laitimes

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

author:王者MrPoker

Haino has been online for two days, I took a look at his latest data, it's really a bit embarrassing, he is also the least popular new hero in history, and in the past two days alone, the Ban rate is almost below 50%.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

The above is Heinuo's latest pinnacle data, the win rate is 44.2%, which is not bad, after all, it is difficult for new heroes to break through the 50% win rate in the first week, however, his Ban rate is only 50.53%, I remember when I watched it yesterday, there were close to 70%, and it plummeted by 20% in one day.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

In the top game, Hainault's Ban rate was 55.26%, but the win rate was only 42.39%

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

In addition, in the whole segment, Hainuo's Ban rate is even lower, only 33.18%, which doesn't look like a new hero at all, which is enough to prove that Haino is not as excessive as imagined.

If nothing else, after everyone's enthusiasm is polished, Hainuo's Ban rate will continue to decline in the future.

Next, let's take a look at Doria, which was only launched on November 2.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

Even after a month, Doria's peak competition Ban is still as high as 87.16%, compared with Heino, it is really a heaven and a place, and the difference in treatment is really a bit big.

In fact, I had already said his strengths and weaknesses before Hainuo went online, and in the end, I conservatively ranked him between T1~T2, mainly highlighting a promising future, so I am not surprised that Haino is in such a situation now.

Hainault's advantages are mainly highlighted in two points.

The first point is that auto-aim + attack distance is long.

In the ranged state, Hainault's skill can deal piercing damage to all enemies in a straight line, and the mark is attached when it hits, and later, when the skill is released, it will automatically throw a gun at the mark target.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

A skill will deal the same amount of damage to the imprinted target, but it can only have 40% value after multiple hits, in addition, the first skill will only track the imprinted target in front of it, as shown in the picture above, the second time I threw the gun back, it won't work.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

Even sigil targets that are not in sight (cloaked or crouching) will be tracked.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

If you throw a gun directly at the grass, there will be a hit effect when there are enemies, and you can also use this detail to detect the grass.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

The above is the cast distance of a skill.,You can go directly from a tower to the enemy in the middle of the lane.,The hand is quite long.,At the same time,There is a follow-up damage of 1.4 times.,After equipping,The second crispy skin only needs three shots.,You don't even need to aim.。

The second point is the self-protection ability of T0.5

It is no exaggeration to say that as long as Haino himself does not want to die, it is quite difficult for others to cut him, even if he comes to a perfect circle.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

After all, Haino's second skill is the same as flashing, it belongs to flickering displacement, shuttling between two grasses, the enemy can't see it, and at the same time, after the full level is full of CD, the vacuum period is only 3 seconds, and it has super mobility.

In addition, Haino's ultimate, you can go back to the last record point of using the ranged second skill, and return to the state 5 seconds ago, for example, 5 seconds ago you were full health, then after using the ultimate, it will also be full blood instantly, and it is not subject to the restriction of sanction nightmare.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

As shown in the picture above, as long as the ultimate can still be used, then after using the second skill, you can leave a record point in the same place (no distance limit), and you can also see the location of the record point in the minimap.

If there is a tower around the recording point, it can also be used to rewind to the state it was in 5 seconds ago, and it can be rebuilt even if it is torn down.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

That is to say, as long as you make a good move and don't stand too far forward, then Hainault's survivability is enough to make the opposite side desperate.

Seeing this, there must be many players who will ask.

"Long attack distance + high output + strong life + resurrection tower, these are all good mechanisms, so why is Hainuo's data not eye-catching?

The reason for this is mainly because Hainault's shortcomings are fatal, enough to cover up all his advantages, and the focus is on three points.

The first point is that the output is slow to heat.

In the past two days, if you have used or encountered Hainuo, you should find a problem, that is, when you go to the settlement panel, Hainuo's output often accounts for more than 35%, or even close to 50%, which is very outrageous, but his kill count is very low.

This is because Haino eats equipment and needs to have a three-piece or four-piece set before he can hit a considerable amount of javelin damage, which was slightly scraped before.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

In addition, Heino's damage is still very slow, and he has to constantly hit the imprint target to gradually stack up the output.

The most important thing is that even after Hainuo is at the full level and full CD, the vacuum period of a skill is 2~3 seconds, plus 0.5 seconds of forward swing, as long as the opposite side is not particularly stupid and knows how to pull, it is difficult for Haino to hit the crispy javelin all the time.

To put it bluntly, due to Haino's automatic aiming mechanism, as long as you attach a mark to each enemy before the group, you can always deal damage, but you can't kill people at all.

The second point is that there are not enough means to retain people.

Haino is a mage with almost zero control, and can only use the Boomern Gun of the first skill to slow down by 30% only after stepping on someone with a second skill and switching to a melee state.

But I have to say that the damage in the melee state is really too low,

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

As shown in the figure above, even if you don't count the subsequent mark damage, the melee state of a skill is about half less than the ranged state, and at the same time, the attack distance is still very close, resulting in extremely average usefulness.

