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Deep | the end of the Genting Season, what will be the follow-up mechanism? Mechanism problem!

Genting Yi Twin Cities Battle this season can be said to be almost over, everyone in this season is not still unfinished feeling, with the end of the Genting Yi Global Finals, everyone's mood is also very excited, for time and again the strategy and gameplay updates, everyone is also in the pleasure of operation of continuous progress, the league's official is also in this version of the Battle of the Twin Cities continues to optimize it, just recently the official also released part of the information for the next season "Dragon Realm", What lineup will everyone have to choose?

For previous versions

In the darkness and light of the previous season, everyone is still recalling, this season of Hex is coming to an end, in this version of Hex, its mechanism can be said to be very successful, whether in the intensity of the duel, or in the emergence of Hex and the players' decision-making is very good. Hex's different degrees of enhancement bring different changes to the player's game and the unexpected nature of the ending, this mechanism is still very influential on the effect of the board, so the official mechanism is ready to continue to be used in the next version of the "Dragon's Nest".

In the light and dark version of the last season, many of the bondage plus Chengdu belongs to the kind of battle attribute bonus of the battle pieces, no matter in which version of the more powerful lineup in the next version of the update situation, often will be forgotten by the players, in the battle of the twin cities there are a lot of combinations, it can be said that it is very flexible and changeable, it can be said that the designer's imagination is very rich, whether it is the choice of bondage or the bonus of Hex Technology can be said to be very powerful, Then there is the enhancement of Neon Night, which everyone likes very much in the middle of the season, but the designers still find that the inadequacies in the mid-term version are still needed, and constant innovation is needed.

In the previous version of the Wheel of Fortune, the choice of five fee cards can be said to be very popular with everyone, and in the later stage, a five fee card can be said to directly occupy this chessboard, and there are a total of 5 output heroes and 3 auxiliary heroes in the five fee cards this season, and this ratio is very good for the balance of five fee cards. In the version of the Battle of the Twin Cities this season, this point is also quoted, and the league official also said that it will make further changes on the five-fee card in the future, and they also hope to see that the output type of the five-fee card can show different effects in the later plastic surgery, and finally enable players to get more victories on the chessboard.

Ladder

For the ladder level, the protection of the position is also a point that the majority of players pay more attention to, at the end of the previous version, the alliance also promised to make adjustments and finally made an action in this version of the Battle of the Two Cities, and introduced the protection mechanism of the position, which made all the players very happy. Because the mechanism of unit protection allows players to better score points, they will not be inexplicably dropped when they just hit a segment. The mechanism of the bar winning point has also been continuously reformed, so that the subsequent ascension process of the ladder is more in line with the players' wishes, and the league has been very successful for these changes, after all, it is very good for the player.

For genting's rage mode, in the next season of the "Dragon Realm" update, the official will retain this mode, most of the regions will be retained, although this mode is retained, but there is no guarantee that it will not be replaced by other modes, I think the designers of the league will most likely retain some of the characteristics of the Rage mode, on the basis of this mode to carry out other reforms, and finally carry out another mode of rectification, and finally design another mode that everyone will like. It can be said that Hex Technology Enhancement has created many possibilities for its bondage and lineup in this version of the Battle of the Twin Cities, and has brought players many different experiences in the game, which can be said to be a success of the philadelphia.

However, some bonus aspects are also not good enough, such as remaking this bonus and some other more chicken bonuses, which can be said to have the opposite effect on the role played in the game. The official of this alliance also said that they will add more elements in the future updates, so that the whole game is full of more creative power and more novel things, so that players can have a better game experience in the game, and the most important thing is to reduce the probability of remakes. The second is the equipment system that everyone does not like very much, for most players, the final goal of the game is nothing more than bondage and the corresponding equipment, but in the road mechanism of the equipment, players can be said to be like opening a blind box every time they face the wild monster, hoping to get better in this equipment.

Equipment drops

When facing the Stone Man or the 4-7 stage of the sharp peck, most of the fallen basic equipment is some useless equipment for many players, and the league official also says that it will not be ignored for this problem, in order to give everyone a better game environment and experience, so for the next season they will make certain adjustments to this. For the aspect of heraldry, many water friends of Genting Yi have found that the effect of heraldry this season has not changed much for the game, and the feeling of tension and excitement has not been able to penetrate the hearts of the people very well. The official response to this will also be concentrated on improving in the following seasons, so that the effect of the subsequent articles can be greatly reflected.

For game mechanics

In fact, for this version of the Battle of the Twin Cities, there are some things that are pioneered to do, and the effect is still good from the current situation, after the last season of darkness and light, the designers realized a feature, that is, for the driver's mechanism, it can not be that particularly exciting, nor can it be too complicated. This season's Hex enhancement is designed for this purpose, like Hex's way of choosing one of the three enhancements can be said to be very clear, and the success of Hex this time also makes the official more determined to continue to use this mechanism next season.

But for Hex, this mechanism can be said to be the core mechanism now, whether it is the style of play or the degree of stimulation for the player is very good, what we need to understand is the follow-up, the league will continue to update other game mechanics, these mechanisms for players are not easy to get started, will not have a certain impact on the balance of the game. The designers also said that they will continue to strengthen Hex in the future, and will continue to study some new mechanisms, but they will also ensure the stability and balance of the new mechanisms, ensure that the mechanics of the game are not too complicated, and there will be a certain degree of innovation every season, but the overflow of the mechanisms will most likely not have new mechanisms to join.

In the previous version of light and darkness, there was a problem of the hero's overbalance, which was very uncomfortable for the version at that time, and it may have been fine before the change, but after the change, the strong lineup could not be used, which was equivalent to chicken ribs. In this season, Hex and some of the shackled lineups that everyone can see can be said to be very unique, whether it is Colossus, Yodel, mutations, etc., these are still complex. Designers have also changed it with some gentle techniques, and the balance effect has also played a certain role.

Version updates

In this version, a strong raider bond appeared, which was also designed by the alliance designers to save development time. But some of the old players of the Battle of the Twin Cities actually do not eat this plus attack lineup, and most of the old players have no special feelings about this compared to other constraints. The league's designers will continue to introduce both standard bondage and innovation bondage at the beginning of the season in the future, and will emphasize the novelty of the bondage later. This is for those players who have been accompanying the growth of the season, adding a season to the season they are already familiar with!

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