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Game stocks collectively fell to the limit, just because the state is ready to strictly govern it?

Game stocks collectively fell to the limit, just because the state is ready to strictly govern it?

The A-share game sector collectively fell, more than a dozen stocks all fell to the limit, and even NetEase, Tencent, and Station B, which were listed on the Hong Kong stock market, also had a lot of stock price drops. Because the National Press and Publication Administration has just released the "Draft for Solicitation of Comments on the Measures for the Administration of Online Games", according to this draft for comments, the national level will clearly stipulate that all online games shall not set up inducing rewards such as daily login and first recharge, continuous recharge, etc.

Game stocks collectively fell to the limit, just because the state is ready to strictly govern it?

In other words, the state has begun to strictly regulate online games, and there is no problem with online games, but many online game companies have set up all kinds of traps to induce us to consume. Not only adults, but also many children are addicted to it. Especially do you know NetEase? NetEase's market value today has surpassed that of Meituan, can you imagine?

NetEase was born very early and is one of the earliest Internet companies in mainland China. But over the years, few people seem to remember what other key products NetEase has, knowing that NetEase is neither engaged in e-commerce, nor food delivery, nor search engines, nor social media platforms. But what market value did NetEase rely on to defeat Meituan and become the fourth largest Internet company in the mainland?

Game stocks collectively fell to the limit, just because the state is ready to strictly govern it?

Yes, NetEase's revenue from games is comparable to Tencent's, and these two companies have certainly made great games, but they have also made a lot of money. Especially today, online games are moving towards a younger age, for example, a certain egg boy game, there are many teenagers and children who are also addicted to the period, and even use their parents' money to recharge.

We often see all kinds of news that children are using the money in the parents' e-wallets to top up the game while the parents are not paying attention. Some can come back, and some don't come back at all. But in fact, a large number of teenagers, children and minors are addicted to games, and the loss is not only money, but also their time and life, right?

So online games can develop, but we must use strict laws to manage online games and reduce people's addiction. Especially for major game companies, you can't let them dig one trap after another to fool us, right?

Game stocks collectively fell to the limit, just because the state is ready to strictly govern it?

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