"I'm talking about Li Bai, and you told me he was an assassin?"
On June 21, Dong Yuhui, an Internet celebrity with goods who is now hot, opened the belt goods in his live broadcast room, and today's theme is "Poetry Immortal" Li Bai.

During the live broadcast, Dong Yuhui gushed about Li Bai's life, his poetry, his sword, and his literary brilliance.
Halfway through, he was suddenly stunned, because he saw a sentence floating in the barrage area.
"Li Bai is an assassin!"
Dong Yuhui looked confused and quickly asked the staff next to him for verification, and was told that they were discussing the characters in the game "Glory of Kings".
In Glory of Kings, Li Bai is positioned as an Assassin hero.
Hearing this, Dong Yuhui's expression was a little lost, and he frowned and said to the audience.
"I'm sorry, I didn't react, this may be the generation gap."
"If I had children and he said li bai was an assassin, I would be very sad."
"Such an interesting and well-written poet, but my children think he is an assassin."
After speaking, Dong Yuhui began to bring goods and shut up about the historical Li.
1
About whether the game can "game" history in the end? In 2017, a reporter once interviewed a third-grader and asked him, "Is Jing Ke a man or a woman?" ”
The schoolboy said conclusively, "It's a woman!" ”
After the reporter told him the truth, the primary school students did not believe it, and even had to be anxious with the reporter.
This is the biggest concern for many parents.
On the one hand, parents want games to assume the function of education.
On the other hand, there is a fear that play will have an impact on children's education.
But in fact, the birth of the game is for entertainment, adding history to it, but just for the heat.
Delusional game to assume educational functions? It's like a fool's dream.
Dong Yuhui once said: "Such a literate person, but the child thinks he is an assassin." ”
He believes that the magic of history will affect children's perception of history.
This is inevitably biased, and we can look at it from another perspective.
The history constructed in the game, whether true or false, can stimulate children's interest in history.
"Family with Children" has such a story.
In one exam, Liu Xing's other subjects were very poor, but history was very good.
Everyone thought that Liu Xing was cheating, and only Xia Donghai found out the truth of the matter.
He took out a Three Kingdoms game from Liu Xing's room and said.
"Children have recently become obsessed with the Three Kingdoms game, and when they played, they consulted a lot of Knowledge of the Three Kingdoms. Most of the tests in this exam are the knowledge points of the Three Kingdoms, so it can be taken so well. ”
After reading this story, do you still worry about the impact of the magic history on children?
Jing Ke mentioned by the reporter, many children think he is a woman, and even quarrel with people around him.
But in my opinion, the reason why they think Jing Ke is a woman is because she is still in elementary school and has not been exposed to real history.
When they grow up and go to junior high school, high school, and college, do they still think that Jing Ke is a woman?
If this is the case, you can't blame the game, you should take your child to see the brain department as soon as possible.
Therefore, Dong Yuhui's statement seems reasonable, but in fact it is untenable.
Every child is a living person, not a symbol that never grows up.
They will grow, they will form their own three views, and they will have their own judgment ability.
Since we didn't think of Jing Ke as a girl when we grew up, why should we take it for granted that they would think so?
2
Dong Yuhui also had a sentence: "If my child thinks that Li Bai is an assassin, I will be very sad." ”
He is very worried that the game's history will affect his children.
There have been too many reports before that children are addicted to games, influenced by their behavior in games, and behave in ways that harm others or even self-harm.
There was a living example before.
There is a game called "Eat Chicken", in which you will not die if you jump off a building, only a little blood will be deducted.
A child imitating the behavior of the game, jumped from the roof of the building, and died on the spot.
To this end, the parents of the child even sue the game company, a family, and finally make a family breakdown.
The bloody lesson, so it seems, Dong Yuhui's worries are not unreasonable.
But are these cases of reference value? Yes, very small.
This is a probabilistic event, if such a thing is the norm in reality, how can it become news?
To warn of probability as a universal event is tantamount to playing hooliganism.
Instead of that, think about how you can keep your child from being addicted to the Internet.
It's actually very simple, you only need to do two things: guidance and companionship.
The former is conducive to children's interest in history, and the latter can perfectly avoid excessive addiction to games.
Guidance, as the name suggests, guides children to a correct view of history.
When the child is addicted to historical games, you can talk to him about the history related to the game, so that he understands the difference between reality and fabrication.
For example, when a child plays "Glory of Kings", playing Jing Ke or Li Bai, you can tell him.
"Li Bai is a cattle man!" He can also write poetry and play with swords, which is much more powerful than in the game. ”
Speaking so vividly, how can a child not be interested?
Regarding companionship, a small story happened to me that perfectly explains the meaning of this word.
My cousin really enjoyed playing games, but didn't get addicted to it.
