The birth of a game must have the characteristics and play points of the game. So let's talk about how to make a game that is loved by players?
fair
The so-called fairness is that in general, the various classes are more balanced, the game provider should treat all players equally, and the difficulty and rewards of various tasks should be coordinated.

How to launch a new way of playing the game, the large balance scale must be grasped, symbolizing the original a fun game, causing the gap between players is too large is not good.
Attract popularity
Although there are many and miscellaneous games now, but the audience of players is still a lot, often can see the launch of a new game, each server is full, for several months in a row to queue, but how many players can really be retained?
How do you make this game appeal to players? I think from the player's mind, the reason why the player plays the game, can be roughly divided into: entertainment, dating, PK, etc., for different groups of people to have different strategies.
01 Entertaining
The game type is very substantial, growing vegetables, breeding, animal husbandry, fishing self-cultivation, a variety of game options greatly enrich the entertainment of the game.
02 Dating
Now the game is a team system, basically forced to let players not upgrade the monster alone, as much as possible to let a variety of activities and tasks to enhance the interaction between players, is to facilitate players in the game to make more friends.
03PK sex
The game launches a skill set system, allowing players to create a set of their own skills for themselves, so that each player is different, it is completely a new game world.
To succeed in the game, you must have a complete idea, you can control the overall situation, make changes according to the actual situation of the game, and make the whole game complex and diverse, so as to retain players for a long time.