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The World Artificial Intelligence Conference is hotly held A number of universities will set up joint research centers for game artificial intelligence

From July 6th to 8th, the 2023 World Artificial Intelligence Conference (WAIC) with the theme of "Intelligent Connected World, Generating the Future" was held in Shanghai, gathering blockbusters. On the first day of the conference, Elon Musk, founder and CEO of Tesla, Yao Zhizhi, winner of the Turing Award, academician of the Chinese Academy of Sciences and president of the Shanghai Institute of Zhizhi, Yang Likun, chief artificial intelligence scientist of the Meta AI Basic Artificial Intelligence Research (FAIR) team, winner of the Turing Award and known as the "Three Musketeers of Deep Learning", and Professor Tang Xiaoou of the Chinese University of Hong Kong shared their foresight on the development trend of artificial intelligence technology.

The World Artificial Intelligence Conference is hotly held A number of universities will set up joint research centers for game artificial intelligence

(WAIC Game Artificial Intelligence Frontier Exploration and University Joint Research Center Launch Forum)

On the second day of the conference, focusing on the symbiotic and mutually driving relationship between artificial intelligence and games, under the guidance of the People's Government of Xuhui District, Shanghai, the Department of Artificial Intelligence of the School of Information of Xiamen University, the Game Philosophy Research Center of Xiamen University, and the Shanghai Research Association of Artificial Intelligence and Social Development jointly held the "Frontier Exploration of Game Artificial Intelligence and University Joint Research Center Launching Forum". Wang Zhihua, Deputy Mayor of Xuhui District, Shanghai, delivered a speech, pointing out, "With the high-quality development of the game industry, games have become an important testing ground for AI technology innovation, application innovation and cross-domain feedback. "It is hoped that through this forum, we can unite the excellent research strength and resources of universities and institutions to discuss the latest progress and future development direction of game artificial intelligence."

The World Artificial Intelligence Conference is hotly held A number of universities will set up joint research centers for game artificial intelligence

(Wang Zhihua, Deputy Mayor of Xuhui District, Shanghai, delivered a speech)

At the forum, Xiamen University, together with Communication University of China, Central Academy of Fine Arts, Beijing Institute of Technology, Shanghai Jiao Tong University and other university departments, prepared to establish the "Joint Research Center for Game Artificial Intelligence Universities" to continue to deepen the research of game artificial intelligence.

The World Artificial Intelligence Conference is hotly held A number of universities will set up joint research centers for game artificial intelligence

(Zhang Junsong, Deputy Dean of School of Information, Xiamen University, delivered a speech)

Zhang Junsong, deputy dean of the School of Information Science of Xiamen University, said in his opening speech that the combination of games and artificial intelligence technology has spawned the frontier research field of game artificial intelligence. Game artificial intelligence is committed to creating human-level intelligent twins, which helps promote the innovation and development of general artificial intelligence and has become an important part of the international science and technology competition. Attaching importance to and promoting the key role of game artificial intelligence in the development of cutting-edge science and technology is an important goal and task for the academic community and the industry in the coming period.

The World Artificial Intelligence Conference is hotly held A number of universities will set up joint research centers for game artificial intelligence

(Song Xiewei, Dean of the School of Design, Central Academy of Fine Arts, shared the scene)

Song Xiewei, Dean of the School of Design of the Central Academy of Fine Arts, introduced the exploration and practice of using artificial intelligence technology and gamification thinking in promoting the transformation of design disciplines to interdisciplinary disciplines, and proposed that the current reality requires us to think: when artificial intelligence technology and game media have become increasingly integrated and become part of our daily lives, how should we apply their thinking, methods and technologies to the management and optimization of society.

The World Artificial Intelligence Conference is hotly held A number of universities will set up joint research centers for game artificial intelligence

(Ren Xipei, Deputy Director of Beijing Institute of Technology's International Design Center, shared the scene)

Ren Xipei, deputy director of the International Design Center of Beijing Institute of Technology, believes that as one of the typical applications of AI, game AI is gradually applicable to many life scenarios such as digital health. In this speech, Ren Xipei first briefly discussed the relationship between AI and games, analyzed the theory of game AI in terms of mechanism, motivation and emotion, further elaborated the classic cases and broad market prospects of game AI in the field of active health, and pointed out the phenomenon that design students lack embodied experience and practical ability in game AI health design.

The World Artificial Intelligence Conference is hotly held A number of universities will set up joint research centers for game artificial intelligence

(Part of the report)

At the same time, the Game Philosophy Research Center of Xiamen University, Shenzhen Artificial Intelligence Industry Association, and Shanghai Artificial Intelligence and Society Research Association also jointly released the "Play Artificial Intelligence Game Artificial Intelligence Industry Observation Report" (hereinafter referred to as the "Report"). The report believes that games and artificial intelligence develop synergistically and promote each other at three levels: theoretical research, GPU and other hardware iterations, and application scenarios.

The World Artificial Intelligence Conference is hotly held A number of universities will set up joint research centers for game artificial intelligence

(Lu Chuanying, Secretary-General of Shanghai Artificial Intelligence and Social Development Research Association, shared the scene)

Lu Chuanying, secretary-general of the Shanghai Artificial Intelligence and Social Development Research Association, said in the release of the report that games and artificial intelligence promote each other and find ways to solve many practical problems. In the future, getting game artificial intelligence technology out of the game environment will become a major application direction. Game AI can help the innovation and development of all walks of life after stepping out of the virtual world.