This also makes Haino very contradictory, if you want to keep people, it means that it is easy to be "kited", and if you want to continue to harvest with javelins, you need your teammates to keep people first, and you don't have enough initiative.

The third point is that the practicability of the second and third skills is poor.

Although, as I said earlier, the second and third skills can flash once in 3 seconds + full map displacement + resurrect the defense tower, but this is only reflected in the life-saving, if it is an attack, it is difficult for the second and third skills to give Haino much help.

There is no way, after all, the second skill will not cause damage, and at the same time, when you are pursuing, you must always be careful not to step on the enemy, otherwise, you will suddenly switch to a melee state, causing the cooked duck to fly away.

As for the ultimate, it is also uncontrollable, because no one can guarantee when the group will start, so if the recording point is left too far, it will be difficult to make up the output in the future, and the recording point is too close, and it is easy to be squatted back, which is a real contradiction.

By the way, Haino's ultimate has a 1.5-second forward swing, during which you can get the overlord + up to 40% damage avoidance, but you can't move yourself.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

Actually,Don't look at the hegemonic body + injury-free,It's very imba,Actually,Haino is still easy to be output to death.,Plus 1.5 seconds can't move.,If it's released at less than half of the blood,,It's no different from waiting to die in place.。

The most outrageous thing is that the CD of the ultimate is 80~70 seconds, and the vacuum period is too long, resulting in every release, you have to be very cautious.

Therefore, in actual combat, the resurrection of the defense tower is also relatively rare, on the one hand, because the record point is not easy to control, and on the other hand, because the resurrection of the defense tower in the headwind situation is equivalent to sending the tower money to the opposite side twice, resulting in the economic gap being widened again.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

The above are Hainault's three major pain points, to put it bluntly, he is like a mid-lane version of Baili Shou, the linkage between skills and skills is too poor, resulting in a very single gameplay.

If it is an economic advantage, then every shot can mark the enemy's main artery, on the contrary, if it is against the wind and lacks equipment, it will be scraped up, and it will be difficult to help teammates keep people.

So the question is, does Hainault need to be strengthened?

I think it's easy to exceed the standard with pure strength, after all, Haino is a very standard "numerical monster", and the upper limit of itself is not high, so it can only rely on the hard output of a skill.

So, instead of increasing the damage, it's better to level it out.

For example, now that Haino's melee form is almost "scrapped", you can consider adjusting the trigger conditions for melee combat, like Li Xin, just one more four-skill flexible switch, and then raise the value a little more, so as to enrich the play.

Or directly remove the melee state, so that when a skill marks the target in the target, it will have a slow effect, so that Haino has a certain ability to retain people, as long as it can stick to the enemy, then there will be more opportunities to kill in the future.

All in all, don't make Heino's positioning too contradictory, either to the end of attrition, or to the end of melee hand-to-hand combat, not like Fatan, like a magic thorn, and like an archmage.

Finally, I would like to answer a few questions that everyone is most concerned about.

(1) Can Haino be a jungler?

It's not very recommended.,The main thing is that there is no skill to keep people.,And the instant damage is not enough.,In terms of catching efficiency,,It's not as good as other assassins.,Unless you can switch the melee state freely in the future.,Then you have a chance to enter the wild area.。

(2) How should Hainault restrain himself?

Heino is a very pure expendable mage and can be countered by recovery or shield heroes.

Such as Cai Wenji, Crazy Iron, Sang Qi, Yang Yuhuan, Sun Bin, Zhang Fei and Da Qiao, can reduce Hainuo's damage by more than half.

By the way, even if Haino is framed by the old master's ultimate move or Jin Cicada's skill, he can use the ultimate move to escape, but he can't escape Haiyue's ultimate, and in the phantom realm, Hainuo is forbidden to use the ultimate.

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

So, it is equally useful to hit Haino with the sea moon.

(3) How should Haino be loaded?

At present, there are two sets of mainstream equipment in Hainault.

Set 1 (Law Torrent): 10x Nightmare, 10x Heart's Eye, 5x Greed, 5x Harmony

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

Pull the output to the extreme, strive for two shots of second crispy, and the last one can also be replaced by Radiant Moon, Mask of Pain, or Breath of Ice, depending on the situation.

Set 2 (10,000 Blood Streams): 10x Nightmare, 10x Mercy, 5x Greed, 5x Harmony

The new hero Haino only has a 42% win rate, and these 3 pain points cannot be ignored!

Under this outfit, Heinault's fault tolerance rate can be stretched to the extreme, and he is not afraid of assassins cutting hard, but it will also make the output slower to heat.

Naturally.

Now Hainuo is still in the development stage, maybe there will be a new way of playing in the future, which can completely "salvage" him successfully, and I will also update it as soon as Hainuo has a new outfit, so the True Love Party doesn't have to be too pessimistic.

If you have any good outfit play, you can also share it in the comment area.