It's 2020, but it's been about "Is the game destroying some of the young people in China?" This kind of question is still fiercely discussed by the "social elite".
In September this year, an anonymous user raised the above question on Zhihu, if it was before 2010, this problem may still have the value of being discussed, but today, there are still people who raise this question, and it still caused a fierce controversy in Zhihu, which is known as the highest proportion of modern elite groups, although most people do not think that there is anything wrong with playing games, but there are still some people who think that modern young people are being poisoned by games.

In 2000, Guangming Daily published an editorial titled "Electronic Heroin Poisons Teenagers, Students Should Stay Away from Computer Games", which was only a flawed report, but it caused strong social repercussions, because the views in this editorial coincided with the views of most Chinese parents at that time, and its author Xia Fei also prospered in his career.
In 2019, the size of China's e-sports market reached 98.22 billion yuan, in 2018, "League of Legends" was also accepted as an Asian Games competition, and e-sports players were officially recognized as a profession, similar to the question of "whether the game destroys Chinese young people" Is no longer even mentioned by the mainstream media, but from the perspective of zhihu reviews and a series of recent events, there are still a large number of people who have a certain prejudice against games.
<h1 class="pgc-h-arrow-right" > turn off the sister</h1>
"Turn off, turn off, must be turned off, and then do not turn off those online games, children have a good future, where there is a good future, the motherland has a pillar of talent."
This brainwashing video recently began to become popular on the B station, the video was first from the Douyin account "Miao'er Reading Record", after the October 4th video was sent, it quickly attracted the attention of netizens, the video has 145,000 comments, 72,000 forwards, 423,000 likes, this video is also the highest number of likes under the Miao'er Reading Account.
Compared with zhihu, the Douyin user group has been degraded to a lower quality, and of course, there is no such long talk as "how is the game to society" below its video, and there is no "contemporary young people are the Beat generation", which has been hung up by the elders since the 1970s and 1980s, and everyone can only use the most simple language or spoof memes in the comment area to express their purest views on this video.
The reason why you can have such an enlightened attitude to the game may be because the overall preference of Douyin users is young, according to the statistics of relevant institutions, young people aged 19 to 30 occupy the mainstream of Douyin users, as people born in The Z generation, as the indigenous people of the Internet generation, this part of the group has a higher degree of acceptance of new things.
One is Zhihu, one is Vibrato, in the eyes of many people, the atmosphere of the two is completely different, but today, the topic of online games can still attract the attention of users of two platforms, and can still enter the public eye to become a hot topic, although most of them are mocking attitudes, but in a sense, it also reflects that the game is still not recognized by many people in real life, otherwise this problem does not need so many arguments.
<h1 class="pgc-h-arrow-right" > the difference between esports and games</h1>
Esports is a derivative of games, and according to Wikipedia, the 1972 Space Wars series can be counted as the earliest esports competition, and this year is also known as the first year of esports. In the 1990s, the game industry in Europe and the United States and other places became more and more prosperous, followed by a large number of organized competitions around competitive games, and e-sports also got rid of a single entertainment and officially appeared on the stage of history.
In 2005, in the program "Lu Yu Has a Date", Lu Yu hoped that the CS team wNv's Sakura, who was invited to be interviewed, could say to the audience friends in front of the TV set, "Don't quit school to play video games like you", at this time, the young and crazy Sakura took the microphone and said a sentence "In fact, this game is very fun" won the applause of the audience, and Sakura also saved face for Lu Yu, adding a sentence in the back, "But play after writing homework.".
At that time, the wNv team had been established for two years, and on December 11, 2005, wNv defeated the Korean team at the world's largest CS event winter championship CPL, winning the first CS event world championship for China.
But even so, when interviewed by the program, you can still clearly feel the prejudice and discrimination of the host Lu Yu against these e-sports players, and Lu Yu's concept is only a microcosm of the mainstream society's view of e-sports at that time, let alone ordinary people playing games for recreation.
And in 2018, the same is e-sports, the same world champion, the same Lu Yu interview, but this time Lu Yu's attitude towards e-sports has obviously changed a lot, at least at the end of the interview, Lu Yu can recognize e-sports, that e-sports is not equal to playing games, not equal to flood beasts, even if it is a great progress.
Lu Yu's view of game e-sports largely represents the public's concept of games, that is, e-sports that can make money and make profits are recognized, but most video games are still flood beasts.
Although the e-sports team has appeared on CCTV programs, and major first-tier cities are also actively participating in the e-sports industry and building e-sports cities, many people still hold a certain prejudice against the lack of "competitive" video games played by ordinary people, in addition to those too strict game reviews, under the video of "turn off the sister", even if many people support the game, when refuting it, it is mostly to first-class LOL e-sports players can make a lot of money as an example.
Video games can change from "electronic opium" to "city business card", perhaps not because everyone has become enlightened, but more because e-sports derived from video games has developed an industry scale that cannot be underestimated, just like cigarettes, when this industry can really make money, who cares if he is "electronic opium"?
Ps: Linyi Net Rehabilitation Center, which was criticized by netizens as inhumane, was not officially shut down until 11 years after it was exposed by the media in 2009, and across the country, similar online ring centers are still emerging in an endless stream, and many parents still can't establish a correct concept of the Internet and the game.
<h1 class= "pgc-h-arrow-right" > the embodiment of the game controversy - nipple music</h1>
In recent years, the "nipple music" theory has prevailed in the Chinese Internet, which is rumored to have been created by former US national security adviser Brzezinski, the content of the world's people is two or eight points, the globalized world will lead to a rapid widening of the gap between rich and poor, 80% will fall into the losing side, 20% of the people will hitchhike the global express, master 80% of the wealth, in order to comfort the "abandoned" people in society, to avoid class conflicts, One way to do this is to have companies mass-produce addictive pastimes and sensory stimuli to fill people's lives and divert their attention and dissatisfaction.
In the theory of nipple music, games, soap operas, etc. are divided into entertainment products that paralyze the mind and will, and it is precisely because of the existence of these entertainment products that 80% of people are satisfied with the status quo and willing to degenerate (for example, playing games and hanging up?). )。
Whether this theory was really proposed by Brzezinski is impossible to verify, but a large part of the reason why this statement can be popular in the Chinese Internet is that many Chinese parents are biased against entertainment products, such as games with a relatively low market size are good targets for opening, and games are often attacked by many "elites" as a reference to "nipple music".
This theory seems to be very reasonable, after all, many people are devastated in real life, but also choose to play games, brush vibrato to alleviate the body and mind, but careful thinking will find that this theory is simply untenable, from the perspective of Tencent, NetEase, toutiao, the reason why they launched entertainment products, never to alleviate what class contradictions, the fundamental purpose is just to make money.
The prevalence of games and other entertainment products is not a means, but a result, simple theory can not explain complex games and entertainment, these can stimulate the brain dopamine things are not only to destroy people's ability to think, many games contain more depth than the average person's cognition of the game, specific can refer to the previous "extremely hardcore Noita, perhaps the simplest sand game that ordinary players can accept".
Will the game ruin some young people? As Fang Kecheng said at the end of the 2018 public account article, people with a clear mind and the ability to think can also get a lot when playing games and chasing entertainment programs; and people who do not have a clear mind and thinking ability are also like sucking pacifiers when reading nutritious articles.