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"Dream Building": Friends live together in ecstasy, the threat is myself

"Dream Building Mansion", which has been booked for a long time, will finally be launched tomorrow. As an early tester, I can now finally walk around with the game: this is probably one of the best suspense genres you'll ever get on your phone this year.

What initially drew me to book this game was the game's art and standing quality. As a fraternal player, although I eat any style of painting, I always have more preference for handsome men and beautiful women. Judging from the picture alone, "Dream Building" conveys to me the feeling that it is bright, cheerful, young and full of vitality - my dream love hall.

"Dream Building": Friends live together in ecstasy, the threat is myself

As a digression, anyone has imagined the joy of living with friends, right? As soon as you wake up, you can talk to people with similar intentions; when you encounter some difficulties, you also have the encouragement and support of friends around. If something "else" could happen in the mansion, it would be even better. The time and place are favorable and the occupation is exhausted, and it is not normal not to do something.

As a result, after experiencing the plot, "Dream Building" gave me a big "surprise": in the mansion, not only did something happen, but this thing was closely related to "you".

"Dream Building": Friends live together in ecstasy, the threat is myself

Here I'll spoil some of the game's prologue, and players who mind can quickly cross this paragraph.

According to the game setting, "I" have a family heirloom mansion in my home. The mansion has a good foundation, but it is in a state of disrepair and no one operating. The first task is to repair the mansion, and the other is to find a few more long tenants to make the mansion active. Coincidentally, there were just a few long tenants moving in. Although some things such as water pipe explosions and midnight sleepwalking occurred, overall, they did not exceed expectations. As the owner of the mansion, "I" spend every day in peace and happiness.

"Dream Building": Friends live together in ecstasy, the threat is myself

The mansion is reborn under the player's management

A story cannot be without crises and conflicts. The biggest threat to these stable daily lives is "me" myself. According to the game setting, "I" is not the original owner of this body, the original owner has died many years ago, and with the passage of time, the soul of the original owner gradually wears out and has a tendency to go on a rampage. As long as "I" give up control of this body, "his" sanity will immediately degenerate and become a monster that absorbs the life force of others.

At the same time, in the city where the mansion is located, there has been a vicious incident of "absorbing the life force of others and causing death". After all, if "I" give up the struggle, there will be less of a stable and happy place in the city, and more of a monster that feeds on the lives of others... How to move between "becoming a monster" and "maintaining a stable daily life" is the most difficult problem facing "me".

"Dream Building": Friends live together in ecstasy, the threat is myself

"Who are you?"

Only from the suspense of the plot to create, this beginning can already form a certain attraction for me. I'm not a player who forcibly pursues a sense of substitution in the plot. Any story, before pursuing a sense of substitution, should be a story that people can see and be interested in. The opening plot of "Dream Building" has achieved this goal. In real life, people cannot cross, nor are they resurrected after death, and on the sense of substitution, it may be under-ignited. But I wanted to see what would happen around the owner of the mansion, and that's what drew me to this main line.

"Dream Building": Friends live together in ecstasy, the threat is myself

Each chapter will show the story tree and the degree of completion

In addition to the charm of suspense, the plot line of "Dream Building" itself is also worth playing. The game has a wealth of options, most of which have a content and informative plot development, and some options will even affect the subsequent plot unlocking, as well as the ending of some plots. In the game's options, there is a clear Dead End, which is used to make players take their choices seriously.

"Dream Building": Friends live together in ecstasy, the threat is myself

As a commercial product, there will still be a draw card and interactive mode

But as a commercial product for a large number of players, too hardcore design will exclude a large number of players. After triggering Dead End, it is bound to have some regret pills to take. The game's story-back mechanics are very friendly. The main plot is divided into two modes, one is the low threshold exploration mode, the player can browse the plot branches at will, the plot selection at will, and the other is the interference mode, in this mode, the player's plot choices will affect the subsequent plot development, such as unlocking specific dialogues and routes, and even leading to different endings.

Not many new games are coming online this year. If you are willing to experience the plot and like the suspense genre, "Dream Mansion" will be a good choice. You may find that when a "landlord" does not sit on the comfort of eating the mountain, there may be unexpected pressures.