-stack

[Interpretation] Hou Yi can increase the attack speed by stacking after the basic attack hits, 4% per layer, up to 3 layers, and now it has been changed to drop layer by layer instead of emptying instantly, which can slightly increase Hou Yi's continuous combat effectiveness and lane strength.

However, what Hou Yi really lacks is the early value, and it is still a fatal injury if he can't beat the meat.

(4) Policies

Passive: Increases armor and drops layer by layer

[Interpretation] Sun Ce can stack 20 armor points when receiving physical and real damage or skill hits, up to 10 layers, and now it has been changed to drop layer by layer, which can allow Sun Ce to maintain a high degree of openness when he is charged and pulled.

(5) Crazy Iron

Three skills: steal the movement speed and drop it layer by layer

[Interpretation] Crazy Iron's Red Fury ultimate, which can steal 50 points of movement speed from the enemy, stacks one layer for each additional enemy hero, and gets 250 points for up to 5 layers, which is now changed to drop layer by layer, which will make Crazy Iron no longer rely so much on flashing.

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

This optimization seems to have a lot of "sincerity", after all, short legs have always been the pain point of Crazy Iron, if you can continue to maintain a high movement speed, then the strength of Crazy Iron will go up a notch, completely incarnated as a side bully.

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

The above is the latest pinnacle game data of Crazy Iron, with a 51.25% win rate + 10% appearance rate, ranking in the upper reaches of the confrontation road list, with T0-level lane strength and wild area disruptive ability.

(6) Erin (reworked)

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

[Interpretation] Irene's mutation redo plan is finally going to be implemented, in order to make it easier for everyone to understand, I have summarized five key points for this adjustment.

The first one, Irene's specialization has been removed, and at the same time, it will also optimize her basic attack feel, in addition, Erin will automatically stack a layer of energy after strengthening the basic attack, so that her continuous combat effectiveness has changed qualitatively.

Second, Erin has added a new mechanism for all-round penetration and bloodsucking, which can take the maximum value of physical or spell penetration and bloodsteal, which means that in the future, Erin will have the effect of piercing and bloodstealing when she comes out of Daybreak or Weeping Blood, and its penetration and bloodstealing effects can be applied to spell damage.

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

(Erin's basic attack also turns into physical damage)

The third, Erin's basic attack and the damage of one or three skills, have added Ad bonuses, and at the same time, her basic Ad has also been increased to 164~316.6, the attack speed of the basic attack is 1% higher, and the range is 50 points more.

To put it simply, Erin's stats will increase throughout her life, and even if you don't have any physical output, the damage will still be higher than before.

The fourth, the speed slide after three basic attacks, can increase the flight speed by 30 points per 100 AP, up to a maximum of 450 points.

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

(The faster the speed skate, the farther the displacement distance will be)

Fifth, the slowdown ratio of a skill is reduced by 20%, the max level CD is reduced by 1 second, and at the same time, the CD will be reduced by 0.1 seconds per 100 AP, up to a maximum of 1.5 seconds.

In addition, the attack speed gain of the second skill is also reduced by 10%, the CD is lowered by 1 second, the full level remains the same, and the proportion of the ultimate move is increased, which will also be 10% more at the full level,

That's it for Erin's mutation rework.

In fact, the purpose of the plan is very easy to understand, that is, to change Erin's output means, and make Erin's equipment choices richer by adding Ad benefits and changing basic attacks to physical damage.

In the past, Erin needed a lot of AP support to get the Fury of Erudito to maximize the output, but now she doesn't need it, at least she can save an equipment grid, and in addition, it can effectively avoid the problem of too much output of her own method.

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

The most important thing is that the dual cultivation of matter and law is quite popular in the early and middle stages, after all, most heroes will not pile up magic resistance first, which also makes Erin's first and third skills the advantage of spell damage very prominent, and the consumption and seconds have become significantly stronger.

However, this change will also face a problem, that is, when facing the front row with the witch cloak + ominous omen in the later stage, it may not be able to move, and the mechanism of AP conversion critical strike rate has also been removed, which will also affect Erin's overall damage.

To put it bluntly, the development cycle of mutant Erin will be shortened, and she will have a more prominent fighting ability in the early stage, but if it is delayed to the late stage, there is a probability that she will be restrained by the front row with high double resistance, so it remains to be seen whether Erin can take off.

Finally, I would like to recommend the inscription loadouts: 10x Scourge Source, 10x Heart Eye, 5x Hunting, 5x Greed

12.26 Official Server Update: Another shooter reworked, T0 side slashed four times in a row, Hou Yi was ecstatic!

Out of this piece, the fixed method of the arcane boots can act on the physical damage of Erin's general attack, and the early stage is very cost-effective, and then, then hold back the shadow blade + endless blade, and pull 50% critical damage.

As for the choice of penetrating equipment, it is more recommended to break the dawn, after all, Erin removed the mechanism of AP conversion critical strike rate, which is still quite lacking in critical strike rate, and the endurance equipment chooses the Book of Devouring Gods.

Of course, this is just the outfit I tested in the experience server, and it may not be completely suitable for the official server, if there is a better way to play in the future, I will also share it with you as soon as possible.

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