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World of Tanks: Wu Ke players talk about how to play Halloween mode

author:178 game network

Author: NGA - Drop Drop Drop Snap Boom

World of Tanks: Wu Ke players talk about how to play Halloween mode

Just played with 1390 record, played under medium difficulty. Today Shan Ye played for a day, and Shan Ye passed the difficulty.

First of all, Halloween seems to be a simple difficulty - medium difficulty - difficulty, in fact: hell difficulty - simple difficulty - difficulty, so after the simple difficulty, don't touch the simple difficulty, that is the hell difficulty.

Pure eye contact I suggest playing medium difficulty is good, this difficulty does not need too much team requirements, I figured this with 2 teams of pit cargo, transport elements, killed tanks and hit blood does not add up to more than I alone, so a god can at least bring 2 pits, but the difficulty of difficulty eye contact team must at least 3 gods with 2 pits to do, but also to ensure that the pit is not neat.

Second, about three cars (why not say five?). I'm a Wuke player, you know)

1390: Recommended accessories: self-returning, seconds loading, group returning blood. The 1390 can be said to be the strongest tank in this mode, 5 consecutive shots 240, if combined with seconds loading, that is 10 consecutive shots 240, can quickly solve the difficult bones, such as alpha4005 and the like.

Invincible used, feel no big effect, 7 seconds time is still too short, close to a clip and then run time is not enough, and finally simply choose to give up invincible, rush into a clip to find cover to stay.

Note: Your one shuttle in addition to alpha4005 and alpha Conway and e50 can not take away, the other can be taken away by a shuttle, so when playing the group I like to rush up to kill 1 first, and then hide the bunker and other loading out of the mixed damage, at the same time, if the prompt self-detonating robot hedgehog appears, I suggest you leave a shuttle to hit the hedgehog, hedgehog out of 5, just a shuttle all taken away.

7: Recommended accessories: self-returning, acceleration, group returning. The Hundred 7 with a 20-pounder gun, body paper paste, hard head, but in this mode there will always be an e100 in the ass that picks you up, so there are very few opportunities to sell the head, or it is recommended to rush up to the hand-to-hand combat. The acceleration of the belt is one to keep up with the rhythm of the LT, and the other is to hit people and hit people. Note: You have a short acceleration time and your body is also brittle, you are more suitable as the initiator of the team fire, guiding the team to set fire targets.

M103: Recommended accessories: Tongbai7. If the hundred 7 can choose to give up the acceleration belt or anything else, the 3 accessory bits of the M103 are basically fixed, and the self-returning blood team needless to say, do you not have to let the remaining 4 express cars wait for you to go to the monster? And you take acceleration, that bumping into one is earned. However, the M103 is still the weakest tank in this mode, if the 1390 has an outbreak, the hundred 7 has a DPM, it is very embarrassing that the M103 is nothing, not even a single shot.

8 seconds 400 this single shot level is too sad, play a 1000 blood 50TP, 107 to 5 rounds, but if the explosion of high injuries or eat buff then as long as 4 rounds, 4 rounds is 12 seconds of loading time, and M103 needs 3 rounds anyway, that is 16 seconds of loading time. Note: You are the best to be weird, don't be afraid, after all, all your teammates are crisper than you.

The third point: about the handling of details

1. We need to know one thing, that is, a spawn bit, under normal circumstances, will brush out 40 elements (normal situation is not to brush alpha, do not brush hungerhog, do not brush hunter, do not brush mosquito and do not brush rabbit). Then according to the elements of our needs, we can roughly calculate how many waves of monsters need to be opened to pass this stage.

2. Regarding the handling of mobs, I recommend dealing with them according to the threat level here, sorted as follows: hedgehog>>>>> mosquito> miscellaneous soldiers = alpha>hunter. The first two are characterized by less blood and easy handling. The latter two are characterized by a lot of blood. Once we need to deal with a wave of people like hedgehog+ or hunter + bastard at the same time, the scene will be very chaotic, and the reason why the hunter is put last is because the hunter itself is not very high damage. We can completely solve the more threatening alpha first and then solve the hunter.

3. If you form a team, it is recommended to have a captain open the lt, and the captain leads the team route (if you lose, you can also throw the pot to the captain).

4. When encountering immersive, the team needs to huddle and leave quickly, rest assured, even the M103 can run out of the immersive line of sight. Don't take the immersive to make a mistake, which is not only chaotic, but also easy to cause attrition. The team can guess the location of the immersive based on the indicator bar above the minimap, the larger the indicator bar, the closer it is. It is possible to reasonably circumvent the immersive in this way

5. How to make a monster. Each strange point will be close to find a small logo, which is a person's head plus a number, which is the meaning of how many people are needed to make a strange. For example, 2 means that it takes 2 people to make a monster at a strange point. I recommend that LT go near the monster point first, and wait for the team to assemble before starting the monster. Monster hunting tasks can be handed over to the M103.

6. It is recommended that the first stage can be played with a little more elements. Because the first stage does not brush immersive, the strange is also simple. In this way, we can play a little less element in the second, third and fourth stages, especially in the fourth stage, which will be very difficult.

7. Elements can only be obtained if they are close to the monster's corpse, so after fighting the monster from a distance you must run near the monster's corpse to get the element. At the same time, when a monster dies, the dropped elements are distributed proportionally among the players who inflict damage on them. So I recommend going all the way to close-quarters to reduce the amount of time spent running near the monster corpse to pick up elements.

8. The teleporter is also a strange point.

Fourth point: Tips

1. Hedgehog kills the element and does not explode.

2. As long as the monster turret doesn't look at you, you don't need to worry about the monster hitting you.

3. Good teammates will open a whole team to add blood when they finish a wave of monsters.

4. Hug the group, hug the group, hug the group, who does not hug the group is recommended to wait for death.

In fact, the difficulty I singled out, the remaining 4 of the team are very good at playing, and the monsters are good to deal with immersive.

But the late monster strength is very high, I remember that the last stage of the miscellaneous soldiers is Kanafeng, alpha is 4005, hunter is e50, and even the last teleporter brush of the miscellaneous soldiers is a group of e50.

Finally, I hope everyone gets by.

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