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Outstanding quality! The new real demo of "Glory of Kings" is comparable to a 3A masterpiece, raising the market threshold

Outstanding quality! The new real demo of "Glory of Kings" is comparable to a 3A masterpiece, raising the market threshold

Recently, "World of Honor of Kings" officially released a new real video, which specifically shows the gameplay of multiplayer battles in the game. This is also the fourth video officially released by the game since its announcement in October 2021.

Judging from the video, the quality of the latest real machine is obviously much better than the previously announced, not only the combat is more diverse and smooth, the scene performance is more detailed, and the monster types are richer. It is understood that this is due to the addition of ray tracing and DLSS 3 technology to "World of Honor of Kings".

In addition, the players familiar with Xi Shi, Meng Li, Yao and other members of the "Jixia Star Team" also appeared in the video, and the official also released some of the skills of these characters. Compared with the previous real machine demonstration, which focused on the protagonist Yao, this official can be said to be quite generous, and it can also give people a clearer peek at the appearance of this game.

    3A game quality

In fact, multiplayer combat gameplay was announced in the first demo video of 2021. At that time, the official only showed the picture of the two fighting with the hunting scarlet beast. In this demonstration, the number of combatants changed from two to three.

Outstanding quality! The new real demo of "Glory of Kings" is comparable to a 3A masterpiece, raising the market threshold

First hands-on demonstration

It can be seen that in the battle with the Azure Divine Beast (Blue BUFF) and the Crimson Divine Beast (Red BUFF), Xi Shi, Meng Li, and Yao participated together. The video also switches the main perspectives of the three people to show the skill forms of different characters.

Specifically, these skill forms are basically an extension of the ARPG direction on the basis of the original setting of "Honor of Kings". For example, Yao's "Split the Sky" and "Star by Star", Mengxi's "Bombardment of Fire" and "Bursting Heavy Cannon", which have a more APRG game flavor in terms of skill performance, it can be seen that the development team has done a lot of elaborate design in skill movements, and the viewing is full.

Outstanding quality! The new real demo of "Glory of Kings" is comparable to a 3A masterpiece, raising the market threshold

It is worth mentioning that compared to the skills of Yao and Mengxi that appeared more in the past, Xi Shi's skills were exposed for the first time. Similar to Yao and Meng Li, Xi Shi's skills have also been extended to some extent, but the changes are significantly larger.

For example, "Spirit of the Magic Veil", the basic skill that was originally only summoned a small lotus in the mobile game, was made into a huge lotus blooming out of thin air in "Glory of Kings", which not only feels like a small skill, but more like a big move.

Outstanding quality! The new real demo of "Glory of Kings" is comparable to a 3A masterpiece, raising the market threshold

In addition to the character skill display, the new monsters that flash in the video are also worth paying attention to. If you are familiar with "Honor of Kings", it is not difficult to find that these new monsters are actually "remastered" versions of the 4 types of wild monsters in King's Canyon, and the monsters seem to have their own attributes, such as calves discharge, birds emitting light waves, etc. Judging from the demo, the "remaked" monsters are not only larger and more dangerous, but may also have attribute interaction mechanisms that make combat more interesting.

Outstanding quality! The new real demo of "Glory of Kings" is comparable to a 3A masterpiece, raising the market threshold

As an open-world game, World of Kings of Kings naturally has an element of exploration. In this real machine, the official released the scene settings such as Jixia Academy, Chang'an City, and the Tower of the Sun, which originally only appeared in the text. Moreover, the official also set different terrains for different scenes, including caves, underground palaces, etc.

Outstanding quality! The new real demo of "Glory of Kings" is comparable to a 3A masterpiece, raising the market threshold

Interestingly, the video also released the footage of the squad members swimming underwater, suggesting that this game will also have an underwater world setting, which also shows that the amount of content in the game is estimated to be not small.

Outstanding quality! The new real demo of "Glory of Kings" is comparable to a 3A masterpiece, raising the market threshold

Overall, although the new real machine is only 1 minute, the content revealed is rich enough, whether it is the battle of the characters, or the setting of various monsters and scenes, it has made enough differentiation while retaining the IP characteristics. Combined with the graphics performance of the next generation of the game, "Honor of Kings World" can be said to have reached the quasi-3A level in terms of quality.

Considering that "World of Kings of Glory" itself is a cross-platform product, many players are also curious whether this triple-A product can run through all platforms, especially weak mobile phones. The official release of the new real machine actually shows that the project is steadily advancing, which can be regarded as a reassuring pill for the expected players.

    3A is not only a dream, but also a last resort

As TiMi Studio has been preparing to produce triple-A format games in recent years, "World of Kings of Glory" to some extent represents Tencent's ambition to further enter the global market.

You may think that Tencent has won a huge amount of revenue by relying on mobile games in the past. After successive successes, why did Tencent instead "reverse the car" and chase triple-A games that are far less cost-effective than mobile games? On this issue, Tencent actually sees further than the outside world.

In a previous industry interview, Chris Plummer, senior vice president and co-head of the mobile gaming division of Activision, and Schlomi Aizenberg, COO of Playtika, answered related questions.

In Chris Plummer's view, in recent years, triple-A games have become an important factor in mobile game platforms. In the past, triple-A games were often licensed to other teams to make (adapted) mobile versions. But now, you can actually experience the (original) triple-A game on your phone, the classic example is Call of Duty Mobile Game.

Outstanding quality! The new real demo of "Glory of Kings" is comparable to a 3A masterpiece, raising the market threshold

Chris Plummer believes that the emergence of this native 3A mobile game has brought many changes to the development of mobile games, not only raising the quality threshold and players' expectations, but also changing the way people play games. Whether sitting in front of the sofa and gathering for thousands of kilometers, whether through the console, PC or mobile device, you can enjoy the 3A game experience at the same time. The change in the way of playing has also spawned a new category - cross-platform games.

High-quality 3A products, in addition to promoting qualitative changes on the player side, also play a subtle influence on the marketing side. As the COO of Playtika, Schlomi Aizenberg knows this well.

He believes that the threshold for mobile games is getting higher and higher, resulting in drastic changes in the marketing scene. A large number of excellent products have emerged one after another, making players have more expectations for mobile games, such as higher product quality and matching communities and brands. In other words, it's getting harder and harder to build high-quality games both in terms of product and marketing.

But Chris Plummer believes that to ultimately win the market, manufacturers still need to face difficulties. Although volume marketing is an advantage of the mobile game market. But in addition to marketing, manufacturers also need to create higher-quality games in order to shake the status of the head game and convince players to their own games.

Therefore, it is not difficult to understand that Tencent's self-developed products are getting closer and closer to 3A and hosting, perhaps out of prediction of future user market trends. Of course, there are also factors that Tencent wants to show the industrialization ability accumulated over the years.

Objectively speaking, in the field of 3A, which represents the highest quality, Chinese game manufacturers are still latecomers compared with European and American manufacturers, and if they want to complete the transcendence as latecomers, they must come up with higher quality products. Mihayou has gone ahead in this regard, and the excellent results achieved by its 3A product "Genshin" around the world have been proved by this.

"Glory of Kings" also shoulders the mission of helping Tencent break new in the global market. If the product can maintain the current quality when landing, or even go to a higher level, then the global market pattern may change dramatically.

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