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Lummert: Chronicles of the Red Spirit Lords, luminous creatures search for the truth, and the deep-sea push box saves the world

author:Doctergam

Lummert: Chronicles of the Red Spirit Is a 3D platform puzzle game produced by Luminawesome Games. The narrative style of the work itself is more stream-of-consciousness, roughly telling the story of the softest luminous creature "Lumote", which lives in the depths of the "Great Depths", and embarks on a great adventure to defeat the "Mastermote" by solving various mysteries.

Lummert: Chronicles of the Red Spirit Lords, luminous creatures search for the truth, and the deep-sea push box saves the world

A brief analysis of the settings

In fact, in the introduction, there is a setting about the game, but it is clearly translated from the English version, so it seems more abstract. (Checked the production team is the production team in Vancouver, Canada, a group of four, according to the name of the level design and art design two are husband and wife)

The general meaning of the whole is to tell the players that deep in this "Great Depths" (great trench) lives a group of luminous creatures with the scientific name "Mote", but two of them are more special, one with a strong curiosity is called "Lu mote", and the other is the "Master mote". Then, without knowing why the sea water near the "Great Gully" turned into a red environment, "Lumote" also took advantage of the anger and prepared to lead the residents of the "Great Gully" to seize all the area and rebel against the most powerful "Mastermote".

Lummert: Chronicles of the Red Spirit Lords, luminous creatures search for the truth, and the deep-sea push box saves the world

"Lumote", the prototype should be manatee bar, gastropod that, checked down is not neta Latin scientific name

To be honest, this plot is a bit unintelligible, and it is somewhat of a conspiracy theory feeling of throwing the pot to "Mastermote". In addition to the fact that "Lumote" itself is really cute, without learning a little about the peaceful coexistence between the many species of Bichburg, thinking about Tatakai running to the opposite line every day, suddenly I don't have much good feelings about the unfolding of saving the deep-sea world.

Save the deep sea with the box push mechanism

Leaving aside the unclear salvation plot, in essence, the gameplay of the game is still a simple push box decryption, with this 3D deep-sea special effects scene, which somewhat makes the author dream back to the reversed world of the "platinum" era in 2008.

Lummert: Chronicles of the Red Spirit Lords, luminous creatures search for the truth, and the deep-sea push box saves the world

Pokémon: Platinum, translated as "Pokemon" at the time, reversed the world too classic, and the scene was not very similar

The puzzle itself is not difficult, and part of the reason for the difficulty is mainly to see whether it can be used against the radio channel of the person who wrote the puzzle, and in most cases, it can also rely on the exhaustive method to solve the puzzle violently, but it takes more time. (Incidentally, puzzle design Michelle Rocha is a girl, and seems to be the wife of Kyle Rocha, the art designer of this game?) )

Lummert: Chronicles of the Red Spirit Lords, luminous creatures search for the truth, and the deep-sea push box saves the world

Puzzle core design

If you want to analyze the puzzle in detail, you can roughly divide it into the following four categories.

First, interact with the sea flower, after activation, from red to blue, playing the role of an elevator switch, can achieve up and down near movement, and later through the two-stage jump ability can cooperate to make "Lumote" go to the previously unreachable place.

Second, control the rectangular deep-sea dwellers. "Lumote" controls its movement by adsorbing on its body, thus unlocking the bud gate to the next level, which is equivalent to acting as an external power source energy body, and "Lumote" cannot jump when adsorbing. In addition, the above-mentioned sea flowers can also be charged through the energy body, and the ductility of the sea flower is proportional to the number of energy bodies.

Third, the operation platform moves, generally requiring "Lumote" to manually control the movement, will move along the light emitting line, and can achieve automatic movement after using the energy body function.

Fourth, there is a controllable "Mastermote" at the end of each level, with no actual points, as long as it is performed as a plot advancement, changing the area from red to blue to inform the player that the place has been liberated.

Lummert: Chronicles of the Red Spirit Lords, luminous creatures search for the truth, and the deep-sea push box saves the world

In general, the overall design idea of the game is quite good, the difficulty is gradually there, and the subsequent levels will continue to link the problem-solving ideas used in the previous level, it can be said that the play itself is a learning process.

As the game gradually deepens, there will be more and more combination complex puzzles in subsequent levels, which will test the player's ability to apply what they have learned, and many times need to be solved through strong logical thinking and reasoning. Of course, there are also the puzzle solving methods that can use violent aesthetics mentioned above, but that is much lower.

Lummert: Chronicles of the Red Spirit Lords, luminous creatures search for the truth, and the deep-sea push box saves the world

Problems and shortcomings

Lummert: Chronicles of the Red Spirit Lords, luminous creatures search for the truth, and the deep-sea push box saves the world

Overall, in addition to the confusing plot of the game, the puzzle design itself is good, and there are not too many places that need to be complicated to operate, but there are more repetitive elements on the level.

Moreover, because the game does not yet have a level selection function, it is easy to miss the collection element at first sight, and the full collection must wait at least until the second week, and at this time, the gentleness of the original automatic saving of each level becomes a weakness.

As for the picture, the blue and red flash seems to be cool in the scene special effects, but over time it feels like the RGB graphics card fan light in the cheap chassis, flashing is very earthy and light pollution is serious, it is recommended that players with photosensitive epilepsy still play cautiously (refer to the Pokémon 3D Dragon Event).

In addition, this point is not in line with the game's own trench setting, it is reasonable to say that the deep sea world is not easy to see the light, and the luminous creatures are actually only so many.

Lummert: Chronicles of the Red Spirit Lords, luminous creatures search for the truth, and the deep-sea push box saves the world

epilogue

Overall, in addition to the confusing plot of "Lummert: Chronicles of the Red Spirit Lord", the quality of the puzzle gameplay itself is quite good. The level design is reasonably applied to the concept of learning from the past, it can be said that the production team is very good at learning to use, worthy of praise, but the scene special effects are somewhat light pollution, and players with photosensitive epilepsy should also be cautious in entering the pit. This game is recommended for players who like 3D puzzle games and sea students.

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