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Comparable to a shooter pro? Engineer players make their own physical self-aiming devices

As we all know, plug-ins have always been a common problem in shooter games. The more popular the game, the faster the plug-in will come out! Overwatch 2, developed by Blizzard Entertainment, began its first large-scale PvP test at the end of April, and within a few days, some players found that plug-ins had appeared in the game, including perspective, automatic tracking, and so on, leaving people speechless! In order to deal with plug-ins, game developers were forced to develop kernel-level detection software to monitor players' computers and prevent cheating players from using unscrupulous programs.

Comparable to a shooter pro? Engineer players make their own physical self-aiming devices

It's a constant war until the game cools down. However, the doctor noticed that a mechanical engineer recently shared a set of mouse self-aiming physical devices in the player community, which has become a hot topic! Because this mechanical device is not ordinary software, but belongs to the external physical "plug-in", the developer can never detect it!

Comparable to a shooter pro? Engineer players make their own physical self-aiming devices

Mechanical expert "Kamal Carter" is also a veteran FPS gamer, and recently on a whim, trying to use his profession to help improve his game level. Since the essence of the shooting game is to operate the mouse to aim at the enemy and then fire bullets, and for people, the most difficult place is the process of aiming at the enemy, to be fast and accurate! If your own reaction is not enough for the enemy, then what about electromechanical?

Comparable to a shooter pro? Engineer players make their own physical self-aiming devices

So "Kamal Carter" found a plastic disc, hollowed out the middle, put in his wireless mouse, and then installed the universal wheel in all four directions of the chassis. This means that he mounted the mouse on a "car" and then studied how the car would drive. "Kamal Carter" has started the electronic engine and open source program code online, allowing the entire device to track specific objects on the screen. This process is the process of aiming at the enemy!

Comparable to a shooter pro? Engineer players make their own physical self-aiming devices

Of course, for the doctor, the above electronic engine and program code are too complex, and I don't quite understand, but I know that the final result is still quite practical. "Kamal Carter" tested the popular free-to-play shooter Aim Labs on the Steam platform and found that he could hit about 110,000 points with a mouse self-aiming physics device! (Aim Lab is a free gun training game that many professional players and technical anchors use)

Comparable to a shooter pro? Engineer players make their own physical self-aiming devices

As a comparison, the doctor specifically checked it, in "Aim Labs", the average player's shooting level is generally 40,000 to 50,000 points, while the professional player can generally play about 100,000 points, which means that the "Kamal Carter" machine already has the level of a professional player! The creator's ambition is not small, he hopes to optimize his mechanical device, challenge his idol , the "Fearless Contract" professional player "Tenz" (146902 points).

Comparable to a shooter pro? Engineer players make their own physical self-aiming devices

Interestingly, maybe the target was set too high, or maybe the machine was tossed too around too often, and one of the engine motors in the equipment burned out! On the one hand, this shows that the so-called physical plug-ins may catch up with the shooting level of professional players, and on the other hand, it also shows the strength of some of the top professional players, that is, they seem to be more powerful than precision machinery! To some extent, "Kamal Carter" created a "robot" that will automatically aim, and the physical robot is something that the official software can never handle, so the problem of "plug-in" has become a problem of "playing on behalf of", which is very interesting!

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