Games and artificial intelligence reinforce each other on three levels

At the theoretical level, the report says games inspire theoretical research on artificial intelligence. In the 50s of the 20th century, Shannon, the father of information, began the beginning of chess AI research. At the same time, Turing, known as the "father of artificial intelligence", mentioned the relationship between artificial intelligence research and games in his seminal paper "Computing Machines and Intelligence" in the field of artificial intelligence, believing that board games are an important field to demonstrate the "thinking" ability of machines.

At the hardware level, games drive the innovative development of AI computing infrastructure GPUs. Taking NVIDIA as an example, with rich technology accumulation and high R&D investment in the field of game graphics cards, NVIDIA has rapidly risen to become a leading enterprise in the field of artificial intelligence chips.

At the application level, games provide a controllable training environment and massive data for artificial intelligence. Ilya Sutskever, co-founder and chief scientist of OpenAI, has publicly stated that OpenAI uses games with complex mechanisms and competitive mechanisms to carry out AI reinforcement learning, which provides a reference for later ChatGPT technology.

The World Artificial Intelligence Conference is hotly held A number of universities will set up joint research centers for game artificial intelligence

(Part of the report)

According to the popular research section of the report, 91.9% of respondents believe that games support the development of artificial intelligence by promoting GPU advancement; 88% of respondents agree that gaming AI is the only way to general AI.

The World Artificial Intelligence Conference is hotly held A number of universities will set up joint research centers for game artificial intelligence

(Zhu Jing, Dean of the Department of Philosophy of Xiamen University and Minister of Education Jiang Scholar Distinguished Professor, shared the scene)

Zhu Jing, Dean of the Department of Philosophy of Xiamen University and Distinguished Professor of the Ministry of Education Jiang Scholar, said in this forum, "AGI is the original intention and dream of AI research, and represents the highest goal. The game scene has the characteristics of unified goals and forms, and continuous data sources, which provides the possibility for building AGI. The diversity and complexity of game scenes and their similarity with real life give game AGI high research value. ”

The World Artificial Intelligence Conference is hotly held A number of universities will set up joint research centers for game artificial intelligence

(Cui Yunpeng, Deputy Dean of School of Animation and Digital Arts, Communication University of China, shared the scene)

As a major scenario of artificial intelligence application, the application of game artificial intelligence in the field of education also has a broad imagination. Cui Yunpeng, Deputy Dean of the School of Animation and Digital Arts of Communication University of China, believes that "in terms of game education, it inherits the characteristics of the integration of technology, art and humanities of the college, and forms an interdisciplinary, cross-professional and cross-integration concept and teaching system of game art + game technology + e-sports. Artificial intelligence integrates multiple functions such as creation tools, analysis tools, and communication tools into teaching, creation, and activity organization, which profoundly affects the practice and thinking of game education. ”

Game AI "value spillover"

In fact, the scale of the game industry's pull on the artificial intelligence industry is increasing. As early as April this year, the Virtual Economy and Data Science Research Center of the Chinese Academy of Sciences and the Key Laboratory of Big Data Mining and Knowledge Management of the Chinese Academy of Sciences jointly released the "Exploring the Road to AI Innovation - Game Technology and Artificial Intelligence Innovation and Development Report", which also clearly pointed out that for every 1% increase in the scale of China's game industry, the total operating income of artificial intelligence listed enterprises in various provinces will increase by an average of about 142 million yuan per year.

The game's boost to the development of artificial intelligence and its industry has brought far-reaching value spillover, allowing artificial intelligence to continuously release more efficiency in practice and promote the development of the economy and society in the direction of intelligence.

In the roundtable forum, Xue Shaohua of Beijing Institute of Technology served as the moderator, Song Xiewei, Dean of the School of Design of the Central Academy of Fine Arts, Zhu Jing, Dean of the Department of Philosophy of Xiamen University and Distinguished Professor of Education Jiang Scholar, Cui Yunpeng, Deputy Dean of the School of Animation and Digital Art of Communication University of China, Ren Xipei, Deputy Director of the International Design Center of Beijing Institute of Technology, Lang Liyan, Executive President of Shenzhen Artificial Intelligence Industry Association, and Yin Jun, Director of Digital Content Technology Center of Tencent's Game R&D Performance Department, focused on "Artificial Intelligence Technology and Game Industry Development" The roundtable forum discussed the problems encountered by AIGC in the popularization of the game industry, how games as productivity can help the development of all walks of life, and how enterprises, universities and scientific research institutions should cooperate through industry, education and research.

The World Artificial Intelligence Conference is hotly held A number of universities will set up joint research centers for game artificial intelligence

(Roundtable Forum on Artificial Intelligence Technology and Game Industry Development)

Games are the first cutting-edge technology "training ground" for artificial intelligence and graphics. As a special productivity game, it also has spillover value in the fields of autonomous driving, scientific research, medical simulation, civil aviation, community management, art therapy, etc., and also helps simplify the difficulty of popular science, help academic research, and bring many positive impacts to our daily lives. As a game in the super digital scene, the game will serve as a key force, connecting more fields, functions and services in the real world to create greater social value.

In the future, game artificial intelligence is expected to further release value in more physical fields such as cultural protection, industry, transportation, and medical care, and more academic research in related fields will also help the high-speed and high-quality development of the Chinese industry.

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