My uncle is also a game fan, and he will take an hour or two out every day to play games with him.
Two people about three chapters of the Law, can only play a maximum of one to two hours a day, and can not affect the learning.
In order to enrich his cousin's extracurricular knowledge, his aunt and uncle would also take him on a trip every year.
After seeing the great rivers and mountains of the motherland, playing games will naturally be left behind.
Today my cousin has grown very well and is at the top of his class. And classmates can also play open, emotional intelligence, IQ double quotient online.
Some people disagree with this story, thinking that it seems simple and is very difficult to do in practice.
They have the same view as Dong Yuhui, believing that there is a generation gap with their children and they cannot be mixed with them.
But if you have a deep understanding of what your child likes, you won't say such a thing.
My uncle wasn't a fan of the game since he was a kid, but made a change for my cousin.
If you have not done your best to educate your children, why should you ask your children to be 100% obedient?
Some parents said that they wanted to earn money to support their families and had no time to spend with their children.
It is a little too cunning to say this, we have time to brush short videos, watch dramas, why can't we take some time to accompany our children?
Without accompaniment, even if we ban the game, lack of love for them, who can guarantee that they will not indulge in other things?
There is a saying on the Internet that we will always find a scapegoat for the lack of family education.
The '80s were novels, the '90s were star-chasing, and after 2000 were video games.
It's a child's nature to love to play, and even if video games are banned, they can still find the perfect alternative.
We can't ban all entertainment.
4,000 years ago, our ancestor Dayu put forward a concept when he ruled the water: it is better to block than to loosen.
Instead of adding blockage to the child's two ends, it is better to guide, dredge, and let the child think clearly on his own, in order to truly once and for all.
3
From the perspective of cultural practitioners, magic reforming history can play a great role in publicizing culture.
As a country with a history of 4,000 years of civilization, China has a glorious and splendid history.
But how far has our history spread around the world?
Hollywood movies allow the world to experience American culture.
Japanese animation has made ninjas and samurai important symbols in popular elements of the world.
What do we have? I didn't think of it at first.
If we all think like Dong Yuhui, we will only lose more and more.
On the Internet, I have seen such a comment:
"Isn't Monkey King a Japanese god?" I've seen the anime Dragon Ball, which says Monkey King is an alien. ”
"I thought Monkey King was from the game League of Legends and was their original character."
"Three Kingdoms? Isn't it the ancient history of Japan? I've played their Three Kingdoms, and it's fun. ”
Seeing this, I have a feeling that my heart is like a knife.
We have established Confucius Institutes around the world to promote our traditional festivals, but to a very small extent.
At the end of the day, is our culture too obscure to understand, the Four Books and Five Classics? None of my grandfathers wanted to read, let alone young people.
The best way to get cultures out there is to package them into something that young people like today.
Young people like it, and naturally they will take the initiative to help us spread it.
In 2014, a Chinese diplomat translated the online article "Star Change" into English and posted it to the internet.
The novel quickly exploded throughout the Internet and became a global trend, and some people were immersed in it and could not extricate themselves.
Chinese symbols such as Xiu Xian, Bagua, Dust, and Ruyi make foreign readers linger, sleep and forget to eat.
There is a buddy who chased after the internet to even quit "addiction", found a job, and lived a normal life.
Online articles once sold well in Europe, America, Southeast Asia, especially Southeast Asia, and more than half of the best-selling books in bookstores were Chinese online articles.
The achievements of confucius academies for more than ten years have been achieved in a few months.
Why can web articles do it? Because it is liked by young people, young people will spontaneously promote it.
Therefore, Dong Yuhui's fears are not valid, and the overall benefits of the history of magic reform outweigh the disadvantages.
On August 20, 2020, a game called Black Myth: Goku was released.
His real-life demonstration video, widely disseminated around the world, became a hit.
The game has made a new interpretation of the famous book "Journey to the West", and the Chinese elements such as the Twenty-Eight Stars, Guanyin, Little White Dragon, Yellow Wind Monster, and Black Bear Essence, which are familiar to us, have once again captured the hearts of foreign players.
There are even foreign audiences willing to be pioneers, spontaneously promote this game, and popularize the image of Sun Wukong.
"Son Goku is from Wu Cheng'en's novel Journey to the West, not the anime Dragon Ball, nor the game League of Legends."
That's what the game's fictional history inspires us, and sometimes it's more important to go out than tradition.
While we cling to the traditional Four Books and Five Classics, Japan and the United States have already spread culture to the world through popular trends.
Tang poems, Song ci, Yuan qu, Ming and Qing novels, how brilliant is our culture?
Now all it takes is for us to change our thinking and integrate the game with history.
In this way, the young man himself would put his arm around their buddies and say.
"You know what? That monkey is from Huaxia! ”
#董宇辉 #